| Depresie |
01-12-2016 12:23 |
[HELP] Index out of bounds
1 Attachment(s)
so im trying to create am ambience + round countdown plugin in one.. everything works fine, except i get index out of bounds error on line 129
PHP Code:
#include <amxmodx> #include <csx> #include <amxmisc> #include <zp50_gamemodes>
#define PLUGIN "[ZP] Ambience Sounds" #define VERSION "1.0" #define AUTHOR "ADN"
#define TASK_COUNTER 12345 #define TASK_AMBIENCE 12346 #define TASK_SOUNDS 12347
#define MAX_SPEAK 10 #define MAX_SOUNDS 8
#define SoundAmbience "adnx_sound/adnx_ambience.wav" #define SoundAnnounce "adnx_sound/adnx_countdown_announce.wav" #define SoundPrepare "adnx_sound/adnx_countdown_prepare.wav"
new speak[MAX_SPEAK][] = { "adnx_sound/adnx_countdown_1.wav", "adnx_sound/adnx_countdown_2.wav", "adnx_sound/adnx_countdown_3.wav", "adnx_sound/adnx_countdown_4.wav", "adnx_sound/adnx_countdown_5.wav", "adnx_sound/adnx_countdown_6.wav", "adnx_sound/adnx_countdown_7.wav", "adnx_sound/adnx_countdown_8.wav", "adnx_sound/adnx_countdown_9.wav", "adnx_sound/adnx_countdown_10.wav" }
new sounds[MAX_SOUNDS][] = { "adnx_sound/adnx_ambience_sound1.wav", "adnx_sound/adnx_ambience_sound2.wav", "adnx_sound/adnx_ambience_sound3.wav", "adnx_sound/adnx_ambience_sound4.wav", "adnx_sound/adnx_ambience_sound5.wav", "adnx_sound/adnx_ambience_sound6.wav", "adnx_sound/adnx_ambience_sound7.wav", "adnx_sound/adnx_ambience_sound8.wav", }
new g_timer, g_msgsync
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("HLTV", "event_round_start", "a", "1=0", "2=0") g_msgsync = CreateHudSyncObj() }
public plugin_precache() { for(new x = 0; x < sizeof(speak); x++) { precache_sound(speak[x]) } for(new x = 0; x < sizeof(sounds); x++) { precache_sound(sounds[x]) } precache_sound(SoundAmbience) precache_sound(SoundAnnounce) precache_sound(SoundPrepare)
return PLUGIN_CONTINUE }
public event_round_start() { g_timer = get_cvar_num("zp_gamemode_delay") set_task(0.1, "Countdown", TASK_COUNTER) set_task(0.1, "AmbienceBackground", TASK_AMBIENCE) set_task(0.1, "AmbienceSounds", TASK_SOUNDS) return PLUGIN_CONTINUE }
public zp_fw_gamemodes_start() { set_task(5.0, "AmbienceSounds", TASK_SOUNDS) }
public Countdown() { if((zp_gamemodes_get_current() == ZP_NO_GAME_MODE) && g_timer > 0) { if(g_timer == 20) { client_cmd(0, "spk %s", SoundAnnounce) } if(g_timer == 12) { client_cmd(0, "spk %s", SoundPrepare) } set_task(1.0, "Countdown", TASK_COUNTER) if(g_timer <= 10) { set_hudmessage(179, 0, 0, -1.0, 0.15, 2, 0.02, 1.0, 0.01, 0.1, 10) ShowSyncHudMsg(0, g_msgsync, "=================^n=======================^n==========================^n=========| WARNING!!! |=========^n=========| BIOHAZZARD |=========^n===========| [%d] |===========^n=========================^n=================", g_timer) client_cmd(0, "spk %s", speak[g_timer -1]) } --g_timer } return PLUGIN_CONTINUE } public AmbienceBackground() { set_task(20.0, "AmbienceBackground", TASK_AMBIENCE) client_cmd(0, "spk %s", SoundAmbience) }
public AmbienceSounds() { set_task(random_float(10.0, 30.0), "AmbienceSounds", TASK_SOUNDS) client_cmd(0, "spk %s", sounds[random_num(0, MAX_SOUNDS)]) } public zp_fw_gamemodes_end() { remove_task(TASK_COUNTER) remove_task(TASK_AMBIENCE) remove_task(TASK_SOUNDS) }
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