How they make attached particles?
Hello. I was wondering how they make attached particles to the player? https://developer.valvesoftware.com/...S_GO_Particles
https://www.youtube.com/watch?v=NzSOtWtZ7Ew |
Re: How they make attached particles?
It's a secret which cannot be revealed.. Or use search button to find some particles :)
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Re: How they make attached particles?
Create the particle entity, set the keyvalues, spawn it, and set the player as the parent.
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Re: How they make attached particles?
I could only assume that these particles are custom so I doubt you'd find them in the particle list. If you want to get a full particle list, start a game with "-tools" parameter in its launch options. I think that it's a bit for complicated for CS:GO, because additionally to that parameter you'll also have to type "toolload pet" in the console. I've never done it for CS:GO so I don't know the full process.
I'm pretty sure you'd need to export all particle .pcf's from the .vpk files. |
Re: How they make attached particles?
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Re: How they make attached particles?
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Re: How they make attached particles?
Found a snippet in https://devsapps.com:8929/sourcemod/...der_effects.sp
Code:
stock int AttachParticle(int client, char[] particleType) |
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