Re: SetViewEntityBody
Update 16/9/16: Release 1.7, bugfixes. Now i started to lookout for attack system. I have 2 ideas currently and one of them is replacing atk system with custom trace, but the way it can be done - with Orpheu. Need some time to think.
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Re: SetViewEntityBody
Can you make a special stock if someone is "Female" and i'm "Male" ... in register_touch if i'm touching an female to use your stock and make a baby :o !
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Re: SetViewEntityBody
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Also please upload images and videos. |
Re: SetViewEntityBody
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You want the way? Here, this is i'm currently using and will include it in next update: Code:
#include <xs> |
Re: SetViewEntityBody
Oh, forgot. Maybe if you don't have signatures
Code:
{Code:
{ |
Re: SetViewEntityBody
@Hanna you can use rg_fire_bullets3 with ReAPI.
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Re: SetViewEntityBody
And yes, using another libary is breaking the the official licence from Valve.
There is too many pirate servers around and supporting it is not good. IMO. Using custom library maybe just for testing only purposes. |
Re: SetViewEntityBody
If I use another weapon plugins which have a model with 2 hands (male and female ofc). Does this plugins actually work with them?
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