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-   -   ze_breakable ent spawn in new round with 1hp (https://forums.alliedmods.net/showthread.php?t=295739)

Celena Luna 04-03-2017 10:49

ze_breakable ent spawn in new round with 1hp
 
I am trying to make the CSO Map - ze_skyline work with cs 1.6.
When I view the map on Value Hammer Editor, I saw some object that must be appear on the map but they didn't and they list as "ze_breakable"
I tried to use BSP Compat plugin and change it to func_breakable.
It does work but after the first time them got destroy, they spawn at the new round with no texture and only 1hp.
Can anyone know how to fix it?

gabuch2 04-04-2017 08:14

Re: ze_breakable ent spawn in new round with 1hp
 
ripent?

Celena Luna 04-04-2017 13:13

Re: ze_breakable ent spawn in new round with 1hp
 
Quote:

Originally Posted by Shattered Heart Lynx (Post 2509235)
ripent?

I tried to kill it but It doesn't work :(


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