[TF2] Activate on spawn thing
I was doing something in Red2Robotv2 and thought of an idea to enable giant (or small) forever until the player presses the command to revert back, problem is, i want for example the giant command to activate and notify the player that you need to respawn to be a giant (or small if was a giant), i would use IsPlayerAlive, but that will activate if the player is alive and not when the player respawns.
anyone has an idea how this is done? if so, then thanks in advance. here's the code if you guys are asking. Code:
public Action Command_Giant(int client, int args) |
Re: [TF2] Activate on spawn thing
This?
Code:
bool g_bIsGiantRobot[MAXPLAYERS+1]; |
Re: [TF2] Activate on spawn thing
Quote:
but i regret it and i changed my mind, but i will use that for later if i ever wanted to do so. EDIT: I actually used that method and it's better, except i replaced the g_bIsGiantRobot thing to g_bWantsToBeGiant just incase. |
| All times are GMT -4. The time now is 21:11. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.