[TF2] Health Kits/Ammo Packs Model Lock!
2 Attachment(s)
[TF2] Health Kits/Ammo Packs Model Lock! Decription: -This plugin was originaly private, but after a scripting request, and how useful it could be for all servers I decided to make it public. -This plugin blocks healkits and ammo packs from changing their models through different vision/gamemode. Changelog:
Spoiler
Installation: -Just drag and drop the .smx file into your plugins folder. Total old download: 159 |
Re: [TF2] Health Kits/Ammo Packs Model Lock!
Nice plugin, now i know how override the models.
Also you can do this FindEntityByClassname(healthammokit, "item_healthkit_*")) to save a couple of lines. |
Re: [TF2] Health Kits/Ammo Packs Model Lock!
Kudos for finding a way, my plugin was hooking OnEntityCreated, which only happens once per map, so it'll have slightly less overhead but that'll barely matter.
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Re: [TF2] Health Kits/Ammo Packs Model Lock!
Did you know that TF2 has a "powerup_model" KeyValue on all its ammo boxes and health kits explicitly so you can override the models on them?
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Re: [TF2] Health Kits/Ammo Packs Model Lock!
Quote:
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Re: [TF2] Health Kits/Ammo Packs Model Lock!
Update, version 0.0.2 released.
Changelog: -Improved model locking code. |
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