| felipemilralze |
03-29-2017 14:28 |
ICON BIO
I wanted the icon to disappear when i open the menu because it disrupts the menu view, and if it exited the menu it appears again
PHP Code:
#include <amxmodx> #include <fakemeta> #include <zp50_gamemodes>
#define PLUGIN "Biohazard Icon" #define VERSION "1.0" #define AUTHOR "Zombie Lurker"
new iconstatus
new g_GameModeSurvivorID, g_GameModeNemesisID, g_GameModeMultiID, g_GameModeSwarmID, g_GameModePlagueID, g_GameModeInfectionID, g_GameModeArmageddon, g_GameModeAvsS
new icon[33]
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_forward(FM_PlayerPreThink,"fw_prethink") iconstatus = get_user_msgid("StatusIcon") register_clcmd("say /menu", "menu") }
public plugin_cfg() { g_GameModeNemesisID = zp_gamemodes_get_id("Nemesis Mode") g_GameModeSurvivorID = zp_gamemodes_get_id("Survivor Mode") g_GameModeSwarmID = zp_gamemodes_get_id("Swarm Mode") g_GameModePlagueID = zp_gamemodes_get_id("Plague Mode") g_GameModeInfectionID = zp_gamemodes_get_id("Infection Mode") g_GameModeMultiID = zp_gamemodes_get_id("Multiple Infection Mode") g_GameModeArmageddon = zp_gamemodes_get_id("Armageddon Mode") g_GameModeAvsS = zp_gamemodes_get_id("Assassin vs Snipers Mode") }
public fw_prethink(id) { if (is_user_connected(id)) { if(icon[id]) { icon[id] = true if (zp_gamemodes_get_current() == g_GameModeNemesisID) { set_user_icon(id , 1 , 255 , 0 , 0) } else if (zp_gamemodes_get_current() == g_GameModeSurvivorID) { set_user_icon(id , 1 , 0 , 0 , 255) } else if (zp_gamemodes_get_current() == g_GameModeSwarmID) { set_user_icon(id , 1 , 255 , 255 , 0) } else if (zp_gamemodes_get_current() == g_GameModePlagueID) { set_user_icon(id , 1 , 255 , 0 , 0) } else if (zp_gamemodes_get_current() == g_GameModeInfectionID) { set_user_icon(id , 1 , 0 , 255 , 0) } else if (zp_gamemodes_get_current() == g_GameModeMultiID) { set_user_icon(id , 1 , 0 , 255 , 0) } else if (zp_gamemodes_get_current() == g_GameModeArmageddon) { set_user_icon(id , 1 , 0 , 0 , 200) } else if (zp_gamemodes_get_current() == g_GameModeAvsS) { set_user_icon(id , 1 , 100 , 0 , 0) } } if(!icon[id]) { icon[id] = false set_user_icon(id , 0 , 0 , 0 , 0) } } }
stock set_user_icon(id, mode, red, green, blue) { message_begin(MSG_ONE, iconstatus, {0,0,0}, id) write_byte(mode) write_string("dmg_bio") write_byte(red) write_byte(green) write_byte(blue) message_end() }
public menu(id) { icon[id] = !icon[id] ? true : false new menu = menu_create("\rMenu:", "menu_handler") menu_additem(menu, "\wTest", "1") menu_additem(menu, "\wTest", "2") menu_setprop(menu, MPROP_EXITNAME, "\wExit") // Fix for AMXX custom menus set_pdata_int(id, OFFSET_CSMENUCODE, 0) menu_display(id, menu, 0) return PLUGIN_HANDLED }
public menu_handler(id, menu, item) { if(item == MENU_EXIT) { return PLUGIN_HANDLED } new data[6], iName[64], access, callback menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback) switch (str_to_num(data)) { case 1: { menu(id) }
case 2: { menu(id) } } return PLUGIN_HANDLED }
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