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-   -   [CS:GO] Server jittery? (https://forums.alliedmods.net/showthread.php?t=294053)

broesel 02-18-2017 19:08

[CS:GO] Server jittery?
 
Hello guys,

I am running a CSGO Server, set up with GameServerManager at 128 tick with nothing more than pugsetup.

Sometimes the server lags or is jittery (like the last kill in a round is kind of "lagging"). Don't know how to describe it better.

I added some lines to the csgo-server.cfg

Code:

sv_maxrate 0
sv_minrate 20000
sv_mincmdrate 30
sv_minupdaterate 128
sv_clockcorrection_msecs 15
sv_gameinstructor_disable 1

The server runs on a dedicated root server (Debian 8.7 85bit)
CPU: i7-3770
RAM: 16GB


Are there any specific settings I should test out?

I feel like the server should be powerful enough to run a 10 man 128 tick server.

Thanks in advance

hamilton5 02-18-2017 22:39

Re: [CS:GO] Server jittery?
 
plugin list? anything DB heavy? monitor the server and tell weather it's network or hardware related!?

musosoft 02-28-2017 11:16

Re: [CS:GO] Server jittery?
 
Quote:

Originally Posted by broesel (Post 2496468)
last kill in a round is kind of "lagging"

If it lags during RoundEnd event it's probably caused by plugin.

Did you tried the default value of sv_clockcorrection_msecs 30?

Neuro Toxin 02-28-2017 17:12

Re: [CS:GO] Server jittery?
 
Turn on net_graph and advise which values spike into yellow/red.


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