Casual Server.cfg help
Iv got 2 issues i been trying to solve the past few days on my server,
the first issues sounds like the following. when we are playing on the server and the roundtime hits 0 the round wont end in a draw or anything it just wont end unless one of the teams dies.. thats the first issues. the second one when planting the bomb and the ct.s kills all the terrorist they dont even have to defuse the bomb the round just end.. anyone knows how to fix this? heres my settings in casual https://pastebin.com/J0isQ3PX mp_autoteambalance "1" sv_gravity 800 sv_airaccelerate 800 sv_accelerate 5.4 bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) bot_chatter normal bot_defer_to_human_goals 0 bot_defer_to_human_items 1 bot_difficulty 1 bot_quota 0 bot_join_after_player 0 bot_quota_mode fill cash_player_bomb_defused 200 cash_player_bomb_planted 200 cash_player_damage_hostage -30 cash_player_interact_with_hostage 300 cash_player_killed_enemy_default 200 cash_player_killed_enemy_factor 0.5 cash_player_killed_hostage -1000 cash_player_killed_teammate -300 cash_player_rescued_hostage 1000 cash_team_elimination_bomb_map 2700 cash_team_elimination_hostage_map_t 2000 cash_team_elimination_hostage_map_ct 2300 cash_team_hostage_alive 0 cash_team_hostage_interaction 500 cash_team_loser_bonus 2400 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 200 cash_team_rescued_hostage 0 cash_team_terrorist_win_bomb 2700 cash_team_win_by_defusing_bomb 2700 cash_team_win_by_hostage_rescue 3000 cash_team_win_by_time_running_out_hostage 2000 cash_team_win_by_time_running_out_bomb 2700 ff_damage_reduction_bullets 0 ff_damage_reduction_grenade 0 ff_damage_reduction_grenade_self 0 ff_damage_reduction_other 0 mp_afterroundmoney 1 mp_buytime 57.45 mp_buy_anywhere 0 mp_autokick 0 mp_buy_during_immunity 0 mp_death_drop_defuser 1 mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone mp_force_pick_time 30 mp_forcecamera 0 // Set to 1 for team only spectating. mp_free_armor 1 mp_freezetime 1 mp_friendlyfire 0 mp_round_restart_delay 5 mp_win_panel_display_time 2 mp_ggprogressive_round_restart_delay 5 mp_ggtr_bomb_defuse_bonus 1 mp_ggtr_bomb_detonation_bonus 1 mp_ggtr_bomb_pts_for_flash 4 mp_ggtr_bomb_pts_for_he 3 mp_ggtr_bomb_pts_for_molotov 5 mp_ggtr_bomb_pts_for_upgrade 2 mp_ggtr_bomb_respawn_delay 0 mp_ggtr_end_round_kill_bonus 1 mp_ggtr_halftime_delay 0.0 mp_ggtr_last_weapon_kill_ends_half 0 mp_respawn_immunitytime 0 sm_cvar phys_timescale 1 sm_cvar cs_enable_player_physics_box 1 sm_cvar sv_turbophysics 0 sm_cvar phys_pushscale 900 mp_halftime 0 mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds mp_maxmoney 16000 mp_maxrounds 25 mp_molotovusedelay 0 mp_playercashawards 1 mp_do_warmup_period 0 mp_warmuptime 5 mp_do_warmup_offline 0 mp_roundtime 25 mp_restartgame 1 mp_roundtime_hostage 2 mp_ignore_win 0 mp_roundtime_defuse 45 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds. mp_solid_teammates 0 mp_startmoney 16000 mp_teamcashawards 1 mp_timelimit 25 mp_limitteams 0 sm_teamname_t "Cockfighters" sm_teamname_ct "DoughnutEatingFags" mp_warmuptime 0 mp_weapons_allow_zeus 1 mp_weapons_allow_typecount 2 spec_freeze_panel_extended_time 0 spec_freeze_time 2.0 sv_allow_votes 1 // Voting allowed in this mode sv_alltalk 0 sv_talk_enemy_living 1 sv_arms_race_vote_to_restart_disallowed_after 0 sv_vote_to_changelevel_before_match_point 0 sv_deadtalk 1 sv_ignoregrenaderadio 0 sv_accelerate 10 tv_delay 30 mp_warmup_pausetimer 0 mp_halftime_pausetimer 0 mp_randomspawn 0 mp_randomspawn_los 0 sv_infinite_ammo 0 ammo_grenade_limit_flashbang 1 ammo_grenade_limit_total 3 // // mp_weapons_allow_map_placed 1 mp_weapons_glow_on_ground 0 mp_display_kill_assists 1 mp_respawn_on_death_t 0 mp_respawn_on_death_ct 0 mp_ct_default_melee weapon_knife mp_ct_default_secondary weapon_hkp2000 mp_ct_default_primary "" mp_t_default_melee weapon_knife mp_t_default_secondary weapon_glock mp_t_default_primary sv_occlude_players 1 occlusion_test_async 1 |
Re: Casual Server.cfg help
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Re: Casual Server.cfg help
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