TE_PlayerAttachment set frame
How can be a particular frame set for a sprite spawned via TE_PLAYERATTACHMENT ?
I want to use only one sprite file for 20 different static sprites |
Re: TE_PlayerAttachment set frame
It's not possible using the TE Effect messages.
You will have to use an env_sprite (which you can set the frame) and modify its origin constantly to follow the player. Use a vertical offset of about 48 units above player origin to mimic a TE_PLAYERATTACHMENT effect. |
Re: TE_PlayerAttachment set frame
I didn't need it to follow the player, thanks anyway but i will use individual sprites :P
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