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-   -   RePlace Push (https://forums.alliedmods.net/showthread.php?t=276673)

Sn3amtz 12-26-2015 03:28

RePlace Push
 
I want to replace push
Default is : player push player2
I want : player2 push player


Code:

#include <amxmodx>
#include <amxmisc>
#include <engine>

#define PLUGIN "Push"
#define VERSION "1.0"
#define AUTHOR "OneEyed & Sn!ff3r"

new cvar

public plugin_init()
{
        register_plugin(PLUGIN, VERSION, AUTHOR)
       
        cvar = register_cvar("amx_moveplayer", "1")
       
        register_touch("player", "player", "touchtouch")       
}

public touchtouch(player, player2)
{
        if(get_pcvar_num(cvar))
        {
                if((!(task_exists(player * 1000 + player2))) && (!(task_exists(player2 * 1000 + player))))
                {
                        new Float:speed[2][3]
                        new Float:over_speed[3]
                       
                        set_task(0.2, "empty_space", player * 1000 + player2)
                        set_task(0.2, "empty_space", player2 * 1000 + player)
                       
                        entity_get_vector(player, EV_VEC_velocity, speed[0])
                        entity_get_vector(player2, EV_VEC_velocity, speed[1])
                       
                        for(new i = 0; i < 3; i++)
                        {
                                over_speed[i] = speed[0][i] + speed[1][i]
                                speed[0][i] += over_speed[i] * 0.65
                                speed[1][i] -= over_speed[i] * 0.65
                        }
                        entity_set_vector(player, EV_VEC_velocity, speed[0])
                        entity_set_vector(player2, EV_VEC_velocity, speed[1])
                }
        }}

public empty_space() {}

I MAKE THIS BUT NOT WORKING

Code:

#include <amxmodx>
#include <amxmisc>
#include <engine>

#define PLUGIN "Push player"
#define VERSION "1.0"
#define AUTHOR "OneEyed & Sn!ff3r"

new cvar

public plugin_init()
{
        register_plugin(PLUGIN, VERSION, AUTHOR)
       
        cvar = register_cvar("amx_moveplayer", "1")
       
        register_touch("player", "player", "touchtouch")       
}

public touchtouch(player2, player)
{
        if(get_pcvar_num(cvar))
        {
                if((!(task_exists(player2 * 1000 + player))) && (!(task_exists(player * 1000 + player2))))
                {
                        new Float:speed[2][3]
                        new Float:over_speed[3]
                       
                        set_task(0.2, "empty_space", player2 * 1000 + player)
                        set_task(0.2, "empty_space", player * 1000 + player2)
                       
                        entity_get_vector(player, EV_VEC_velocity, speed[0])
                        entity_get_vector(player2, EV_VEC_velocity, speed[1])
                       
                        for(new i = 0; i < 3; i++)
                        {
                                over_speed[i] = speed[0][i] + speed[1][i]
                                speed[0][i] += over_speed[i] * 0.65
                                speed[1][i] -= over_speed[i] * 0.65
                        }
                        entity_set_vector(player, EV_VEC_velocity, speed[0])
                        entity_set_vector(player2, EV_VEC_velocity, speed[1])
                }
        }
}

public empty_space() {}


addons_zz 12-26-2015 03:40

Re: RePlace Push
 
Since I could count, you created these threads asking the same thing:

https://forums.alliedmods.net/showthread.php?t=276527
https://forums.alliedmods.net/showthread.php?t=257320
https://forums.alliedmods.net/showthread.php?t=276182
https://forums.alliedmods.net/showthread.php?t=276673

See Scripting Help (Suggested) Posting Guidelines.

raizo11 12-27-2015 05:29

Re: RePlace Push
 
try to Change EV_VEC_velocity to velocity_by_aim


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