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-   -   Help testing a Anti-Cheat plugin (pest spray) (https://forums.alliedmods.net/showthread.php?t=28354)

DarkSnow 05-13-2006 10:16

Help testing a Anti-Cheat plugin (pest spray)
 
2 Attachment(s)
Update:

http://forums.alliedmods.net/showthr...13333333333333

Do not download the version below as the protocol between client/server is broken. Follow link above to more current version. Thnx
______________________

Hi all, been a while.

I have revised "Pest Spray" (as in insect reppelant - suitable name for an anti-cheat plugin imho) and i need some help testing it out since i dont have an internet connection myself at this time.

Credits:
EKS, SentryIII and mysef (most i guess)
Full list of credits are avaiable in the sma file, aswell as installation instructions and misc junk.


Features:
spinhack
speedhack
rapidfire
script block
shake detection (aimbot)
automatic update checker


To moderators:
Im posting at scripting help and not plugin submissions since all i want is some help to bugtest for major flaws, to get a stable version. Imho its not ready for plugin submission - hence why its at Scripting Help and not at plugin submission forum. Sorry for any inconveniance.


Thanks for any feedback,
cheers

theangleofdoom 05-13-2006 10:29

these look good but u have posted in the wrong place. this is script help u want new plugins

Ramono 05-13-2006 10:47

i took a look at the source code and i think i found a bug with speedhack.
you have those maps like aim_crazyjump2
you can fall very very deep without dying
and when u fall that fast the plugin thinks u have speedhack.

v3x 05-13-2006 14:18

Then have it check if the player is on the ground.
Code:
if(!(get_entity_flags(id) & FL_ONGROUND))
or something

DarkSnow 05-13-2006 14:38

Quote:

Originally Posted by theangleofdoom
these look good but u have posted in the wrong place. this is script help u want new plugins

Well, as i previously explained i didnt want this posted in the "new plugins submission" forum since this is an unstable version. Since there are no "development help/misc" board i found this to be the most suitable.

Quote:

Originally Posted by DarkSnow
Im posting at scripting help and not plugin submissions since all i want is some help to bugtest for major flaws, to get a stable version. Imho its not ready for plugin submission - hence why its at Scripting Help and not at plugin submission forum. Sorry for any inconveniance

;)

-------------

I know that there are a "bug" with the speed hack detection part of the plugin - but there is no problem with that.

Its up to the server administrator to dissable by config the speed hack detection IF weird mods like superheroes or wc3 alt. surf maps or kz maps. Its simple, if you are running these kinds of things on the server - just edit the config file to dissable the speed hack detection. :wink:

-------------

I got feedback on my previous anti-speedhack (only) plugin that worked on a similar way - that it could check if client is on ground - but the problem is that the speedhack cheats could simply be modified to constantly jump while speedhack activated, thus making the PS speedhack detection virtualy useless.

-------------

I have been thinking of making the plugin automaticly detect "dangerous" maps and automaticly dissable speedhack detection when map is loaded, alt. that the script could automaticly detect if such plugins as "ludwig van's roll the dice" or WC3 etc and dissable it.

But as this is version 0.2.0 i just wanted to share the code with the community and get seperate opinions on what should be altered, whats bad/good about it etc - and i realy aprishiate all feedback :) thanks

nordy 05-13-2006 14:57

i even can't get this compiled

DarkSnow 05-13-2006 15:02

Quote:

Originally Posted by nordy
i even can't get this compiled

Weird. I used the latest dist of amxmodx studio w. compiler with no custom stuff, and i havent any problems compiling the sources.

What error message(s) do you get?

slmclarengt 05-13-2006 15:19

Compiles fine. I also recommend adding support for mods like WC3FT + superhero mod, etc.. because they will really mess with the game. I also don't know if you care but some people like setting their "yaw" settings in-game to extreme amounts and acting like they are spinhacking when they are just spinning which imitates spinhacking. Although I would like an anti-cheat system, nothing is better than the human eye and brain so sorry, I won't be using this.

slmclarengt

DarkSnow 05-13-2006 16:11

Quote:

Originally Posted by slmclarengt
I also don't know if you care but some people like setting their "yaw" settings in-game to extreme amounts and acting like they are spinhacking when they are just spinning which imitates spinhacking.

Thanks for the feedback slmclarengt :)

I personaly dont care - if they are dumb enough to continue spinning around after the warning. Since they will recive a warning by the script, and a limmited time to stop spinning around (in case of that they are not spinhacking - just fooling around) - so they are given a fair chance to not be banned from the server. If nothing else, its imo their own fault ;)

Quote:

Originally Posted by slmclarengt
Although I would like an anti-cheat system, nothing is better than the human eye and brain so sorry, I won't be using this.

Well, most feats will only react to visualy noticable form of cheats - like speedhacking, shaking, spinning etc. The human eye and mind might be superior to any plugin - but most of the time ime you are disturbed by cheaters >when< no admin is online - and since pest spray is automated, you wont have to worry about some of the cheaters.

(however, the script does not pickup on wallhackers or low-recoil cheaters)

Im thinking about adding a configurable mode that dissables the script aslong as a admin is online.

nordy 05-14-2006 02:31

i got all newst amxmodx
i copiled it with amxmodx.org complier and sucsesfuly but when i start server it show's bad load


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