ze_breakable ent spawn in new round with 1hp
I am trying to make the CSO Map - ze_skyline work with cs 1.6.
When I view the map on Value Hammer Editor, I saw some object that must be appear on the map but they didn't and they list as "ze_breakable" I tried to use BSP Compat plugin and change it to func_breakable. It does work but after the first time them got destroy, they spawn at the new round with no texture and only 1hp. Can anyone know how to fix it? |
Re: ze_breakable ent spawn in new round with 1hp
ripent?
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Re: ze_breakable ent spawn in new round with 1hp
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