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b00hp 05-05-2006 00:22

error compling
 
ok, well i downloaded WC3 for my server, and there is a warcraft3.cfg and a warcraft.sma

i edited what i needed to in the .cfg and put them both into the folder that contains the compiling tools, i ran complie.bat

and i get this error =/

//AMXXPC compile.exe
// by the AMX Mod X Dev Team


//// warcraft3.sma
// D:\Documents and Settings\Corey\Desktop\addons\amxmodx\scripti ng\warcraft3.sm
a(6346) : error 033: array must be indexed (variable "bDwarfAmmo")
// D:\Documents and Settings\Corey\Desktop\addons\amxmodx\scripti ng\warcraft3.sm
a(9197) : error 025: function heading differs from prototype
//
// 2 Errors.
// Could not locate output file D:\Documents and Settings\Corey\Desktop\addons\a
mxmodx\scripting\compiled\warcraft3.amx (compile failed).
//
// Compilation Time: 9.28 sec
// ----------------------------------------


anyone know whats wrong?

here is my warcraft3.cg


Press enter to exit ...

Code:

/* AMXX Mod script.
*
*  Warcraft 3 XP
*  Original idea and code by SpaceDude
*
*  Version pre-2.6
*
*  Configuration file
*
*  Read readme.txt for a desription of the plugin.
*  Read installer.txt for installation information.
*  Read changelog.txt for info about this plugins history of changes.
*               
*
*  Update/Modifications by:        Mr. B, Dopefish, Tri Moon, Mike4066, [AoL]LuckyJ,
*                                [AoL]Demandred, Pimp Daddy, Denkkar Seffyd, rACEmic,
*                                willyumyum, trinity, ferret
*
*  Maintainer of the 2.6.x code: Michael McKoy a.k.a. "ferret"
*  Maintainer of the 2.5.x and prior code: Ryan Schulze a.k.a. "DopeFish"
*
*
* (C)2003-2004 "Spacedude" and all people listed under "Update/Modifications"
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*
* Give credit where due.
* http://www.opensource.org/
* http://www.gnu.org/
*
*
* Support Forum:
* http://www.insanejustice.com/forum/forumdisplay.php?s=&forumid=35
*/


/*
 ------------ Enter Warcraft 3 configuration area ------------------

  #### IMPORTANT ####

  If you change something here, you will have to recompile the plugin
  Linux: ./amxxsc warcraft3.sma -o../plugins/warcraft3.amxx
  Win:    amxxsc warcraft3.sma -o../plugins/warcraft3.amxx

  This file shows all possible configuration options with a brief description
  of the option. Lines with a // in front of them are comments. If you want
  to change an option simply remove the // in front of the #define. You do not
  need to set all options, only the ones you want to change.
 
  This makes upgrading to newer versions easier, and gives you a better overview
  of which options you have changed. This also makes it possible to make a very
  simple warcraft.cfg, if you for example only want long term with vault saving
  and the rest of the options should stay default, a warcraft3.cfg file with the
  following two lines would suffice.
  #define SHORT_TERM 0
  #define VAULT_SAVE 1

  The file warcraft3.cfg MUST exist (the file can be empty though).

  #### IMPORTANT ####

*/

// #########################################################
// #### SERVER SETUP -- MAKE SURE THAT THESE ARE RIGHT! ####
// #########################################################

#define SHORT_TERM 0                // Set this to 0 for long-term XP, and 1 for short-term XP.
                                // Configuration if the server is Steam or non-Steam is taken from the AMX setting
                                // in include/amxconst.inc now.

// If you set SHORT_TERM to 0 and activate long-term XP, you need a way to save the experience
// There are two methods, VAULT and MySQL. Both are extremely fast. One uses MySQL to store and
// the other uses AMX's VAULT, which is a file on your disk. Vault is default. If you enable
// MySQL, vault is automaticly disabled.
//#define MYSQL_ENABLED 1        // Set this to 1 to use mySQL database saving rather than vault.

// Language of ingame messages and menus from the warcraft3 plugin
// Please select only one. Change LANG_ENG to 0 if you pick German or French
//#define LANG_ENG 1                  // English
//#define LANG_GER 0                  // Deutsch  / German
//#define LANG_FRE 0                // Français / French

// ### WARNING ###
// The following should only be used by experienced server operators! These are methods of converting
// various forms of saved experience between one another. If you do not know what you're doing
// you need to leave this alone!
//
// These provide the only method for converting from the old war3users.ini file to the new VAULT!

