I. Respawn
This plugin automatically respawns the player back to his/her spawn on death.
- This plugin must be capable of being deactivated and activated by a command in-game, by admin.
Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
public plugin_init()
{
register_plugin("amx_respawn","0.9.4","f117bomb")
register_event("DeathMsg","death_msg","a")
register_event("ShowMenu","team_select","b","4&Team_Select")
register_event("VGUIMenu","team_select","b","1=2")
register_cvar("amx_respawn","0")
register_cvar("amx_respawn_safetytime","3")
register_menucmd(register_menuid("Terrorist_Select",1), 511,"team_select")
register_menucmd(register_menuid("CT_Select",1),511,"team_select")
register_clcmd("joinclass","team_select")
}
public team_select(id)
{
if(get_cvar_num("amx_respawn"))
{
set_task(1.6,"respawn",id)
}
}
public death_msg()
{
new id=read_data(2)
new team[32]
get_user_team(id,team,31)
if(get_cvar_num("amx_respawn") && containi(team,"spec")==-1)
{
spawn(id)
set_task(0.6,"respawn",id)
set_task(0.7,"respawn2",id)
}
}
public respawn(id)
{
spawn(id)
}
public respawn2(id)
{
spawn(id)
set_user_health(id,230500)
set_task(get_cvar_float("amx_respawn_safetytime"),"health",id)
client_print(id,print_chat,"[AMXX] You are invincible for %d seconds.",get_cvar_num("amx_respawn_safetytime"))
set_user_rendering(id,kRenderFxGlowShell,0,255,0,kRenderTransAlpha,255)
}
public health(id)
{
set_user_health(id,100)
client_print(id,print_chat,"[AMXX] You are no longer invincible.")
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,255)
}
This one loads, but does not work. If amx_respawn 1 is done in console then it's an unknown command. If the same command is done through rcon, the client is overflowed on death, and kicked.
II. Peace Plugin
This plugin allows the player to say /peace to activate peace mode. Peace mode ensures that the player cannot be killed by another player but also that the player cannot kill/hurt others.
- This plugin must be capable of being deactivated and activated by a command in-game, by admin.
Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
new bool:has_peace[33]
new bool:want_peace[33]
new givebackinfo[33][43]
new togglecvar
public plugin_init()
{
register_plugin("Peace Mode","1.0","GHW_Chronic")
register_clcmd("say /peace","say_hook")
register_clcmd("say_team /peace","say_hook")
if(is_running("cstrike") || is_running("czero")) register_event("DeathMsg","DeathMsg","a")
togglecvar = register_cvar("peace_enabled","1")
register_event("ResetHUD","spawned","b")
}
public say_hook(id)
{
if(want_peace[id])
{
set_user_godmode(id,0)
has_peace[id] = false
want_peace[id] = false
client_print(id,print_chat,"[AMXX] Peace mode disabled, say /peace to enable again.")
}
else
{
if(get_pcvar_num(togglecvar))
{
want_peace[id]=true
client_print(id,print_chat,"[AMXX] Peace mode will enable on you next round / spawn.")
}
else
{
client_print(id,print_chat,"[AMXX] Peace mode plugin has been toggled off.")
}
}
}
public spawned(id)
{
if(id>32 || !id)
{
return PLUGIN_CONTINUE
}
if(!is_user_alive(id) || !want_peace[id])
{
return PLUGIN_CONTINUE
}
if(!get_pcvar_num(togglecvar))
{
set_user_godmode(id,0)
has_peace[id] = false
want_peace[id] = false
client_print(id,print_chat,"[AMXX] Peace mode plugin was disabled.")
return PLUGIN_CONTINUE
}
if(has_peace[id])
{
set_user_deaths(id,get_user_deaths(id) - 1)
set_user_frags(id,get_user_frags(id) + 1)
giveback(givebackinfo[id],id)
}
set_user_godmode(id,1)
has_peace[id] = true
client_print(id,print_chat,"[AMXX] Peace mode enabled, say /peace to disable it.")
