Detect trimping in scripts?
I've just started familiarizing my self with amx scripting, so forgive me if this is a stupid question.
I'm trying to determine how to detect when a player double jumps off a ledge, or a ramp. Basically i'm trying to figure out how to tweak the physics so players can ramp slide, trimp again in TFC. I haven't found a specific plugin that does that exactly. I've searched the forums and haven't found anything related to hl1 or TFC specifically. Any help would be greatly appreciated. |
Re: Detect trimping in scripts?
what do you mean about trimping ?
What is your problem Exct ! |
Re: Detect trimping in scripts?
I was able to figure this out. By measuring on_ground height, before a jump, and on_ground height after a jump, i was able to determine if a player was jumping to a higher level. I was also able to determine the time of the jump, since things like trimping, and ramp sliding is typically a quick short jump. i was able to use both of these data points, to then calculate a proper jump height increase.
Code:
static Float:jump_height = 273.333 |
Re: Detect trimping in scripts?
So . . . what is "trimping"????
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Re: Detect trimping in scripts?
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