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B7PK 05-06-2016 05:02

please Help
 
Hello guys...

i need give help in mod zp 5.0

i want give survivor weapon Extra item please help me :D

code survivor:-

PHP Code:

/*================================================================================
    
    ----------------------------
    -*- [ZoZ] Class: Survivor -*-
    ----------------------------
    
    This plugin is part of Zombie Plague Mod and is distributed under the
    terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
    
================================================================================*/

#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <amx_settings_api>
#include <cs_maxspeed_api>
#include <cs_player_models_api>
#include <cs_weap_models_api>
#include <cs_ham_bots_api>
#include <zp50_core>

// Settings file
new const ZP_SETTINGS_FILE[] = "zombieplague.ini"

// Default models
new const models_survivor_player[][] = { "leet""sas" }

new Array:
g_models_survivor_player

#define PLAYERMODEL_MAX_LENGTH 32
#define MODEL_MAX_LENGTH 64

new g_models_survivor_weapon[MODEL_MAX_LENGTH] = "models/v_ak47.mdl"

#define TASK_AURA 100
#define ID_AURA (taskid - TASK_AURA)

#define flag_get(%1,%2) (%1 & (1 << (%2 & 31)))
#define flag_get_boolean(%1,%2) (flag_get(%1,%2) ? true : false)
#define flag_set(%1,%2) %1 |= (1 << (%2 & 31))
#define flag_unset(%1,%2) %1 &= ~(1 << (%2 & 31))

// CS Player CBase Offsets (win32)
const PDATA_SAFE 2
const OFFSET_ACTIVE_ITEM 373

// Weapon bitsums
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const 
SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
const 
GRENADES_WEAPONS_BIT_SUM = (1<<CSW_HEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_SMOKEGRENADE)

// Ammo Type Names for weapons
new const AMMOTYPE[][] = { """357sig""""762nato""""buckshot""""45acp""556nato""""9mm""57mm""45acp",
            
"556nato""556nato""556nato""45acp""9mm""338magnum""9mm""556natobox""buckshot",
            
"556nato""9mm""762nato""""50ae""556nato""762nato""""57mm" }

// Max BP ammo for weapons
new const MAXBPAMMO[] = { -152, -1901321100901120100100909090100120,
            
301202003290120902359090, -1100 }

#define PRIMARY_ONLY 1
#define SECONDARY_ONLY 2
#define GRENADES_ONLY 4

new g_MaxPlayers
new g_IsSurvivor

new cvar_survivor_healthcvar_survivor_base_healthcvar_survivor_speedcvar_survivor_gravity
new cvar_survivor_glow
new cvar_survivor_auracvar_survivor_aura_color_Rcvar_survivor_aura_color_Gcvar_survivor_aura_color_B
new cvar_survivor_weaponcvar_survivor_weapon_block

public plugin_init()
{
    
register_plugin("[ZoZ] Class: Survivor"ZP_VERSION_STRING"ZoZ Team")
    
    
register_clcmd("drop""clcmd_drop")
    
RegisterHam(Ham_Touch"weaponbox""fw_TouchWeapon")
    
RegisterHam(Ham_Touch"armoury_entity""fw_TouchWeapon")
    
RegisterHam(Ham_Touch"weapon_shield""fw_TouchWeapon")
    
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
    
RegisterHamBots(Ham_Killed"fw_PlayerKilled")
    
register_forward(FM_ClientDisconnect"fw_ClientDisconnect_Post"1)
    
    
g_MaxPlayers get_maxplayers()
    
    
cvar_survivor_health register_cvar("zp_survivor_health""0")
    
cvar_survivor_base_health register_cvar("zp_survivor_base_health""100")
    
cvar_survivor_speed register_cvar("zp_survivor_speed""0.95")
    
cvar_survivor_gravity register_cvar("zp_survivor_gravity""1.25")
    
cvar_survivor_glow register_cvar("zp_survivor_glow""0")
    
cvar_survivor_aura register_cvar("zp_survivor_aura""0")
    
cvar_survivor_aura_color_R register_cvar("zp_survivor_aura_color_R""0")
    
cvar_survivor_aura_color_G register_cvar("zp_survivor_aura_color_G""0")
    
cvar_survivor_aura_color_B register_cvar("zp_survivor_aura_color_B""0")
    
cvar_survivor_weapon register_cvar("zp_survivor_weapon""ak47")
    
cvar_survivor_weapon_block register_cvar("zp_survivor_weapon_block""1")
}

public 
plugin_precache()
{
    
// Initialize arrays
    
g_models_survivor_player ArrayCreate(PLAYERMODEL_MAX_LENGTH1)
    
