Re: [TF2] Custom Weapons 3 (Beta 2)
I've installed the starter kit and a few weapons yet I can't equip any weapons. Is the plugin broken in the latest update?
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Re: [TF2] Custom Weapons 3 (Beta 2)
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Re: [TF2] Custom Weapons 3 (Beta 2)
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That said, the "randomizer" gamedata is just out of date again. Source it from CTFPlayer::EquipWearable() in the TF2 Utils gamedata, which I'll try to stay on top of updates with. Note: "Maintained" means I'll try to make sure it will be kept up to date with the latest game version. Feature requests aren't guaranteed to be fulfilled. It's in a usable state, however. |
Re: [TF2] Custom Weapons 3 (Beta 2)
Hello, after much struggle, I've managed to install this plugin; however, none of the custom models seem to work; I can't even see my hands whenever I deploy any of these weapons in first person. I assume it's something wrong with model application, but I'm not tech-literate enough to know for sure.
I just want to know what I'm holding... |
Re: [TF2] Custom Weapons 3 (Beta 2)
m_idisguiseTargetIndex Issue fixed ASAP
also cant compile from sp: " //// aw2attrib.sp // // D:\tf2Server\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\include\ cw3-attributes.inc(122) : error 134: type mismatch (expected "int", got "bool") // aw2attrib.sp(2315) : error 134: type mismatch (expected "int", got "bool") // aw2attrib.sp(2354) : error 134: type mismatch (expected "int", got "bool") // // 3 Errors. " |
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