register_event no longer works w/textmsg on CZ
OK basically whenever someone throws a grenade, you used to be able to catch the displaying of "throws a grenade", so you would know when one was thrown. Now you cannot since the update, this:
register_event("TextMsg","nade_thrown","bc"," 2&#Game_radio", "4&#Fire_in_the_hole") no longer works correctly. Does anyone know of an alternative? Or does anyone know how I can catch what ALL the events are? I tried this: Code:
but it didn't work. Any suggetsions? |
come on this is a big deal, some1 has to know something
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See if Condition-Zero is using a new message. Use metamod to get a list of all the messages.
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type "meta game" in console and post results here ...
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perhaps its HudTextPro
I'll do some research and let u guys know what I find out, thanks for the info |
do you guys know how I can print out (for textmsg) all of the textmsgs that happen for a certain user? (I was going to try it in cs then in cz). And I can't figure out how to code it, when I try to print them as strings I just get some weird numbers.
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One thing you can do is use the register_message natives to catch all the data about a message, so for each message you can get:
The number of arguments passed The argument types pased The containing data of the argument With more accuracy than the normal read_data Or maybe I don't understand what you want :) |
Code:
GameDLL info:It s normal to have 2 CZ ? in a CS server ? CZCareer 130 -1 CZCareerHUD 131 -1 |
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Working on it now (after I eat breakfast) |
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