Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
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Everything else is fixed. |
Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
Any updates about approval soon? Let me know if you have any suggestions.
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Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
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1.static in msgTextMsg, msgSendAudio is not needed. 2. PHP Code:
3.In fwdSetModel: default: return. Given the condition this can't ever by reached, can be removed. 4. Quote:
5.In grenade_throw:
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8.When reading the file, if it was empty, so plugin should not do anything pause it. |
Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
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Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
Glad to see you follow me, sometime I get bored when making reviews and I don't pay much attention.
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Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
No, no. Let's say for example the user wants to block the "fire in the hole" sound for the HE grenade. He will leave the option SOUND_HE blank in the .ini file, so g_eSettings[stgSoundHe] will be empty, since no value is passed to it with or without the is_blank(szValue) check in fileRead(). Next, when grenade_throw() is called, the sound of the thrown grenade gets coppied into szSound, so if a HE grenade was thrown, szSound will be empty and if it was some other grenade - it won't be empty, so that's why that check is there - if it wasn't, the plugin will atempt to play a blank sound on the player(s).
Are you following? :D |
Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
so useful plugin.. bad
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Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
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Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
make better ones, not bad ones
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Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
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