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-   -   Knife Models [XP System & Skills Support] (https://forums.alliedmods.net/showthread.php?t=293632)

OciXCrom 04-10-2020 12:04

Re: Knife Models [XP System & Skills Support]
 
No, that is an AMXX plugin, not a CS:GO one. The possibility to inspect weapons depends on the weapon model, not the plugin. You can't create animations with a plugin.

[email protected] 04-10-2020 22:48

Re: Knife Models [XP System & Skills Support]
 
Quote:

Originally Posted by OciXCrom (Post 2692221)
No, that is an AMXX plugin, not a CS:GO one. The possibility to inspect weapons depends on the weapon model, not the plugin. You can't create animations with a plugin.

Understand. I used knife models of the original csgo but still not to inspect knife skins, so I think the plugin is not compatible.

tarsisd2 04-12-2020 14:01

Re: Knife Models [XP System & Skills Support]
 
the smart thing is to put inspect animations on idle, so you dont need any plugin to see it, just holding a knife youll see animations, i do it this way on my servers

sanimare 04-12-2020 14:39

Re: Knife Models [XP System & Skills Support]
 
Quote:

Originally Posted by OciXCrom (Post 2692171)
I don't really think that's very suitable for the rank system, especially putting it in the main plugin. If you selected the knife, you probably know what it's called - even if you don't, the name doesn't provide any useful information for the player to stay on the screen all the time.

If you can add as #define awp_name_hud in XP system so i can just remove // and activate to show currently AWP model, everybody is asking for that, and auto change awp model after reaching next level, this is really needed, im not kidding.

[email protected] 04-15-2020 00:37

Re: Knife Models [XP System & Skills Support]
 
Quote:

Originally Posted by tarsisd2 (Post 2692859)
the smart thing is to put inspect animations on idle, so you dont need any plugin to see it, just holding a knife youll see animations, i do it this way on my servers

yep,me too now. but i like to press "f" inspect knife anytime:)

[email protected] 04-15-2020 00:50

Re: Knife Models [XP System & Skills Support]
 
[QUOTE=OciXCrom;2692171]It's redundant to create a separate plugin for each weapon. I will create a plugin for all weapons when I have the time.

waiting for m4&ak models sma,really love them.:oops::oops::oops:

can i change "awp" to "m4a1" in awp model.sma, then i can select m4a1 skins? my poor english...sry.

OciXCrom 04-15-2020 08:08

Re: Knife Models [XP System & Skills Support]
 
Quote:

Originally Posted by [email protected] (Post 2693475)
can i change "awp" to "m4a1" in awp model.sma, then i can select m4a1 skins? my poor english...sry.

Yes, you can. Replace every "awp" instance with "m4a1" and "AWP" with "M4A1". Pay attention to the capitalization. Same goes for the filenames.

denisdeathrun 04-15-2020 13:56

Re: Knife Models [XP System & Skills Support]
 
Hello, how I make the knife get the skills from https://forums.alliedmods.net/showthread.php?t=314299 ?

OciXCrom 04-15-2020 14:01

Re: Knife Models [XP System & Skills Support]
 
By adding the plugin and using them in the .ini file? There's a full example in the thread itself.

denisdeathrun 04-15-2020 14:02

Re: Knife Models [XP System & Skills Support]
 
example for gravity please? im very new


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