help extra item
can someone make it to buy with money ex
MultiJump \y5 ammo (\r200$\r)
If you don't have ammo u can buy with $
thanks.
PHP Code:
/*================================================================================ ------------------------------------------- -*- [ZP] Extra Item: Multijump 1.0 -*- ------------------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This item/upgrade allows humans to jump multiple times, even being in mid air. Each upgrade adds one jump. By default there is no maximum of jumps in mid air. Credits to: twistedeuphoria Dabbi ================================================================================*/
#include <amxmodx> #include <fakemeta> #include <zombieplague>
/*================================================================================ [Plugin Customization] =================================================================================*/
new const g_item_name[] = { "Multijump (+1)" }; const g_item_cost = 5; new g_maxJumps = 0; // maximum amount of jumps in mid air. If set to 0 then it is infinitely
/*============================================================================*/
new jumpnum[33] = 0; new bool:dojump[33] = false; new g_itemid_multijump; new g_multijumps[33] = 0;
public plugin_init() { register_plugin("[ZP] Extra Item: Multijump", "1.0", "pharse"); g_itemid_multijump = zp_register_extra_item(g_item_name, g_item_cost, 0); register_forward(FM_PlayerPreThink, "FW_PlayerPreThink"); register_forward(FM_PlayerPostThink, "FW_PlayerPostThink"); register_event("HLTV", "EVENT_round_start", "a", "1=0", "2=0"); }
public FW_PlayerPreThink(id) { if(!is_user_alive(id) || !g_multijumps[id]) return PLUGIN_CONTINUE new nbut = pev(id,pev_button); new obut = pev(id,pev_oldbuttons); if((nbut & IN_JUMP) && !(pev(id,pev_flags) & FL_ONGROUND) && !(obut & IN_JUMP)) { if(jumpnum[id] < g_multijumps[id]) { dojump[id] = true; jumpnum[id]++; return PLUGIN_CONTINUE } } if((nbut & IN_JUMP) && (pev(id,pev_flags) & FL_ONGROUND)) { jumpnum[id] = 0; return PLUGIN_CONTINUE } return PLUGIN_CONTINUE }
public FW_PlayerPostThink(id) { if(!is_user_alive(id) || !g_multijumps[id]) return PLUGIN_CONTINUE if(dojump[id] == true) { new Float:velocity[3]; pev(id,pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id,pev_velocity,velocity) dojump[id] = false return PLUGIN_CONTINUE } return PLUGIN_CONTINUE }
// Player buys our upgrade, add one multijump public zp_extra_item_selected(player, itemid) { if (itemid == g_itemid_multijump){ if (g_multijumps[player] < g_maxJumps || !g_maxJumps){ g_multijumps[player]++; if (g_maxJumps) client_print(player, print_center, "Now you can jump %d / %d times in mid air.", g_multijumps[player], g_maxJumps); else client_print(player, print_center, "Now you can jump %d times in mid air.", g_multijumps[player]); } else client_print(player, print_center, "You can't jump more than %d times in mid air!", g_maxJumps); } }
// Reset multijump for all players on newround public EVENT_round_start() { for (new id; id <= 32; id++) g_multijumps[id] = false; }
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