attack during freezetime
is this possible? I know you can set maxspeed and move around during freezetime, but I don't know how you'd get attack working. Maybe there's something in the cbaseentity that I can't see?
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You could try making "fake" freezetime. Basically, set mp_freezetime to 0, make your own function that after 5 seconds or so executes, and on something like ResetHUD set everyone's speed to make them immobile. After the second function goes, set their speed back to normal and play a round begin sound.
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Seems like the game mod just ignores attack at the freezetime so you have to hack the memory to "tell" the mod that currently is no freezetime.
Or maybe there are some value(s) at the player's private data offset (less chances). |
I thought it might be in the private offset area too, but I tried comparing 512 bytes of it during and after freezetime and it didn't look like it changed much, or enough to indicate something involving freezetime. I might have to just do a fake freezetime but it'd look fishy with the clock
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