Zombie Mod vs Zombie Reloaded
IDK if any of you know who I am, or the group I was part of many years ago, but back before CS:GO and Zombie: Reloaded there was a plugin called Zombie Mod. I didn't help develop that plugin, but I was a server dev//admin and a map maker, and with a few friends of mine we made a shitload of ZM maps, like that's what I did in my free time.
You can see my map collection here: http://gamebanana.com/members/submissions/maps/188490 Recently I have some more free time in my life again and I think I want to make a zombie map. What I'd like to ask is how does gameplay work in Zombie Reloaded? Honestly I don't have like a server and I'm not admin anywhere so learning to actually play the game would probably take a while, and I'm not even into that anyway. I just want to make a map and hopefully it will be enjoyable. I want to make a map for CS:GO, so have that in mind as I ask these questions. Things I need to know: - How does spawning work? - Do zombies spawn randomly, or like if they spawn do they get teleported back somewhere? - What usually ends a ze_ map? - Nuke kills everyone outside a certain area or something? - Is zm_ still a thing? I see way more ze_ maps on gametracker - For zm_ what is the best prop type? prop_physics_multiplayer? prop_physics? - sv_turbophysics fucked up props in CS:S, does CS:GO even have that? - Can zombies press E on props to pull them? - Can people walk on top of props? - When zombies are killed do they respawn as human or as zombies? - Or is that a server setting? - Or is it a map-specific setting? - Does Zombie: Reloaded have map configs so map makers can set variables for their map? - Any servers use that shitty SM parachute plugin for CS:GO Zombie: Reloaded? - Is Unlimited Ammo No-Reload possible, or is there typically reloading and limited ammo? - Are there any entity requirements for a ze_ or zm_ map? - Does there need to be like a trigger_multiple for zombie spawn location? - If first zombie gets teleported does it go to a CT spawn or a T spawn or a specific coordinate? - What happens if a human gets killed by the map//suicide? Is that also a server variable? - If a zombie stabs an exploding barrel and hurts a human does the human turn into a zombie? I know that's a lot of bullshit questions, but ZR is obviously different from ZM. I do want to provide something in return for these answers (a new zombie map) so I hope that's worth y'alls time. |
Re: Zombie Mod vs Zombie Reloaded
How does spawning work?
You have two options, spawn between players or teleport to spawn (player specific spawn) What usually ends a ze_ map? It ends only when they have killed all the zombies (with explosion) or zombies have been infected all humans. Nuke kills everyone outside a certain area or something? Yes, In most maps happens this. Is zm_ still a thing? I see way more ze_ maps on gametracker The ZM is a bit abandoned, a group of players (who have been playing many years) are working on a variation of this game mode (called Prey). For zm_ what is the best prop type? prop_physics_multiplayer? prop_physics? prop_physics_multiplayer sv_turbophysics fucked up props in CS:S, does CS:GO even have that? Very similar to CS:S Can zombies press E on props to pull them? Yes, with this cvar phys_pushscale Can people walk on top of props? Yes, similar to CS:S When zombies are killed do they respawn as human or as zombies? You can choose, but all servers the zombie respawn being zombie. Or is that a server setting? // Respawn player as a zombie. [Dependency: zr_respawn] // Default: "1" zr_respawn_team_zombie "1" Or is it a map-specific setting? You can force cvar in a specific map. Does Zombie: Reloaded have map configs so map makers can set variables for their map? You can change the ZR cvars inside the map. zombiereloaded.cfg Any servers use that shitty SM parachute plugin for CS:GO Zombie: Reloaded? Idk, but it works. Is Unlimited Ammo No-Reload possible, or is there typically reloading and limited ammo? It's possible, and the game has an official svar to do this: sv_infinite_ammo Are there any entity requirements for a ze_ or zm_ map? No. Does there need to be like a trigger_multiple for zombie spawn location? No, it works with player spawn entity or player position. If first zombie gets teleported does it go to a CT spawn or a T spawn or a specific coordinate? A specific CT or T spawn (same spawn on player spawned before being zombie) What happens if a human gets killed by the map//suicide? Is that also a server variable? // Respawn player as a zombie. [Dependency: zr_respawn] // Default: "1" zr_respawn_team_zombie "1" // Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie] // Default: "1" zr_respawn_team_zombie_world "1" If a zombie stabs an exploding barrel and hurts a human does the human turn into a zombie? if the player is killed, yes. |
Re: Zombie Mod vs Zombie Reloaded
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