    
// Load from external file
    
amx_load_setting_string_arr(ZP_SETTINGS_FILE"Player Models""SURVIVOR"g_models_survivor_player)
    
    
// If we couldn't load from file, use and save default ones
    
new index
    
if (ArraySize(g_models_survivor_player) == 0)
    {
        for (
index 0index sizeof models_survivor_playerindex++)
            
ArrayPushString(g_models_survivor_playermodels_survivor_player[index])
        
        
// Save to external file
        
amx_save_setting_string_arr(ZP_SETTINGS_FILE"Player Models""SURVIVOR"g_models_survivor_player)
    }
    
    
// Load from external file, save if not found
    
if (!amx_load_setting_string(ZP_SETTINGS_FILE"Weapon Models""V_WEAPON SURVIVOR"g_models_survivor_weaponcharsmax(g_models_survivor_weapon)))
        
amx_save_setting_string(ZP_SETTINGS_FILE"Weapon Models""V_WEAPON SURVIVOR"g_models_survivor_weapon)
    
    
    
// Precache models
    
new player_model[PLAYERMODEL_MAX_LENGTH], model_path[128]
    for (
index 0index ArraySize(g_models_survivor_player); index++)
    {
        
ArrayGetString(g_models_survivor_playerindexplayer_modelcharsmax(player_model))
        
formatex(model_pathcharsmax(model_path), "models/player/%s/%s.mdl"player_modelplayer_model)
        
precache_model(model_path)
        
// Support modelT.mdl files
        
formatex(model_pathcharsmax(model_path), "models/player/%s/%sT.mdl"player_modelplayer_model)
        if (
file_exists(model_path)) precache_model(model_path)
    }
    
    
precache_model(g_models_survivor_weapon)
}

public 
plugin_natives()
{
    
register_library("zp50_class_survivor")
    
register_native("zp_class_survivor_get""native_class_survivor_get")
    
register_native("zp_class_survivor_set""native_class_survivor_set")
    
register_native("zp_class_survivor_get_count""native_class_survivor_get_count")
}

public 
client_disconnect(id)
{
    if (
flag_get(g_IsSurvivorid))
    {
        
// Remove survivor glow
        
if (get_pcvar_num(cvar_survivor_glow))
            
set_user_rendering(id)
        
        
// Remove survivor aura
        
if (get_pcvar_num(cvar_survivor_aura))
            
remove_task(id+TASK_AURA)
    }
}

public 
fw_ClientDisconnect_Post(id)
{
    
// Reset flags AFTER disconnect (to allow checking if the player was survivor before disconnecting)
    
flag_unset(g_IsSurvivorid)
}

public 
clcmd_drop(id)
{
    
// Should survivor stick to his weapon?
    
if (flag_get(g_IsSurvivorid) && get_pcvar_num(cvar_survivor_weapon_block))
        return 
PLUGIN_HANDLED;
    
    return 
PLUGIN_CONTINUE;
}

// Ham Weapon Touch Forward
public fw_TouchWeapon(weaponid)
{
    
// Should survivor stick to his weapon?
    
if (get_pcvar_num(cvar_survivor_weapon_block) && is_user_alive(id) && flag_get(g_IsSurvivorid))
        return 
HAM_SUPERCEDE;
    
    return 
HAM_IGNORED;
}

// Ham Player Killed Forward
public fw_PlayerKilled(victimattackershouldgib)
{
    if (
flag_get(g_IsSurvivorvictim))
    {
        
// Remove survivor aura
        
if (get_pcvar_num(cvar_survivor_aura))
            
remove_task(victim+TASK_AURA)
    }
}

public 
zp_fw_core_spawn_post(id)
{
    if (
flag_get(g_IsSurvivorid))
    {
        
// Remove survivor glow
        
if (get_pcvar_num(cvar_survivor_glow))
            
set_user_rendering(id)
        
        
// Remove survivor aura
        
if (get_pcvar_num(cvar_survivor_aura))
            
remove_task(id+TASK_AURA)
        
