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-   -   Knife Models [XP System & Skills Support] (https://forums.alliedmods.net/showthread.php?t=293632)

OciXCrom 07-01-2018 15:26

Re: Knife Models [XP System Support]
 
Ugh, why would you want to do that? It's much easier for people to know the required level number instead of remembering all of the the rank names. I'll add an option in the next update though.

xeloxded 07-01-2018 15:55

Re: Knife Models [XP System Support]
 
Well, I mean its more beauty to look at Ranks instead of a flat number.. Waiting for that, thank you

OciXCrom 07-02-2018 09:35

Re: Knife Models [XP System Support]
 
https://img.shields.io/badge/update-...2018-green.svg
  • Added a cvar to save the selected knife via SteamID after leaving the server (km_save_choice 1).
  • Added an option in the .ini file to display the rank name instead of the level number when using the rank system (SHOW_RANK = 1).
  • Added an option to set a sound when selecting the knife from the menu.

Supergirl 07-02-2018 11:39

Re: Knife Models [XP System Support]
 
Quote:

Originally Posted by OciXCrom (Post 2600373)
Having different knives for both teams bothers me because when the player switches team, the knife should be removed. I'll see what I can do.

I think I got you, but maybe I didn't explain clearly my thoughts: the knife wouldn't be removed. Instead, it would just change when the player switches team. Let's say that player X has knife Y on CT side. If he switches to TE side, it will automatically change to his knife on TE side (both team knives would be saved by SteamID, instead of just "the one" as you added in last update today). Although I don't play CS: GO anymore, I think the idea came from it (because you can choose 2 different skins for the 2 different teams). For this to be made, I think it must have some "TEAM" parameter (some knives would be allowed only for TEs and some only for CTs, because in doing so, people would be able to put the same weapon skin with different gloves for the 2 teams, I don't know, just thinking).
Thank you for your work. This is incredible! :)

xeloxded 07-02-2018 13:47

Re: Knife Models [XP System Support]
 
Still shows LEVEL = 2
Quote:

[Test]
V_MODEL = models/v_knife.mdl
P_MODEL = models/p_knife.mdl
LEVEL = 2
SHOW_RANK = 1

OciXCrom 07-02-2018 14:07

Re: Knife Models [XP System Support]
 
@Supergirl - you're right. I'll make separate parameters for both teams and you'll be able to have a different knife depending on which team you are.

@xeloxdex - you probably didn't fully update the plugin. Make sure you download and recompile the .sma file and replace the .amxx one. I tested it multiple times and it works perfectly.

xeloxded 07-02-2018 14:08

Re: Knife Models [XP System Support]
 
Yeah, I did everything, not sure what I did wrong...

Not sure what I did but managed to make it work, now it fully works.

xeloxded 07-02-2018 22:33

Re: Knife Models [XP System Support]
 
When I switch to another weapon, it wont save my knife...

OciXCrom 07-03-2018 08:06

Re: Knife Models [XP System Support]
 
Oops! Fixed, sorry about that. Update only crx_knife_models.sma/amxx.

Supergirl 07-03-2018 10:05

Re: Knife Models [XP System Support]
 
Quote:

Originally Posted by OciXCrom (Post 2600598)
@Supergirl - you're right. I'll make separate parameters for both teams and you'll be able to have a different knife depending on which team you are.

Take your time. Once again, thank you and good work!
Edit - Having some thoughts... why not having more than custom knives for both teams: why not having default knives for both teams (for this I mean when you enter the server instead of the "Default" knife, it will have 2 "Default" knives, one for TE and one for CT)? Is it possible to manage the plugin to do so?


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