[HELP] Calling in TakeDamage before TraceAttack
Is there a way i can set something in take damage post, before calling something else in trace attack in the same plugin?
I want to disable the default knockback from CS, then create my own knockback system using TraceAttack |
Re: [HELP] Calling in TakeDamage before TraceAttack
look for No Engine Knockback plugin.
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Re: [HELP] Calling in TakeDamage before TraceAttack
That is what i have, the thing is that i want to merge it with the default zombie plague knockback system
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Re: [HELP] Calling in TakeDamage before TraceAttack
here
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Re: [HELP] Calling in TakeDamage before TraceAttack
but in case i merge to one plugin, no engine knockback is called to store the player's velocity at TakeDamage_Pre then it sets back at TakeDamage_Post
Zombie plague knockback system is called at TraceAttack, so it changes the user's velocity before TakeDamage, doesn't that mean the knockback effect of the zombie plague will get canceled? Sorry, i can't test this right now.. Also, AFAIK in scripting help, you can ask questions related to scripting, regardless if you post a code or not...there is no such section as Scripting Questions, and Request section is for requesting plugins |
Re: [HELP] Calling in TakeDamage before TraceAttack
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[zp50] Addon : No Engine Knockback v1.1.0 Pain Shock Free Zombie Plague Mod 5.0 (addons/amxmodx/scripting/zp50/zp50_knockback.sma inside zp_plugin_50_patched.zip). |
Re: [HELP] Calling in TakeDamage before TraceAttack
ohh god...
i dont need those, i know what they are, what they do, how they work.. all i ask is a method, to call the things i need from takedamage before traceattack |
Re: [HELP] Calling in TakeDamage before TraceAttack
Sorry :oops:
Is hard to think without scripts. |
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