        
// Remove survivor weapon model
        
new weapon_name[32]
        
get_pcvar_string(cvar_survivor_weaponweapon_namecharsmax(weapon_name))
        new 
weapon_id get_weaponid(weapon_name)
        
cs_reset_player_view_model(idweapon_id)
        
        
// Remove survivor flag
        
flag_unset(g_IsSurvivorid)
    }
}

public 
zp_fw_core_infect(idattacker)
{
    if (
flag_get(g_IsSurvivorid))
    {
        
// Remove survivor glow
        
if (get_pcvar_num(cvar_survivor_glow))
            
set_user_rendering(id)
        
        
// Remove survivor aura
        
if (get_pcvar_num(cvar_survivor_aura))
            
remove_task(id+TASK_AURA)
        
        
// Remove survivor weapon model
        
new weapon_name[32]
        
get_pcvar_string(cvar_survivor_weaponweapon_namecharsmax(weapon_name))
        new 
weapon_id get_weaponid(weapon_name)
        
cs_reset_player_view_model(idweapon_id)
        
        
// Remove survivor flag
        
flag_unset(g_IsSurvivorid)
    }
}

public 
zp_fw_core_cure_post(idattacker)
{
    
// Apply Survivor attributes?
    
if (!flag_get(g_IsSurvivorid))
        return;
    
    
// Health
    
if (get_pcvar_num(cvar_survivor_health) == 0)
        
set_user_health(idget_pcvar_num(cvar_survivor_base_health) * GetAliveCount())
    else
        
set_user_health(idget_pcvar_num(cvar_survivor_health))
    
    
// Gravity
    
set_user_gravity(idget_pcvar_float(cvar_survivor_gravity))
    
    
// Speed (if value between 0 and 10, consider it a multiplier)
    
cs_set_player_maxspeed_auto(idget_pcvar_float(cvar_survivor_speed))
    
    
// Apply survivor player model
    
new player_model[PLAYERMODEL_MAX_LENGTH]
    
ArrayGetString(g_models_survivor_playerrandom_num(0ArraySize(g_models_survivor_player) - 1), player_modelcharsmax(player_model))
    
cs_set_player_model(idplayer_model)
    
    
// Apply survivor weapon model
    
new weapon_name[32]
    
get_pcvar_string(cvar_survivor_weaponweapon_namecharsmax(weapon_name))
    new 
weapon_id get_weaponid(weapon_name)
    
cs_set_player_view_model(idweapon_idg_models_survivor_weapon)
    
    
// Survivor glow
    
if (get_pcvar_num(cvar_survivor_glow))
        
set_user_rendering(idkRenderFxGlowShell00255kRenderNormal25)
    
    
// Survivor aura task
    
if (get_pcvar_num(cvar_survivor_aura))
        
set_task(0.1"survivor_aura"id+TASK_AURA__"b")
    
    
// Strip current weapons and give survivor weapon
    
strip_weapons(idPRIMARY_ONLY)
    
strip_weapons(idSECONDARY_ONLY)
    
strip_weapons(idGRENADES_ONLY)
    
give_item(idweapon_name)
    
ExecuteHamB(Ham_GiveAmmoidMAXBPAMMO[weapon_id], AMMOTYPE[weapon_id], MAXBPAMMO[weapon_id])
}

public 
native_class_survivor_get(plugin_idnum_params)
{
    new 
id get_param(1)
    
    if (!
is_user_connected(id))
    {
        
log_error(AMX_ERR_NATIVE"[ZoZ] Invalid Player (%d)"id)
        return -
1;
    }
    
    return 
flag_get_boolean(g_IsSurvivorid);
}

public 
native_class_survivor_set(plugin_idnum_params)
{
    new 
id get_param(1)
    
    if (!
is_user_alive(id))
    {
        
log_error(AMX_ERR_NATIVE"[ZoZ] Invalid Player (%d)"id)
        return 
false;
    }
    
    if (
flag_get(g_IsSurvivorid))
    {
        
log_error(AMX_ERR_NATIVE"[ZoZ] Player already a survivor (%d)"id)
        return 
false;
    }
    
    
flag_set(g_IsSurvivorid)
    
zp_core_force_cure(id)
    return 
true;
}

public 
native_class_survivor_get_count(plugin_idnum_params)
{
    return 
GetSurvivorCount();
}

