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-   -   [Help] Made Massage (https://forums.alliedmods.net/showthread.php?t=282397)

B7PK 05-05-2016 19:38

[Help] Made Massage
 
Hello guys...
this plugin for infect 1\2\3 zombies in round i need make it gait massage like in the photo please help me :D

code:-
PHP Code:

/*================================================================================ 
     
    --------------------------------- 
    -*- [ZP] Game Mode: Infection -*- 
    --------------------------------- 
     
    This plugin is part of Zombie Plague Mod and is distributed under the 
    terms of the GNU General Public License. Check ZP_ReadMe.txt for details. 
     
================================================================================*/ 

#include <amxmodx> 
#include <fun> 
#include <fakemeta> 
#include <hamsandwich> 
#include <cs_teams_api> 
#include <cs_ham_bots_api> 
#include <zp50_gamemodes> 
#include <zp50_deathmatch> 

// HUD messages 
#define HUD_EVENT_X -1.0 
#define HUD_EVENT_Y 0.17 
#define HUD_EVENT_R 255 
#define HUD_EVENT_G 0 
#define HUD_EVENT_B 0 

new g_MaxPlayers 
new g_HudSync 
new g_TargetPlayerg_TargetPlayer2g_TargetPlayer3 

new cvar_infection_chancecvar_infection_min_players 
new cvar_infection_show_hud 
new cvar_infection_allow_respawncvar_respawn_after_last_human 
new cvar_zombie_first_hp_multiplier
new cvar_zombie_second_hpcvar_zombie_third_hp 

public plugin_precache() 

    
// Register game mode at precache (plugin gets paused after this) 
    
register_plugin("[ZP] Game Mode: Infection"ZP_VERSION_STRING"ZP Dev Team"
    new 
game_mode_id zp_gamemodes_register("Infection Mode"
    
zp_gamemodes_set_default(game_mode_id
     
    
// Create the HUD Sync Objects 
    
g_HudSync CreateHudSyncObj() 
     
    
g_MaxPlayers get_maxplayers() 
     
    
cvar_infection_chance register_cvar("zp_infection_chance""1"
    
cvar_infection_min_players register_cvar("zp_infection_min_players""0"
    
cvar_infection_show_hud register_cvar("zp_infection_show_hud""1"
    
cvar_infection_allow_respawn register_cvar("zp_infection_allow_respawn""1"
    
cvar_respawn_after_last_human register_cvar("zp_respawn_after_last_human""1"
    
cvar_zombie_first_hp_multiplier register_cvar("zp_zombie_first_hp_multiplier""2.0")
    
cvar_zombie_second_hp register_cvar("zp_zombie_second_hp""3.0"
    
cvar_zombie_third_hp register_cvar("zp_zombie_third_hp""2.0")


// Deathmatch module's player respawn forward 
public zp_fw_deathmatch_respawn_pre(id

    
// Respawning allowed? 
    
if (!get_pcvar_num(cvar_infection_allow_respawn)) 
        return 
PLUGIN_HANDLED
     
    
// Respawn if only the last human is left? 
    
if (!get_pcvar_num(cvar_respawn_after_last_human) && zp_core_get_human_count() == 1
        return 
PLUGIN_HANDLED
     
    return 
PLUGIN_CONTINUE


public 
zp_fw_gamemodes_choose_pre(game_mode_idskipchecks

    if (!
skipchecks
    { 
        
        
// Random chance 
        
if (random_num(1get_pcvar_num(cvar_infection_chance)) != 1
            return 
PLUGIN_HANDLED
         
        
// Min players 
        
if (GetAliveCountHuman() < get_pcvar_num(cvar_infection_min_players)) 
            return 
PLUGIN_HANDLED;
                 
    } 
     
    
// Game mode allowed 
    
return PLUGIN_CONTINUE


public 
zp_fw_gamemodes_choose_post(game_mode_idtarget_player)
{             
    
// Pick player randomly?
    
g_TargetPlayer = (target_player == RANDOM_TARGET_PLAYER) ? GetRandomAlive(random_num(1GetAliveCount())) : target_player
    g_TargetPlayer2 
= (target_player == RANDOM_TARGET_PLAYER) ? GetRandomAlive(random_num(1GetAliveCount())) : target_player   
    g_TargetPlayer3 
= (target_player == RANDOM_TARGET_PLAYER) ? GetRandomAlive(random_num(1GetAliveCount())) : target_player    


public 
zp_fw_gamemodes_start() 
{        
    
// Allow infection for this game mode 
    
zp_gamemodes_set_allow_infect()
    
    switch (
GetAliveCountHuman()) 
    { 
        case 
.. 10
        { 
             if(
is_user_alive(g_TargetPlayer))
             {     
                
zp_core_infect(g_TargetPlayerg_TargetPlayer
                
set_user_health(g_TargetPlayerfloatround(get_user_health(g_TargetPlayer) * get_pcvar_float(cvar_zombie_first_hp_multiplier)))      
             }
        }  
    