if(is_running("cstrike") || is_running("czero"))
{
client_cmd(id,"weapon_c4")
set_task(0.1,"dropit",id)
}
return PLUGIN_CONTINUE
}
public dropit(id)
{
client_cmd(id,"drop")
}
public DeathMsg(id)
{
new T, T2, CT, CT2
for(new i=1;i<=get_maxplayers();i++)
{
if(is_user_alive(i))
{
if(get_user_team(i)==1) T++
if(get_user_team(i)==1 && !has_peace[id]) T2++
if(get_user_team(i)==2) CT++
if(get_user_team(i)==2 && !has_peace[id]) CT2++
}
}
if(!CT2 && CT)
{
new weapons[32], num, weapon, clip, ammo, origin[3], Float:velocity[3]
for(new i=1;i<=32;i++)
{
if(is_user_alive(id) && has_peace[id] && get_user_team(i)==2)
{
get_user_weapons(id,weapons,num)
weapon = get_user_weapon(id,clip,ammo)
get_user_origin(id,origin)
get_user_velocity(id,velocity)
for(new i2=0;i2<=31;i2++)
{
givebackinfo[i][i2] = weapons[i2]
}
givebackinfo[i][32] = weapon
givebackinfo[i][33] = clip
givebackinfo[i][34] = ammo
givebackinfo[i][35] = origin[0]
givebackinfo[i][36] = origin[1]
givebackinfo[i][37] = origin[2]
givebackinfo[i][38] = floatround(velocity[0])
givebackinfo[i][39] = floatround(velocity[1])
givebackinfo[i][40] = floatround(velocity[2])
givebackinfo[i][41] = get_user_button(id)
givebackinfo[i][42] = get_user_oldbutton(id)
user_kill(id)
}
}
}
if(!T2 && T)
{
new weapons[32], num, weapon, clip, ammo, origin[3], Float:velocity[3]
for(new i=1;i<=32;i++)
{
if(is_user_alive(id) && has_peace[id] && get_user_team(i)==1)
{
get_user_weapons(id,weapons,num)
weapon = get_user_weapon(id,clip,ammo)
get_user_origin(id,origin)
get_user_velocity(id,velocity)
for(new i2=0;i2<=31;i2++)
{
givebackinfo[i][i2] = weapons[i2]
}
givebackinfo[i][32] = weapon
givebackinfo[i][33] = clip
givebackinfo[i][34] = ammo
givebackinfo[i][35] = origin[0]
givebackinfo[i][36] = origin[1]
givebackinfo[i][37] = origin[2]
givebackinfo[i][38] = floatround(velocity[0])
givebackinfo[i][39] = floatround(velocity[1])
givebackinfo[i][40] = floatround(velocity[2])
givebackinfo[i][41] = get_user_button(id)
givebackinfo[i][42] = get_user_oldbutton(id)
user_kill(id)
}
}
}
}
public giveback(param[43],id)
{
give_weapons(id,param)
give_ammo(id,param)
give_ammo(id,param)
give_ammo(id,param)
set_outweapon(id,param[32])
new origin[3]
origin[0] = param[35]
origin[1] = param[36]
origin[2] = param[37]
new Float:velocity[3]
velocity[0] = float(param[38])
velocity[1] = float(param[39])
velocity[2] = float(param[40])
set_user_origin(id,origin)
set_user_velocity(id,velocity)
entity_set_int(id,EV_INT_button,param[41])
entity_set_int(id,EV_INT_oldbuttons,param[42])
}
stock set_outweapon(id,weapon)
{
switch(weapon)
{
case 1: client_cmd(id,"weapon_p228")
case 3: client_cmd(id,"weapon_scout")
case 4: client_cmd(id,"weapon_hegrenade")
case 5: client_cmd(id,"weapon_xm1014")
case 6: client_cmd(id,"weapon_c4")
case 7: client_cmd(id,"weapon_mac10")
case 8: client_cmd(id,"weapon_aug")
case 9: client_cmd(id,"weapon_smokegrenade")
case 10: client_cmd(id,"weapon_elite")
case 11: client_cmd(id,"weapon_fiveseven")
case 12: client_cmd(id,"weapon_ump45")
case 13: client_cmd(id,"sg550")
case 14: client_cmd(id,"weapon_galil")
case 15: client_cmd(id,"weapon_famas")