// Survivor aura task
public survivor_aura(taskid)
{
    
// Get player's origin
    
static origin[3]
    
get_user_origin(ID_AURAorigin)
    
    
// Colored Aura
    
message_begin(MSG_PVSSVC_TEMPENTITYorigin)
    
write_byte(TE_DLIGHT// TE id
    
write_coord(origin[0]) // x
    
write_coord(origin[1]) // y
    
write_coord(origin[2]) // z
    
write_byte(50// radius
    
write_byte(get_pcvar_num(cvar_survivor_aura_color_R)) // r
    
write_byte(get_pcvar_num(cvar_survivor_aura_color_G)) // g
    
write_byte(get_pcvar_num(cvar_survivor_aura_color_B)) // b
    
write_byte(2// life
    
write_byte(0// decay rate
    
message_end()
}

// Get Alive Count -returns alive players number-
GetAliveCount()
{
    new 
iAliveid
    
    
for (id 1id <= g_MaxPlayersid++)
    {
        if (
is_user_alive(id))
            
iAlive++
    }
    
    return 
iAlive;
}

// Get Survivor Count -returns alive survivors number-
GetSurvivorCount()
{
    new 
iSurvivorsid
    
    
for (id 1id <= g_MaxPlayersid++)
    {
        if (
is_user_alive(id) && flag_get(g_IsSurvivorid))
            
iSurvivors++
    }
    
    return 
iSurvivors;
}

// Strip primary/secondary/grenades
stock strip_weapons(idstripwhat)
{
    
// Get user weapons
    
new weapons[32], num_weaponsindexweaponid
    get_user_weapons
(idweaponsnum_weapons)
    
    
// Loop through them and drop primaries or secondaries
    
for (index 0index num_weaponsindex++)
    {
        
// Prevent re-indexing the array
        
weaponid weapons[index]
        
        if ((
stripwhat == PRIMARY_ONLY && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
        || (
stripwhat == SECONDARY_ONLY && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
        || (
stripwhat == GRENADES_ONLY && ((1<<weaponid) & GRENADES_WEAPONS_BIT_SUM)))
        {
            
// Get weapon name
            
new wname[32]
            
get_weaponname(weaponidwnamecharsmax(wname))
            
            
// Strip weapon and remove bpammo
            
ham_strip_weapon(idwname)
            
cs_set_user_bpammo(idweaponid0)
        }
    }
}

stock ham_strip_weapon(index, const weapon[])
{
    
// Get weapon id
    
new weaponid get_weaponid(weapon)
    if (!
weaponid)
        return 
false;
    
    
// Get weapon entity
    
new weapon_ent fm_find_ent_by_owner(-1weaponindex)
    if (!
weapon_ent)
        return 
false;
    
    
// If it's the current weapon, retire first
    
new current_weapon_ent fm_cs_get_current_weapon_ent(index)
    new 
current_weapon pev_valid(current_weapon_ent) ? cs_get_weapon_id(current_weapon_ent) : -1
    
if (current_weapon == weaponid)
        
ExecuteHamB(Ham_Weapon_RetireWeaponweapon_ent)
    
    
// Remove weapon from player
    
if (!ExecuteHamB(Ham_RemovePlayerItemindexweapon_ent))
        return 
false;
    
    
// Kill weapon entity and fix pev_weapons bitsum
    
ExecuteHamB(Ham_Item_Killweapon_ent)
    
set_pev(indexpev_weaponspev(indexpev_weapons) & ~(1<<weaponid))
    return 
true;
}

// Find entity by its owner (from fakemeta_util)
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
    while ((
entity engfunc(EngFunc_FindEntityByStringentity"classname"classname)) && pev(entitypev_owner) != owner) { /* keep looping */ }
    return 
entity;
}

// Get User Current Weapon Entity
stock fm_cs_get_current_weapon_ent(id)
{
    
// Prevent server crash if entity's private data not initalized
    
if (pev_valid(id) != PDATA_SAFE)
        return -
1;
    
    return 
get_pdata_cbase(idOFFSET_ACTIVE_ITEM);



code weapon:-

PHP Code:

#include <amxmodx> 
#include <fakemeta> 
#include <fun> 
#include <hamsandwich> 
#include <cstrike> 
#include <zombieplague> 
#include <zp50_grenade_frost>