        case 
11 .. 20
        {     
             if(
is_user_alive(g_TargetPlayer2))
             {                 
                
zp_core_infect(g_TargetPlayer2g_TargetPlayer2
                
set_user_health(g_TargetPlayer2floatround(get_user_health(g_TargetPlayer2) * get_pcvar_float(cvar_zombie_second_hp)))      
             }

             if(
is_user_alive(g_TargetPlayer))
             {
                
zp_core_infect(g_TargetPlayerg_TargetPlayer)
                
set_user_health(g_TargetPlayerfloatround(get_user_health(g_TargetPlayer) * get_pcvar_float(cvar_zombie_first_hp_multiplier)))            
             }
        }
    
        case 
21 .. 32
        {     
             if(
is_user_alive(g_TargetPlayer3))
             {      
                
zp_core_infect(g_TargetPlayer3g_TargetPlayer3
                
set_user_health(g_TargetPlayer3floatround(get_user_health(g_TargetPlayer3) * get_pcvar_float(cvar_zombie_third_hp))) 
             }
       
             if(
is_user_alive(g_TargetPlayer2))
             {                 
                
zp_core_infect(g_TargetPlayer2g_TargetPlayer2
                
set_user_health(g_TargetPlayer2floatround(get_user_health(g_TargetPlayer2) * get_pcvar_float(cvar_zombie_second_hp)))      
             }

             if(
is_user_alive(g_TargetPlayer))
             {
                
zp_core_infect(g_TargetPlayerg_TargetPlayer)
                
set_user_health(g_TargetPlayerfloatround(get_user_health(g_TargetPlayer) * get_pcvar_float(cvar_zombie_first_hp_multiplier)))            
             }
        }           
    }
    
// Remaining players should be humans (CTs) 
    
new id 
    
for (id 1id <= g_MaxPlayersid++) 
    { 
        
// Not alive 
        
if (!is_user_alive(id)) 
            continue; 
         
        
// This is our first zombie 
        
if (zp_core_is_zombie(id)) 
            continue; 
         
        
// Switch to CT 
        
cs_set_player_team(idCS_TEAM_CT
    } 
     
    if (
get_pcvar_num(cvar_infection_show_hud)) 
    { 
        
// Show First Zombie HUD notice 
        
new name[32
        
get_user_name(g_TargetPlayernamecharsmax(name)) 
        
set_hudmessage(HUD_EVENT_RHUD_EVENT_GHUD_EVENT_BHUD_EVENT_XHUD_EVENT_Y00.05.01.01.0, -1
        
ShowSyncHudMsg(0g_HudSync"%L"LANG_PLAYER"NOTICE_FIRST"name
    } 


// Get Alive Count -returns alive players number- 
GetAliveCountHuman() 

    new 
iAliveid 
     
    
for (id 1id <= g_MaxPlayersid++) 
    { 
        if (
is_user_alive(id)) 
            
iAlive++ 
    } 
     
    return 
iAlive


// Get Alive Count -returns alive players number- 
GetAliveCount() 

    new 
iAliveid 
     
    
for (id 1id <= g_MaxPlayersid++) 
    { 
        if (
is_user_alive(id) && id != g_TargetPlayer && id != g_TargetPlayer2 && id != g_TargetPlayer3
            
iAlive++ 
    } 
     
    return 
iAlive


// Get Random Alive -returns index of alive player number target_index - 
GetRandomAlive(target_index

    new 
iAliveid 
     
    
for (id 1id <= g_MaxPlayersid++) 
    { 
        if (
is_user_alive(id) && id != g_TargetPlayer && id != g_TargetPlayer2 && id != g_TargetPlayer3
            
iAlive++ 
         
        if (
iAlive == target_index
            return 
id
    } 
     
    return -
1
}  

public 
zp_fw_gamemodes_end() 
{                 
    
g_TargetPlayer 0
    g_TargetPlayer2 
0
    g_TargetPlayer3 
0


photo:-

http://i.imgur.com/O74Km74.png

B7PK 05-06-2016 11:52

Re: [Help] Made Massage
 
i Edit it and it work now i want make color chat :-

"(green)[ZP] %s" "(yellow)and" "(green)%s" "(yellow)is first zombie!"

abood alnjjar 05-06-2016 14:51

Re: [Help] Made Massage
 
Try

!g[ZP] %s ! yand !g%s !yis first zombie!

B7PK 05-06-2016 15:17

Re: [Help] Made Massage
 
LOL not work

Apb hq 05-06-2016 15:27

Re: [Help] Made Massage
 
You must use smth like this ColorChat (0, GREEN, "[ZP]^x01bla bla (default chat color) ^x04bla bla (green)")
Add #include <colorchat>

B7PK 05-06-2016 16:28

Re: [Help] Made Massage
 
Thx Work :D

tousif 05-07-2016 12:05

Re: [Help] Made Massage
 
You can also use zp50_colorchat include.


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