//#define CONVERT_TO_VAULT 0        // Convert from old war3users.ini file to Vault saving method. This
                                // will check for the file war3users.ini, and if it exists will
                                // convert it to Vault. Vault move war3users.ini to a file called
                                // war3users.bak. After conversion, this will not occur again unless
                                // you recreate war3users.ini.
                               
//#define VAULT_PROTECT 1        // Turning this on will stop the conversion from war3users.ini from
                                // overwriting information already in the Vault. This is on by default.
                                // Turning this off could essentially provide a method of altering the
                                // Vault indirectly by creating your own war3index.ini. The Vault would
                                // convert and load the new information the next time the map changes or
                                // the server starts.
                               
                               
// ##########################
// #### END SERVER SETUP ####
// ##########################


// ################
// #### TWEAKS ####
// ##############################################################################################################
// PART 1: CRITICAL TWEAKS -- PLEASE LOOK OVER THESE
// ##############################################################################################################

// DAYS_BEFORE_DELETE MYSQL_AUTO_PRUNING do not work 100% correct at the moment, I would not recommend using them
// Vault pruning works fine.
//#define DAYS_BEFORE_DELETE 14                // no longer uses the sv_daysbeforedelete cvar. 
                                        // However many days before deleting XP
                                        // or pruning from MySQL database.

//#define MYSQL_AUTO_PRUNING 0                // Automatically prunes the database of old users at a mapchange
                                        // occuring between 5:36 to 5:59 AM. Use at your own risk...

//#define VAULT_PRUNE_LIMIT 5                // This is how often the vault prunes players. Default is every 5 days.
                                        // This is not the same as DAYS_BEFORE_DELETE.
                                        // Every 5 days it will check for players 14 days
                                        // old, and delete those players from the vault.                               

//#define SAVE_WITH_IP 0                // Set to 1 if the plugin should save via IP instead of AuthID
                                        // Useful for servers running a patched cs1.6 for LAN
                                       
//#define STARTINGLEVEL 0                // Which level should players start out at. Useful for long term servers
                                        // or for clanwars / leagues.                                       

#define EXPANDED_RACES 1                // This line controls what races are available. By default, only the
                                        // original four races are available. By uncommenting this, you enable
                                        // the expanded races (8 total).


// END PART 1
// ##############################################################################################################
// PART 2: NONCRITICAL TWEAKS -- YOU CAN SAFELY IGNORE THIS
// ##############################################################################################################
// These are settings to adjust the behavoir of the plugin to match your needs

#define BOMBPLANT_XP_BONUS 6                // What you see is what you get
#define DEFUSE_XP_BONUS 6                // These are set correctly for longterm XP
#define HOSTAGE_XP_BONUS 6                // Ex: 87 bomb plant bonus, gives you87 XP
//#define KILLRESCUEMAN_XP_BONUS 6        // For short term XP, this is multiplied by 10
//#define KILL_BOMB_CARRIER 6                // Set to 0 to disable entirely. Otherwise set to base XP to award.
//#define VIP_KILL_BONUS 6                // Set to VIP killing reward. Note: You can give exactly 0 XP for this,
                                        // by setting to 0.
//#define VIP_ESCAPE_BONUS 6                // Set to VIP escape reward.
//#define TOME_XP_BONUS 20                // XP for buy a tome of experience.

#define HOSTAGE_TOUCH_BONUS 1        // Set 1 to enable.
//#define ATTEMPT_DEFUSE_BONUS 1        // Set 1 to enable.

//#define HEADSHOT_BONUS 3                // Set integer to number given as reward for headshot kills.
//#define DEFUSER_KILL_BONUS 1                // Set 1 to enable. Gives Bonus for killing the bomb defuser.
//#define BOMB_EVENT_BONUS 0                // Set 1 to enable. Bonus for spawn, pickup, drop bomb.
//#define VIP_SPAWN_BONUS 0                // Set 1 to enable.

#define OBJECTIVE_XP_PRINT 1                // If enabled, will print private messages to client console showing the XP
                                        // they gain for completeting an objective.
                                        // This will let even the n00bs catch on to quick XP
                                        // gain by being near the action.