case 16: client_cmd(id,"weapon_usp")
case 17: client_cmd(id,"weapon_glock18")
case 18: client_cmd(id,"weapon_awp")
case 19: client_cmd(id,"weapon_mp5navy")
case 20: client_cmd(id,"weapon_m249")
case 21: client_cmd(id,"weapon_m3")
case 22: client_cmd(id,"weapon_m4a1")
case 23: client_cmd(id,"weapon_tmp")
case 24: client_cmd(id,"weapon_g3sg1")
case 25: client_cmd(id,"weapon_flashbang")
case 26: client_cmd(id,"weapon_deagle")
case 27: client_cmd(id,"weapon_sg552")
case 28: client_cmd(id,"weapon_ak47")
case 29: client_cmd(id,"weapon_knife")
case 30: client_cmd(id,"weapon_p90")
}
}
stock give_weapons(id,param[43])
{
for(new i=0;i<=31;i++)
{
switch(param[i])
{
case 1: give_item(id,"weapon_p228")
case 3: give_item(id,"weapon_scout")
case 4: give_item(id,"weapon_hegrenade")
case 5: give_item(id,"weapon_xm1014")
case 6: give_item(id,"weapon_c4")
case 7: give_item(id,"weapon_mac10")
case 8: give_item(id,"weapon_aug")
case 9: give_item(id,"weapon_smokegrenade")
case 10: give_item(id,"weapon_elite")
case 11: give_item(id,"weapon_fiveseven")
case 12: give_item(id,"weapon_ump45")
case 13: give_item(id,"sg550")
case 14: give_item(id,"weapon_galil")
case 15: give_item(id,"weapon_famas")
case 16: give_item(id,"weapon_usp")
case 17: give_item(id,"weapon_glock18")
case 18: give_item(id,"weapon_awp")
case 19: give_item(id,"weapon_mp5navy")
case 20: give_item(id,"weapon_m249")
case 21: give_item(id,"weapon_m3")
case 22: give_item(id,"weapon_m4a1")
case 23: give_item(id,"weapon_tmp")
case 24: give_item(id,"weapon_g3sg1")
case 25: give_item(id,"weapon_flashbang")
case 26: give_item(id,"weapon_deagle")
case 27: give_item(id,"weapon_sg552")
case 28: give_item(id,"weapon_ak47")
case 29: give_item(id,"weapon_knife")
case 30: give_item(id,"weapon_p90")
}
}
}
stock give_ammo(id,param[43])
{
for(new i=0;i<=31;i++)
{
switch(param[i])
{
case 1: give_item(id,"ammo_357sig")
case 3: give_item(id,"ammo_762nato")
case 5: give_item(id,"weapon_xm1014")
case 7: give_item(id,"ammo_45acp")
case 8: give_item(id,"ammo_556nato")
case 10: give_item(id,"ammo_9mm")
case 11: give_item(id,"ammo_57mm")
case 12: give_item(id,"ammo_45acp")
case 13: give_item(id,"ammo_556nato")
case 14: give_item(id,"556nato")
case 15: give_item(id,"ammo_556nato")
case 16: give_item(id,"ammo_45acp")
case 17: give_item(id,"ammo_9mm")
case 18: give_item(id,"ammo_338magnum")
case 19: give_item(id,"ammo_9mm")
case 20: give_item(id,"ammo_556nato")
case 21: give_item(id,"weapon_m3")
case 22: give_item(id,"ammo_556nato")
case 23: give_item(id,"ammo_9mm")
case 24: give_item(id,"ammo_762nato")
case 26: give_item(id,"ammo_50ae")
case 27: give_item(id,"ammo_556nato")
case 28: give_item(id,"ammo_762nato")
case 30: give_item(id,"ammo_57mm")
}
}
}
public client_PreThink(id)
{
if(!is_user_alive(id) || !has_peace[id] || !get_pcvar_num(togglecvar))
{
return PLUGIN_CONTINUE
}
entity_set_int(id,EV_INT_button,entity_get_int(id,EV_INT_button) - IN_ATTACK)
entity_set_int(id,EV_INT_oldbuttons,entity_get_int(id,EV_INT_oldbuttons) - IN_ATTACK)
return PLUGIN_CONTINUE
}
This plugin doesnt even load, bad load.