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-   -   Edit plugin biohazard level (https://forums.alliedmods.net/showthread.php?t=276846)

BiohazardLucifer 12-29-2015 03:55

Edit plugin biohazard level
 
Hi,i have a plugin and if you can to edit..

HTML Code:

#include <amxmodx>
#include <fun>
#include <hamsandwich>
#include <nvault>
#include <dhudmessage>
#include <biohazard>

static const
PLUGIN[] = "",
VERSION[] = "1.0",
AUTHOR[] = "scosmyn";

new Xp[33],Level[33],g_vault
new minutes = 180
new bool:Have_UP[33]

public plugin_init() {
        register_plugin(PLUGIN,VERSION,AUTHOR);
       
        RegisterHam(Ham_Spawn,"player","fwd_spawn",1);
       
        register_event("DeathMsg","ev_msg","a");
        register_event("CurWeapon","ev_weapon","be","1=1");
       
        g_vault = nvault_open("lvlmod");
       
        set_task(20.0,"save",_,_,_,"b")
}
public getNeededPacks(id)
{
        switch(Level[id])
        {
                      case 1 : return 200
                        case 2 : return 400
                        case 3 : return 600
                        case 4 : return 800
                        case 5 : return 1000
                        case 6 : return 1200
                        case 7 : return 1400
                        case 8 : return 1600
                        case 9 : return 1800
                        case 10 : return 2000
                        case 11 : return 2200
                        case 12 : return 2400
                        case 13 : return 2600
                        case 14 : return 2800
                        case 15 : return 3000
                }
}
public save(id) {
        if(get_maxplayers() < 1)
                return;
        else
                SaveData(id)
}
public client_putinserver(id)
{
        LoadData(id)
        set_task(1.0,"hud_stats",id+0x138F,_,_,"b")
        if(Level[id] == 0)
        {
                Level[id] = 1
        }
}
public plugin_natives()
{
        register_native("bio_get_level", "get_level", 1)
}
public get_level(id)
{
        return Level[id]
}
public hud_stats(id) {
        id -= 0x138F
        if(is_user_alive(id) && !is_user_bot(id) && Level[id] < 20)
        {
                set_dhudmessage(238,216,16, 0.0,0.20,0,6.0, 1.0)
                show_dhudmessage(id, "[XP: %d/%d]  |  [LVL: %d]",Xp[id], getNeededPacks(id),Level[id])
        }
        else if(is_user_alive(id) && !is_user_bot(id) && Level[id] >
19)
        {
                set_dhudmessage(238,216,16, 0.0,0.20,0,6.0, 1.0)
                show_dhudmessage(id, "[XP: COMPLET/COMPLET]  |  [LVL: %d]",Level[id])
        }
}
public client_disconnect(id) {
        remove_task(id+0x138F)
        remove_task(id)
        SaveData(id)
        Level[id] = 0
        Xp[id] = 0
}
public ev_weapon(id) {
        if(!is_user_zombie(id))
                set_user_maxspeed(id,get_user_maxspeed(id) + (Level[id] * 2))
        else
                return
}
public ev_msg( ) {
        static kiler,victim
       
        kiler = read_data(1)
        victim = read_data(2)
       
        if(kiler == victim || !is_user_alive(kiler))
                return
       
        if(kiler != victim)
                Xp[kiler]++
       
        while(Xp[kiler] >= getNeededPacks(kiler))
        {
                Level[kiler]++;
                Xp[kiler] = 0
                color(kiler,"!team[LevelMod]!yFelicitari,tocmai ai ajuns la level %i",Level[kiler])
               
                if(is_user_zombie(kiler))
                {
                        set_user_health(kiler,get_user_health(kiler) + 60 * Level[kiler])
                        set_user_armor(kiler,get_user_armor(kiler) + 20 * Level[kiler])
                }
                else
                {
                        set_user_health(kiler,get_user_health(kiler) + 5 * Level[kiler])
                        ev_weapon(kiler)
                }
                return
        }
       
        SaveData(kiler)
}
public fwd_spawn(id) {
        if(!is_user_alive(id))
                return HAM_IGNORED
       
        Have_UP[id] = false
       
        if(task_exists(id))
                remove_task(id)
       
        set_task(2.1,"upgrade",id,_,_,"a",minutes)
        return HAM_HANDLED
}
public upgrade(id) {
        if(Have_UP[id])
                return
       
        if(is_user_zombie(id))
        {
                Have_UP[id] = true
                set_user_health(id,get_user_health(id) + 60 * Level[id])
                set_user_armor(id,get_user_armor(id) + 20 * Level[id])
        }
        else
        {
                Have_UP[id] = true
                set_user_health(id,get_user_health(id) + 5 * Level[id])
                ev_weapon(id)
        }
}

public SaveData(id)
{
        new vaultkey[64],vaultdata[256],name[32]
        get_user_name(id,name,charsmax(name))
        format(vaultkey,63,"%s-Mod",name)
        format(vaultdata,255,"%i#%i#",Xp[id],Level[id])
        nvault_set(g_vault,vaultkey,vaultdata)
        return 0
}

public LoadData(id) {
        new vaultkey[64],vaultdata[256],name[32]
        get_user_name(id,name,charsmax(name))
        format(vaultkey,63,"%s-Mod",name)
        format(vaultdata,255,"%i#%i#",Xp[id],Level[id])
       
        nvault_get(g_vault,vaultkey,vaultdata,255)
        replace_all(vaultdata, 255, "#", " ")
        new XP[32], LEVEL[32]
        parse(vaultdata, XP, 31, LEVEL, 31)
        Xp[id] = str_to_num(XP)
        Level[id] = str_to_num(LEVEL)
        return 0
}
public event_infect(victim, attacker) {
        if(is_user_alive(victim))
        {
                set_user_health(victim,get_user_health(victim) + 60 * Level[victim])
                set_user_armor(victim,get_user_armor(victim) + 20 * Level[victim])
        }
        Xp[attacker]++
        if(Xp[attacker] >= getNeededPacks(attacker))
        {
                Level[attacker]++;
                Xp[attacker] = 0
                color(attacker,"!team[LevelMod]!yFelicitari,tocmai ai ajuns la level %i",Level[attacker])
        }
        SaveData(attacker)
       
}
public plugin_end() nvault_close(g_vault)

stock color( const id, const input[ ], any:... )
{
        new count = 1, players[ 32 ]
       
        static msg[ 191 ]
        vformat( msg, 190, input, 3 )
       
        replace_all( msg, 190, "!g", "^4" ) //- verde
        replace_all( msg, 190, "!y", "^1" ) //- galben
        replace_all( msg, 190, "!team", "^3" ) //- echipa
        replace_all( msg, 190, "!n", "^0" ) //- normal
       
        if( id ) players[ 0 ] = id; else get_players( players, count, "ch" )
        {
        for( new i = 0; i < count; i++ )
        {
                if( is_user_connected( players[ i ] ) )
                {
                        message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] )
                        write_byte( players[ i ] );
                        write_string( msg );
                        message_end( );
                }
        }
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1048\\ f0\\ fs16 \n\\ par }
*/


1. It has trouble saving the name exp/level ..
2. It has bug catch fire your weapon when speed..
3. Add comadn setlevel .. amx_setlevel :-?
4. add command chat.. say "/level nick" look at player level

KissLick 12-29-2015 04:30

Re: Edit plugin biohazard level
 
Wrong section bro, post in AMX section. (reported topic)

BiohazardLucifer 12-29-2015 04:39

Re: Edit plugin biohazard level
 
Please moderator to move a topic where to ..


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