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-   -   Subplugin Submission [ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04] (https://forums.alliedmods.net/showthread.php?t=273814)

dikk...45 08-16-2017 08:33

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.9 + all sub-plugins [Updated on 2017.05.13
 
Hello its me again haha. I found the zpnm_zombieclasses cfg file but its empty, shouldn't it be filled with basic zombies?! Last mod I was using (4.3 some) had basic zombie classes in, and had to manually write the new ones, so how does it work? It is the same ??? My second question is, what is the difference between Sounds and Ambience Sounds in zombieplaguenightmare? Thanks is advance

georgik57 08-16-2017 08:48

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.9 + all sub-plugins [Updated on 2017.05.13
 
It auto writes them after the server runs with the classes for the first time.

lyk4eto 08-18-2017 13:00

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.9 + all sub-plugins [Updated on 2017.05.13
 
what is the command to give ammo myself in this mod with admin authorities

georgik57 08-19-2017 05:03

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.9 + all sub-plugins [Updated on 2017.05.13
 
You must have zpnm_gp_manage_ammo_packs.amxx plugin enabled.
zpnm_set_ampks (partial)name/#userid +amount

ArminC 11-08-2017 14:14

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.9 + all sub-plugins [Updated on 2017.05.13
 
Hmm.. I was navigating trough the all topics (I like to 'get the nostalgia' :D ).. and I got an ideea [even if the cs1.6 community is dead (compared to old times) :(] maybe you can try to put all the models/sounds/sprites sub-directories in a central folder (ex. models/zp_nightmare/zombie_xyz) and you could add a vip&login system (in case that you have time) otherwise.. take it as an up :)

georgik57 11-09-2017 05:46

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.9 + all sub-plugins [Updated on 2017.05.13
 
Quote:

Originally Posted by ArminC (Post 2559270)
Hmm.. I was navigating trough the all topics (I like to 'get the nostalgia' :D ).. and I got an ideea [even if the cs1.6 community is dead (compared to old times) :(] maybe you can try to put all the models/sounds/sprites sub-directories in a central folder (ex. models/zp_nightmare/zombie_xyz) and you could add a vip&login system (in case that you have time) otherwise.. take it as an up :)

Don't see the point in doing that. The resources aren't ZPNM specific. They are taken from other places and I like to keep their original locations since there's no point for the players to download the same resource in 999 different folders or with different names. Thanks for the up.

I have also done several unannounced updates but didn't have time to post them. Check the DropBox link.

georgik57 11-25-2017 09:03

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.0 + all sub-plugins [Updated on 2017.11.25
 
Quote:

Originally Posted by georgik57 (Post 2415602)
Updated. Check the first post for more information.


ArminC 12-22-2017 09:02

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.0 + all sub-plugins [Updated on 2017.11.25
 
These plugins are compatibile with ReHLDS..?? Actually they should be.. but what about the ReHLDS 3rd_party_plugins like ReAPI, ReGameDLL ??

PS: Do you have anymore that zpnm.di57inct.tk (or whatever was your last server dns) folder [that with all the fils including the maps, motd etc., not only the addon, the full one from 201(4/5) ] ?? *I accidentaly forgot to backup it before the classic #windows earse (sometime ago) and I didn't bother to ask you again after that I forgot about it ;\ [facepalm] *


PS2: At ZPNM To Do List.txt there are some untouched selfnotes.. will you make/fix them or leave "as it is" ?


PS3: The models/sounds/sprites from the zpnm resources have no corresponding (almost 30-40% of them) to the plugins from the addons. Are that from the non-used plugins dropbox?


PS4: I get many errors at compiler like:

Code:

zpnm_gp_frags-packs_leader(s).sma(100) : warning 233: symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead. (At majority of the scource's)
Code:

//// zpnm_gp_aim_info203.sma
//
// C:\Users\armin\Desktop\Compilator\zpnm_gp_aim_info203.sma(168) : warning 233: symbol "geoip_country" is marked as deprecated: Use geoip_country_ex() instead.

Code:

//// zpnm_gp_data_save_sql.sma
//
// C:\Users\armin\Desktop\Compilator\zpnm_gp_data_save_sql.sma(326) : warning 233: symbol "md5" is marked as deprecated: Use hash_string() function. Also, see Hash_* constants.
// C:\Users\armin\Desktop\Compilator\zpnm_gp_data_save_sql.sma(540) : warning 233: symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead.
// C:\Users\armin\Desktop\Compilator\zpnm_gp_data_save_sql.sma(693) : warning 233: symbol "md5" is marked as deprecated: Use hash_string() function. Also, see Hash_* constants.
// C:\Users\armin\Desktop\Compilator\zpnm_gp_data_save_sql.sma(698) : warning 233: symbol "md5" is marked as deprecated: Use hash_string() function. Also, see Hash_* constants.
// C:\Users\armin\Desktop\Compilator\zpnm_gp_data_save_sql.sma(711) : warning 233: symbol "md5" is marked as deprecated: Use hash_string() function. Also, see Hash_* constants.

