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-   -   ReHLDS & ReGame_DLL Signatures For Windows (https://forums.alliedmods.net/showthread.php?t=282159)

Ghosted 04-30-2016 12:47

ReHLDS & ReGame_DLL Signatures For Windows
 
1 Attachment(s)
Hello, I Dont Know This Is Right Place For This Topic Or Not...

Here Is ReHLDS (159) & ReGame_DLL(84) Gamedata Files For AMXX 1.8.3.

Adryyy 01-16-2017 06:59

Re: ReHLDS & ReGame_DLL Signatures For Windows
 
Prechace limit is resolved?
Can i modify this limit?

OciXCrom 01-16-2017 09:42

Re: ReHLDS & ReGame_DLL Signatures For Windows
 
Quote:

Originally Posted by Adryyy (Post 2486975)
Prechace limit is resolved?
Can i modify this limit?

So you found a random topic and decided to ask your question in it?

edon1337 01-16-2017 10:44

Re: ReHLDS & ReGame_DLL Signatures For Windows
 
Quote:

Originally Posted by OciXCrom (Post 2487019)
So you found a random topic and decided to ask your question in it?

Why are you saying that ? It's not a non-sense post. He's just asking about precaching limit.

Adryyy , there's no 'bug' with precaching limit , limit will always stay 512.

Depresie 01-16-2017 11:15

Re: ReHLDS & ReGame_DLL Signatures For Windows
 
That limit cannot be modified I think, because it is also client sided from what I heard

metal_upa 01-16-2017 11:41

Re: ReHLDS & ReGame_DLL Signatures For Windows
 
Quote:

Originally Posted by Depresie (Post 2487070)
That limit cannot be modified I think, because it is also client sided from what I heard

That was not true, it can by change if you have both full client and engine sourcecode rukia

Solokiller 01-16-2017 11:43

Re: ReHLDS & ReGame_DLL Signatures For Windows
 
Yeah, but ReHLDS is server side only.

HamletEagle 01-16-2017 13:55

Re: ReHLDS & ReGame_DLL Signatures For Windows
 
Quote:

Originally Posted by metal_upa (Post 2487083)
That was not true, it can by change if you have both full client and engine sourcecode rukia

What he said is true. Do you have access to client code? No.

Adryyy 01-16-2017 14:12

Re: ReHLDS & ReGame_DLL Signatures For Windows
 
Quote:

Originally Posted by HamletEagle (Post 2487132)
What he said is true. Do you have access to client code? No.

With another client...?Modified :-??
Precache can by modified by an external option, like a 'guard', that can modify in engine this limit?

OciXCrom 01-16-2017 15:00

Re: ReHLDS & ReGame_DLL Signatures For Windows
 
Quote:

Originally Posted by edon1337 (Post 2487052)
Why are you saying that ? It's not a non-sense post. He's just asking about precaching limit.

It's posted in a thread that has nothing to do with his question, so it's non-sense.

Quote:

Originally Posted by Adryyy (Post 2487139)
With another client...?Modified :-??
Precache can by modified by an external option, like a 'guard', that can modify in engine this limit?

If that's your solution, then you can go ahead and create Counter-Strike 1.7.


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