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-   -   Moving player view after death (https://forums.alliedmods.net/showthread.php?t=29547)

JanisB_ 06-07-2006 15:45

Moving player view after death
 
Hi. It is possible to move player's camera after death to some location(e.g. -122 425 678), and look to the target(that can be entity name/XYZ coords), and lock player camera changing possibility, like "first-person-only spectrating"?
Example: on de_dust2 after death each player view will be pointed to `credits sprite`, that is near CT spawn and will be there till new round start.
[EDIT]
http://forums.alliedmods.net/showthread.php?t=7985 - similar topic

v3x 06-07-2006 16:18

Something like this:

1. Create an entity
2. Set it's origin
3. Mess around with the angles
4. Use attach_view with id and entid

JanisB_ 06-07-2006 16:44

Where i can find some plugin like this, or this "attach_view()" fx usage examples? what plugins can use them?

Orangutanz 06-08-2006 06:53

You can do it more easier if you check the pev(id, pev_iuser1), pev(id, pev_iuser2) and possibly pev(id, pev_iuser3). (FakeMeta way)

Register DeathMsg event and do a print out on these above values, I'm pretty certain when your a specator iuser1 is the camera position and iuser2 is the target you want to view.


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