Code:

//// zombie_plague_nightmare.sma ++++ (and) ++++ (but this differ a bit) zpnm_zlcass_radioactive.sma
//
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(19) : error 021: symbol already defined: "set_dhudmessage"
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(24) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(34) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(37) : error 021: symbol already defined: "show_dhudmessage"
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(42) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(44) : warning 218: old style prototypes used with optional semicolumns
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(45) : error 054: unmatched closing brace
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(46) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(49) : warning 218: old style prototypes used with optional semicolumns
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(50) : error 054: unmatched closing brace
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(51) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(54) : error 021: symbol already defined: "get_players"
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(56) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(58) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(63) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(65) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(67) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(70) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(79) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(82) : warning 218: old style prototypes used with optional semicolumns
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(83) : error 054: unmatched closing brace
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(84) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(86) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(90) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(95) : error 021: symbol already defined: "vformat"
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(96) : warning 218: old style prototypes used with optional semicolumns
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(97) : error 054: unmatched closing brace
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(100) : error 021: symbol already defined: "ArrayDestroy"
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(103) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(106) : error 025: function heading differs from prototype
//
// Compilation aborted.
// 26 Errors.
// Could not locate output file C:\Users\armin\Desktop\Compilator\compiled\zombie_plague_nightmare.amx + zpnm_zlcass_radioactive.sma (compile failed).


PS5: I have AmxModX 1.8.3 (git5151)


PS6: I did give u a bit from the all errors because almost all of them give an error but I can't copy paster everything.. try to compile (in 1.8.3 git5151) by yourself in order to see what plugins have error and what to fix.

Thanks in advance!

georgik57 12-24-2017 14:33

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.0 + all sub-plugins [Updated on 2017.11.25
 
Quote:

Originally Posted by ArminC (Post 2567627)
PS: Do you have anymore that zpnm.di57inct.tk (or whatever was your last server dns) folder [that with all the fils including the maps, motd etc., not only the addon, the full one from 201(4/5) ] ?? *I accidentaly forgot to backup it before the classic #windows earse (sometime ago) and I didn't bother to ask you again after that I forgot about it ;\ [facepalm] *

https://www.dropbox.com/sh/z4nc2e9t7...kwulmHzpa?dl=0
Need anything else?

Quote:

Originally Posted by ArminC (Post 2567627)
PS2: At ZPNM To Do List.txt there are some untouched selfnotes.. will you make/fix them or leave "as it is" ?

Most of them are old or already done. Ignore that list.


Quote:

Originally Posted by ArminC (Post 2567627)
PS3: The models/sounds/sprites from the zpnm resources have no corresponding (almost 30-40% of them) to the plugins from the addons. Are that from the non-used plugins dropbox?

As far as I knew the resources were well managed. They aren't many anyway so if the plugins aren't using them you can just ignore them.


Quote:

Originally Posted by ArminC (Post 2567627)
PS4: I get many errors at compiler like:

Code:

zpnm_gp_frags-packs_leader(s).sma(100) : warning 233: symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead. (At majority of the scource's)
Code:

//// zpnm_gp_aim_info203.sma
//
// C:\Users\armin\Desktop\Compilator\zpnm_gp_aim_info203.sma(168) : warning 233: symbol "geoip_country" is marked as deprecated: Use geoip_country_ex() instead.

Code:

//// zpnm_gp_data_save_sql.sma
//
// C:\Users\armin\Desktop\Compilator\zpnm_gp_data_save_sql.sma(326) : warning 233: symbol "md5" is marked as deprecated: Use hash_string() function. Also, see Hash_* constants.
// C:\Users\armin\Desktop\Compilator\zpnm_gp_data_save_sql.sma(540) : warning 233: symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead.
// C:\Users\armin\Desktop\Compilator\zpnm_gp_data_save_sql.sma(693) : warning 233: symbol "md5" is marked as deprecated: Use hash_string() function. Also, see Hash_* constants.
// C:\Users\armin\Desktop\Compilator\zpnm_gp_data_save_sql.sma(698) : warning 233: symbol "md5" is marked as deprecated: Use hash_string() function. Also, see Hash_* constants.
// C:\Users\armin\Desktop\Compilator\zpnm_gp_data_save_sql.sma(711) : warning 233: symbol "md5" is marked as deprecated: Use hash_string() function. Also, see Hash_* constants.

