Client Disconnect ID
I was wondering, what happens if you set a bool true on a specific id, then after that person disconnects, does the next person who will connect get access to that bool?
What I'm trying to say Code:
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Re: Client Disconnect ID
Yes
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Re: Client Disconnect ID
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Off: Could I ask, where are you from? |
Re: Client Disconnect ID
The U.S.
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Re: Client Disconnect ID
You can simply do this and you won't have to worry about it being transfered on another player:
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Re: Client Disconnect ID
Well, if he wants to check the flags on each spawn, there's nothing that can be cached. Or if you mean the flags - they can change during gameplay, so I wouldn't cache then.
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--> to this --> Wickedd already answered my question. |
Re: Client Disconnect ID
What? I'm telling you that if you do that, it won't get "transfered", so you don't even need to use client_putinserver/client_disconnected.
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