#define HOSTAGE_KILL_MAX 2                // Max hostages that can be killed without punishment.       
#define HOSTAGE_KILL_SLAP 1                // Set 1 to enable. Slaps player.       
//#define HOSTAGE_KILL_XP 1                // Set 1 to enable. Removes XP.       
#define FORGIVE_HOSTKILL_ROUND 1        // Set 1 to enable. Resets hostages killed tracking each round.
//#define HOSTAGE_TAX 0                        // Punishment for "stealing" Hostages from Teammates, dosen't always work

                                        // Prevent XP exploits using objectives on a near empty server (ex: at 5:00 AM)
#define XPLOIT_PROTECT 2                // Set minimum number of players for objective XP handouts.
                                        // Ex: Set to 4, you need exactly 4 players for XP Bonus'.       

//#define OPT_RESETSKILLS 1                // Option in the warcraft3 menu to allow skills (not XP) to be reset
                                        // in the next round. Player can then rechoose his skills if turned on.
                                       
#define ITEMS_DROPABLE 1                // Do players drop their item (if they have one) when they die?
                                        // Ankh and Tomb are ignored.
                                        // REQUIRES Vexd Module
                                       
//#define SHOPMENU_IN_BUYZONE 1                // Restrict shopmenu to buyzone area, can be controlled
                                        // by the cvar mp_shopzone to turn off on certain maps

#define NON_ULTIMATE_VIP 1                // Stop VIP's from using Ultimate abilities. Warns them too.
                                        // Set 1 to deny them their powers.       

// END PART 2
// ##############################################################################################################
// PART 3: Ultimate, Skills and Race Tweaking Area
// ##############################################################################################################
// These are settings to adjust the Skills and Ultimates of the different races.

//#define ULTIMATESEARCHTIME 50        // How long you hear beep beep beep for... default is 50.
#define ULTIMATE_WARMUP 5.0                // Ultimates do not work for X seconds with this feature.
#define ULTIMATE_READY_SOUND 1        // Set 1 to enable. When your ultimate is ready again it says "Power Restored".       
#define ULTIMATE_READY_ICON 1                // Flashes a Lightning symbol on the left when Ultimate is ready.
//#define ULTIMATE_FIRST_ROUND 1        // Turn this off and Ultimates are unavailable the first round of a map

// ## Undead options ##
//#define EXPLOSION_RANGE 200            // Undead Suicide bomber is usually at 300 range
#define WARN_SUICIDERS 1                // Tells Undead Scourges their bomb is armed when they hit ultimate key.
                                        // A second key press then detonates it.                       
//#define EXPLOSION_MAX_DAMAGE 75        // Damage inflicted by Undead explosion.

// ## Human options ##
//#define TELEPORT_COOLDOWN 20.0        // Default is 20.0
//#define KNIFEINVISIBILITY 75          // Max invisibility with knife (255-0, 0=invisible 255=totally visible).
//#define BLINK_HUMAN_ULTIMATE 1        // Set 1 to enable. Teleports player to where they are aiming.
                                        // Note: to balance it, I made players "dizzy" when they do it.
//#define RETRY_COOLDOWN 3.0                // Default is 3.0, no effect if BLINK_HUMAN_ULTIMATE is 0
#define BLINK_RADIUS 250                // In this radius, enemies with the immunity necklace will cause the
                                        // teleport to fail. (For Human Blink ultimate only).       

// ## Orc options ##
//#define CHAINLIGHTNING_COOLDOWN 40.0        // Default is 40.0
//#define LIGHTNING_DAMAGE 50                // Orc lightning is usually at 50 HP damage
#define ORCNECKLACE 1                // Set to 1 if the Necklace should protect against Orc Grenades
#define ORCNADELESS 1                        // Set to 1 if you want orc nades to do less damage if Orc Necklace
                                        // isn't allowed. Set to 0 for full damage. Default is 1.
//#define ORCNADE_CVAR 0                // Set to 1 to create an Orc Grenade CVAR.                               
                                        // mp_alloworcnade 0 to disable orc grenades.
                                        // Recommend plugin to set it for specific maps.
                                        // Get one here: http://amxmod.net/forums/viewtopic.php?p=40104

// ## Night Elf options ##
//#define NIGHTELF_DROPWEAPON 0                // If turned on enemy drop the weapon they are holding when
//#define ENTANGLEROOTS_COOLDOWN 40.0        // Default is 40.0
                                        // caught by entangle roots