Code:

//// zombie_plague_nightmare.sma ++++ (and) ++++ (but this differ a bit) zpnm_zlcass_radioactive.sma
//
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(19) : error 021: symbol already defined: "set_dhudmessage"
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(24) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(34) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(37) : error 021: symbol already defined: "show_dhudmessage"
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(42) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(44) : warning 218: old style prototypes used with optional semicolumns
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(45) : error 054: unmatched closing brace
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(46) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(49) : warning 218: old style prototypes used with optional semicolumns
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(50) : error 054: unmatched closing brace
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(51) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(54) : error 021: symbol already defined: "get_players"
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(56) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(58) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(63) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(65) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(67) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(70) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(79) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(82) : warning 218: old style prototypes used with optional semicolumns
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(83) : error 054: unmatched closing brace
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(84) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(86) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(90) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(95) : error 021: symbol already defined: "vformat"
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(96) : warning 218: old style prototypes used with optional semicolumns
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(97) : error 054: unmatched closing brace
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(100) : error 021: symbol already defined: "ArrayDestroy"
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(103) : error 010: invalid function or declaration
// C:\Users\armin\Desktop\Compilator\include\dhudmessage.inc(106) : error 025: function heading differs from prototype
//
// Compilation aborted.
// 26 Errors.
// Could not locate output file C:\Users\armin\Desktop\Compilator\compiled\zombie_plague_nightmare.amx + zpnm_zlcass_radioactive.sma (compile failed).


Ignore the warnings. As for the dhudmessage already defined error just replace
PHP Code:

#include <dhudmessage> 

with
PHP Code:

#if AMXX_VERSION_NUM <= 182
#include <dhudmessage>
#endif 

Thank you for reporting

ArminC 12-24-2017 14:40

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.0 + all sub-plugins [Updated on 2017.11.25
 
Thanks, I will check later the link. :)

But this won't affect the 'efficency' of the plugin, as the error says you should replace the value with the new one..
And for the example at GeoIp in 1.8.2 was used GeoIPv1 Lite and now is GeoIPv2Country :) (see the first error)

And I think in the next near future 1.8.3 will be launched (and the plugin need to be compatibile) .. or will be as HalfLife 3 .. :D

(edit)
Most of them are old.. like they are fixed or there are small bugs that u don't seem them as needing a fix?

(edit2)
Need anything else? is the full content right I don't think of any other thing..? '.. As for me I need a karambit but huh :))'

(edit3)
And what 1.8.3 have already included dhud or ?? Doesn't cancel any other functions if I ignore the dhud include?

(edit4)
There isn't any workaround to fix (without staying with these errors, and I think u don't wana update it (atleast for the moment), right?) warning 233: symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead. -- and in general the errors from my last post.

georgik57 12-24-2017 15:12

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.0 + all sub-plugins [Updated on 2017.11.25
 
Quote:

Originally Posted by ArminC (Post 2567985)
But this won't affect the 'efficency' of the plugin, as the error says you should replace the value with the new one..
And for the example at GeoIp in 1.8.2 was used GeoIPv1 Lite and now is GeoIPv2Country :) (see the first error)

Idk but as long as you have the needed database(s) there shouldn't be any problems.

Quote:

Originally Posted by ArminC (Post 2567985)
And I think in the next near future 1.8.3 will be launched (and the plugin need to be compatibile) .. or will be as HalfLife 3 .. :D

Will try to since it's easy and shouldn't take much time.

Quote:

Originally Posted by ArminC (Post 2567985)
(edit)
Most of them are old.. like they are fixed or there are small bugs that u don't seem them as needing a fix?

The list is untouched for a very long time. I'm currently managing to-do lists inside every sma file instead of in a common one for all the plugins.

Quote:

Originally Posted by ArminC (Post 2567985)
(edit2)
Need anything else? is the full content right I don't think of any other thing..? '.. As for me I need a karambit but huh :))'

Well it's missing most if not all the sma files and I don't think I have them anymore.

Quote:

Originally Posted by ArminC (Post 2567985)
(edit3)
And what 1.8.3 have already included dhud or ??

Yes, AMXX 1.8.3 already has dhud integrated.

Quote:

Originally Posted by ArminC (Post 2567985)
(edit4)
There isn't any workaround to fix (without staying with these errors, and I think u don't wana update it (atleast for the moment), right?) warning 233: symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead. ( I don't think I have just to replace with () ) -- and in general the errors from my last post.