#define DIVIDING_FACTOR 3

#define is_valid_player(%1) (1 <= %1 <= 32) 


new M4A1_V_MODEL[64] = "models/WEGN_Zombie/v_m4a1_silver.mdl" 
new M4A1_P_MODEL[64] = "models/p_m4a1.mdl" 
/* Pcvars */ 
new cvar_dmgmultipliercvar_silverbulletscvar_custommodelcvar_uclip 
// Item ID 
new g_itemid 
new bool:g_HasM4A1[33
new 
g_hasZoom33 
new 
bullets33 ] , iDam[33]
// Sprite 
new m_spriteTexture 
const Wep_m4a1 = ((1<<CSW_M4A1)) 
public 
plugin_init() 

    
    
/* CVARS */ 
    
cvar_dmgmultiplier register_cvar("zp_silverm4_dmg_multiplier""2"
    
cvar_custommodel register_cvar("zp_silverm4_custom_model""1"
    
cvar_silverbullets register_cvar("zp_silverm4_silver_bullets""1"
    
cvar_uclip register_cvar("zp_silverm4_unlimited_clip""1"
    
    
// Register The Plugin 
    
register_plugin("[WEGN] Extra: Silver M4A1""2.0""Shuttle_Wave"
    
// Register Zombie Plague extra item 
    
g_itemid zp_register_extra_item("Silver M4A1"25ZP_TEAM_HUMAN
    
// Death Msg 
    
register_event("DeathMsg""Death""a"
    
// Weapon Pick Up 
    
register_event("WeapPickup","checkModel","b","1=19"
    
// Current Weapon Event 
    
register_event("CurWeapon","checkWeapon","be","1=1"
    
register_event("CurWeapon""make_tracer""be""1=1""3>0"
    
// Ham TakeDamage 
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage"
    
register_forwardFM_CmdStart"fw_CmdStart" 
    
RegisterHam(Ham_Spawn"player""fwHamPlayerSpawnPost"1
    

public 
client_connect(id

    
g_HasM4A1[id] = false 

public 
client_disconnect(id

    
g_HasM4A1[id] = false 

public 
Death() 

    
g_HasM4A1[read_data(2)] = false 

public 
fwHamPlayerSpawnPost(id

    
g_HasM4A1[id] = false 

public 
plugin_precache() 

    
precache_model(M4A1_V_MODEL
    
precache_model(M4A1_P_MODEL
    
m_spriteTexture precache_model("sprites/dot.spr"
    
precache_sound("weapons/zoom.wav"

public 
zp_user_infected_post(id

    if (
zp_get_user_zombie(id)) 
    { 
        
g_HasM4A1[id] = false 
    


public 
checkModel(id

    if ( 
zp_get_user_zombie(id) ) 
        return 
PLUGIN_HANDLED 
    
    
new szWeapID read_data(2
    
    if ( 
szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && get_pcvar_num(cvar_custommodel) ) 
    { 
        
set_pev(idpev_viewmodel2M4A1_V_MODEL
        
set_pev(idpev_weaponmodel2M4A1_P_MODEL
    } 
    return 
PLUGIN_HANDLED 

public 
checkWeapon(id

    new 
plrClipplrAmmoplrWeap[32
    new 
plrWeapId 
    
    plrWeapId 
get_user_weapon(idplrClip plrAmmo
    
    if (
plrWeapId == CSW_M4A1 && g_HasM4A1[id]) 
    { 
        
checkModel(id
    } 
    else  
    { 
        return 
PLUGIN_CONTINUE 
    

    
    if (
plrClip == && get_pcvar_num(cvar_uclip)) 
    { 
        
// If the user is out of ammo.. 
        
get_weaponname(plrWeapIdplrWeap31
        
// Get the name of their weapon 
        
give_item(idplrWeap
        
engclient_cmd(idplrWeap)  
        
engclient_cmd(idplrWeap
        
engclient_cmd(idplrWeap
    } 
    return 
PLUGIN_HANDLED 


public 
fw_TakeDamage(victiminflictorattackerFloat:damage

    if ( 
is_valid_playerattacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4A1[attacker] ) 
    {  
        