// Modify level requirements for getting the Ultimate skill.
//#define MODIFIED_ULT_LEVEL 0                // Set 1 to enable modified skill requirements.                               
//#define UNDEAD_ULT 6                        // Default values is 6 for each race.
//#define HUMAN_ULT 6
//#define ORC_ULT 6
//#define ELF_ULT 6                                               
//#define BLOOD_ELF_ULT 6                // EXPANDED RACE
//#define TROLL_ULT 6                        // EXPANDED RACE
//#define DWARF_ULT 6                        // EXPANDED RACE
//#define LICH_ULT 6                        // EXPANDED RACE

// ## EXPANDED RACE SECTION ## //

// ## Blood Elf options ##
#define SHADOWSTRIKE_DAMAGE 12              // damage done by blood elf shadowstrike
//#define SHADOWSTRIKE_DURATION 10            // duration of blood elf shadowstrike
//#define SHADOWSTRIKE_COOLDOWN 40.0          // cooldown period of blood elf shadowstrike

// ## Troll options ##
//#define HEALINGWAND_HEALTH 10                // How much health does healing wand restore each seconds? Default is 10. (5 seconds = 50 health)
//#define HEALINGWAND_RANGE 400                // How close teammates have to be to be healed. Default is 200
//#define HEALINGWAND_COOLDOWN 40.0        // Cooldown period for Healing Wand

// ## Dwarf options ##
//#define DWARF_SMOKE 0                        // Uncomment this to stop dwarves from getting smoke grenades.
//#define AVATAR_DURATION 2.0                // The avatar ultimate will last this long, def 3.0 seconds
//#define AVATAR_COOLDOWN 40.0                // Cooldown period for Avatar

// ## Lich options ##
//#define FROSTNOVA_RANGE 400                // How close enemies have to be to be affected, default 400
//#define FROSTNOVA_DURATION 5.0        // How long enemies affected will be slowed. Default 5 seconds
//#define FROSTNOVA_COOLDOWN 40.0        // Cooldown period for Frostnova

// END PART 3
// ##############################################################################################################
// PART 4: Experimental or Highly Advanced Settings
// ##############################################################################################################
// These include advanced or experimental options that server owners may want to use or try.

// ------
// This setting is a performance option related to how we save players. By default, we save all players
// at the end of every round. This sometimes causes a burst of lag during the last kill of the round on
// servers that have a large amount of players saved. If you disable this, players will only be saved
// when the map changes or when they disconnect. This is slightly less reliable but has better performance.
//
// Default: ENABLED
// ------
#define ROUNDEND_SAVEALL 0

// ------
// This setting controls whether or not the troll regen skill and troll ultimate will cause a green flash
// each time the player is healed. This can cause the effect of flash bangs to be reset, giving trolls
// an advantage in that area. By default, we will do the green flash. You can turn it off by setting
// this to 0.
//
// Default: ENABLED
// ------
//#define TROLL_REGEN_FLASH 0

// ------
// This setting will cause pistols dropped by reincarnating players to be deleted from the map. This uses a
// good deal of CPU and will hurt server performance if enabled.
//
// Default: DISABLED
// ------
//#define REINCARNATION_DELETE 1

// ------
// This setting controls how far the human "Blink" ultimate can teleport a player. By default, the limitation
// is not enabled. Uncomment the following 3 defines to activate it. The second two defines control how far
// the player can travel vertically and horizontally. The default height is 60, about twice the double doors
// on aztec. The horizontal default is 1200, about the length of the pit in aztec between the two double door
// sets.
//
// Default: DISABLED
// ------
//#define TELEPORT_RESTRICTION 0
//#define TELEPORT_RESTRICTION_HEIGHT 60
//#define TELEPORT_RESTRICTION_DISTANCE 1200

// ------
// This is a "fix" for orcs spamming their critical grenade. Its experimental. If an orc throws a second
// grenade in the same round, they will be teleported in a fashion that will result in them being killed or
// damaged by their nade. This is disabled by default and may not always work.
//
// Default: DISABLED
// ------
//#define ORC_SPAM_FIX 1

// ------
// This activates the "new" damage_event() function. It was designed to be better on performance but
// has a memory leak at this time. Use at your own risk, very experimental and may not result in any
// performance gains at all.
//
// Default: DISABLED
// ------
//#define NEW_DAMAGEEVENT 1

// END PART 4

thanks for the help[/code]

v3x 05-05-2006 00:39

http://wc3mods.net


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