AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   TF2Items (https://forums.alliedmods.net/forumdisplay.php?f=146)
-   -   Australium MediGun and Rocket launcher doesn't work (https://forums.alliedmods.net/showthread.php?t=274500)

tigocesar 11-08-2015 18:07

Australium MediGun and Rocket launcher doesn't work
 
Hi!

I have a weird bug. Medi gun and rocket launcher works only in first round. The next rounds the australium effect disappear. I've tested in another weapons (sniper rifle, minigun, pipebomb) and everything works correctly.
Quote:

"205" // Rocket Launcher
{
"quality" "4"
"level" "100"

"1" "2027 ; 1"
"2" "2022 ; 1"
"3" "542 ; 1"
"4" "2025 ; 3"
"5" "2014 ; 5"
"6" "2013 ; 2003"
"preserve-attributes" "1"
}
"211" // Strange Medi Gun
{
"quality" "4"
"level" "100"

"1" "2027 ; 1"
"2" "2022 ; 1"
"3" "542 ; 1"
"4" "2025 ; 3"
"5" "2014 ; 6"
"6" "2013 ; 2004"
"preserve-attributes" "1"
}
Tf2items: 1.6.3-274

Someone have this same problem or know how to solve ?

tigocesar 11-08-2015 20:48

Re: Australium MediGun and Rocket launcher doesn't work
 
I just note that for others, my Medigun is Australium , but not for me .


I read on a topic that this occurred only in stock weapons , which is not my case because my Medigun is strange

StormishJustice 04-24-2016 18:07

Re: Australium MediGun and Rocket launcher doesn't work
 
Quote:

Originally Posted by tigocesar (Post 2361250)
I just note that for others, my Medigun is Australium , but not for me .


I read on a topic that this occurred only in stock weapons , which is not my case because my Medigun is strange

That probably works for stranges or any other, i'm pretty sure the australium skin override attribute alone doesn't help for the weapon to be australium'd

also that medigun scares me


All times are GMT -4. The time now is 21:12.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.