SetHamParamFloat(4damage get_pcvar_floatcvar_dmgmultiplier ) ) 
 
        
iDam[attacker] += damage get_pcvar_floatcvar_dmgmultiplier )

        if(
iDam[attacker] >= 2000)
        {
           
zp_grenade_frost_set(victim,true)
           
iDam[attacker] = 0
        
}
        
set_task(2.0"remove"victim)   
    } 


public 
zp_fw_core_cure_post(id)
{
       if(
is_user_alive(id))
       {
           
iDam[id] = 0    
       
}
}

public 
zp_fw_core_infect_post(id)
{
       if(
is_user_alive(id))
       {
           
iDam[id] = 0    
       
}
}

public 
zp_fw_core_spawn_post(id)
{
       if(
is_user_alive(id))
       {
           
iDam[id] = 0    
       
}
}
       
public 
remove(id)
{
       if(
is_user_connected(id) && is_user_alive(id))
       {

       
zp_grenade_frost_set(idfalse)
       }

}

public 
fw_CmdStartiduc_handleseed 

    if( !
is_user_aliveid ) )  
        return 
PLUGIN_HANDLED 
    
    
if( ( get_ucuc_handleUC_Buttons ) & IN_ATTACK2 ) && !( pevidpev_oldbuttons ) & IN_ATTACK2 ) ) 
    { 
        new 
szClipszAmmo 
        
new szWeapID get_user_weaponidszClipszAmmo 
        
        if( 
szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && !g_hasZoom[id] == true
        { 
            
g_hasZoom[id] = true 
            cs_set_user_zoom
idCS_SET_AUGSG552_ZOOM
            
emit_soundidCHAN_ITEM"weapons/zoom.wav"0.202.400100 
        } 
        
        else if ( 
szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && g_hasZoom[id]) 
        { 
            
g_hasZoomid ] = false 
            cs_set_user_zoom
idCS_RESET_ZOOM
            
        } 
        
    } 
    return 
PLUGIN_HANDLED 

public 
make_tracer(id

    if (
get_pcvar_num(cvar_silverbullets)) 
    { 
        new 
clip,ammo 
        
new wpnid get_user_weapon(id,clip,ammo
        new 
pteam[16
        
        
get_user_team(idpteam15
        
        if ((
bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4A1[id])  
        { 
            new 
vec1[3], vec2[3
            
get_user_origin(idvec11// origin; your camera point. 
            
get_user_origin(idvec24// termina; where your bullet goes (4 is cs-only) 
            
            
            //BEAMENTPOINTS 
            
message_beginMSG_BROADCAST,SVC_TEMPENTITY
            
write_byte (0//TE_BEAMENTPOINTS 0 
            
write_coord(vec1[0]) 
            
write_coord(vec1[1]) 
            
write_coord(vec1[2]) 
            
write_coord(vec2[0]) 
            
write_coord(vec2[1]) 
            
write_coord(vec2[2]) 
            
write_shortm_spriteTexture 
            
write_byte(1// framestart 
            
write_byte(5// framerate 
            
write_byte(2// life 
            
write_byte(10// width 
            
write_byte(0// noise 
            
write_byte255 // r, g, b 
            
write_byte255 // r, g, b 
            
write_byte255 // r, g, b  
            
write_byte(200// brightness 
            
write_byte(150// speed 
            
message_end() 
        } 
        
        
bullets[id] = clip 
    

    

public 
zp_extra_item_selected(playeritemid

    if ( 
itemid == g_itemid 
    { 
        if ( 
user_has_weapon(playerCSW_M4A1) ) 
        { 
            
drop_prim(player
        } 
        
        
give_item(player"weapon_m4a1"
        
client_print(playerprint_chat"[WEGN] You bought Silver M4A1 Multiply(x2)"
        
g_HasM4A1[player] = true
    } 

stock drop_prim(id)  

    new 
weapons[32], num 
    get_user_weapons
(idweaponsnum
    for (new 
0numi++) { 
        if (
Wep_m4a1 & (1<<weapons[i]))  
        { 
            static 
wname[32
            
get_weaponname(weapons[i], wnamesizeof wname 1
            
engclient_cmd(id"drop"wname
        } 
    } 



abood alnjjar 05-07-2016 02:07

Re: please Help
 
Try this :D https://forums.alliedmods.net/showthread.php?t=245378


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