nice
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Ok then why would you port something that has been ported?
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I feel like oneeyed is just being copied??
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Nope no copying, this mod was created first. I just made my own Soccer type gameplay.
This mod plays by realism rules, mine doesn't, in essence they are both 2 totally different mods. Think of NFL Blitz vs Madden NFL |
Thanks for clearing that up oneeyed.
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Quote:
Least some interest has been established, since when it got released on AMX not very must interest was taken. I believe it was down to the name "Soccer" since most europeans only know of it as "Football" apart from us at the UK. Anyway peace out Orange Monkey |
1 Attachment(s)
Just tested that sm_soccerjam, do not use it for Soccer/Football Mod. sm_oldtrafford was specifically designed with custom entities.
I've attached the other 2 offical maps, I've made up overviews for them all. sm_oldtrafford overview is inside as well, enjoy. |
OMG how do i kick the ball plz!!!!
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2 ways:
1) Run into it, goes into the direction your running 2) Press +attack whilst you touch it, it takes into consideration where you are looking, hence how you can kick it up in the air. Note: Boosting whilst pressing +attack will hit it even harder. Football Mod: Progress 1) Boosting, hooks health message 100 = max boost, lose 10hp per second (+alt1). Recharge is 6 seconds (gain 10hp). 2) Kicking, hooks armor message 100 = max power, gain 10ap per 0.1 secs. Lose all ap per 0.5. Depends on whether or not your holding +attack. 3) Ball animation, rolls on angles accordingly to speed. Works alot better than original which was based on frames. 4) Ball reflection, works correctly now. 5) Removed shoot.wav, no longer needed since its the same as touch.wav but has a higher pitch + slightly louder. 6) Removed crossbar.wav, its near impossible to implement 100% successfully and its not really worth it. 7) Added overviews to all offical maps. |
not working is it because i used the sma in the zip?
is the sma in this theard is the fixed? |
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