PHP Code:

public client_disconnect(id

->
PHP Code:

#if AMXX_VERSION_NUM <= 182
public client_disconnect(id)
#else
public client_disconnected(id)
#endif 


ArminC 12-24-2017 15:37

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.0 + all sub-plugins [Updated on 2017.11.25
 
Happy reading/lection day :)

1) After I did did the fix for the dhud message, I tried to compile it: Zombie Plague Nightmare .sma [core]

Code:

// C:\Users\armin\Desktop\Compilator\a.sma(14790) : warning 225: unreachable code
PHP Code:

// Native: zpnm_get_user_knockback
public Float:native_get_user_knockback(id)
{
    
// ZP disabled
    
if (!g_pluginenabled)
        return -
1.0;
    
    if (!
is_user_valid(id))
    {
        
log_error(AMX_ERR_NATIVE"[ZPNM] Invalid Player (%d)"id)
        return -
1.0;
    }
    
    if (!
g_zombie[id])
        return 
Float:false;
    
    if (
g_nemesis[id])
        return 
g_cached_nemkb[id];
    else if (
g_assassin[id])
        return 
g_cached_asskb[id];
    else
        return 
g_cached_zmknockback[id];
    
    return 
Float:true// Here is the problem !!


2)
Quote:

Well it's missing most if not all the sma files and I don't think I have them anymore
- "You broke my heart" -- if you find 'em, try [pls] to make an opportunity and send me a PM on Steam or leave here the link. -- I had them in the first archive but I 101% deleted it forever, I can't find it.

3)
Quote:

Idk but as long as you have the needed database(s) there shouldn't be any problems.
Hmm.. I get it..

4)
Quote:

Will try to since it's easy and shouldn't take much time.
Looking forward for the update :) I wana open a server (after u launch the update).. every year give me a bit hit of cs1.6 nostalgia :D

5) In the plugins (or some of them) you used:

Code:

public client_disconnect(iID)
(going to be) ->

Code:

#if AMXX_VERSION_NUM <= 182
public client_disconnect(iID)
#else
public client_disconnected(iID)
#endif

..right?


Yeah it work..

(PS: Oh I feel like in a Bug-Report or Beta testing)

(edit)
You forgot some old version of plugins in scripting folder :)

(edit 2)
I succesfull compiled without errors the plugins, except the md5 and geoip.. I tried to modify based on you workaround and the error recommandation but it did give me another error..

(edit 3)
*Until the next version* I did fix (using the author code) all the plugins with client_disconnect error.. here are all of the scripts + the fixed part: Download + FixedAPI
-- zpnm_gp_freeze_camera ; freeze_effects and amx_settings_api -- give error, I Ican't fix them.
(In the archive I didn't include the zpnm.sma core)
* I changed for aproximatley 3 plugins the sound,sprites,model path (like from models/mod/ to models/arminc/mod/ - you change change that)

(edit 4)
Code:

Processing sound/zombie_plague/win_humans1.wav
Processing sound/zombie_plague/win_humans2.wav
Processing sound/zombie_plague/zombie_infec1.wav
Processing sound/zombie_plague/zombie_infec2.wav
Processing sound/zombie_plague/zombie_infec3.wav
Processing sound/zombie_plague/zombie_pain1.wav
Processing sound/zombie_plague/zombie_pain2.wav
Processing sound/zombie_plague/zombie_pain3.wav
Processing sound/zombie_plague/zombie_pain4.wav
Processing sound/zombie_plague/zombie_pain5.wav
Processing sound/zombie_plague/nemesis_pain1.wav
Processing sound/zombie_plague/nemesis_pain2.wav
Processing sound/zombie_plague/nemesis_pain3.wav
Processing sound/zombie_plague/zombie_die1.wav
Processing sound/zombie_plague/zombie_die2.wav
Processing sound/zombie_plague/zombie_die3.wav
Processing sound/zombie_plague/zombie_die4.wav
Processing sound/zombie_plague/zombie_die5.wav
Processing sound/zombie_plague/zombie_fall1.wav
Processing sound/zombie_plague/zombie_brains1.wav
Processing sound/zombie_plague/zombie_brains2.wav
Processing sound/zombie_plague/zombie_madness1.wav
Processing sound/zombie_plague/nemesis1.wav
Processing sound/zombie_plague/nemesis2.wav
Processing sound/zombie_plague/survivor1.wav
Processing models/player/zombie_source/zombie_source.mdl
Processing sound/zombie_plague/survivor2.wav
Processing sound/zombie_plague/grenade_infect.wav
Processing sound/zombie_plague/grenade_explode.wav
Processing models/zombie_plague/v_knife_zombie.mdl
Processing sound/zombie_plague/zombie_burn3.wav
Processing sound/zombie_plague/zombie_burn4.wav
Processing sound/zombie_plague/zombie_burn5.wav
Processing sound/zombie_plague/zombie_burn6.wav
Processing sound/zombie_plague/zombie_burn7.wav
Processing sound/warcraft3/frostnova.wav
Processing sound/warcraft3/impalehit.wav
Processing sound/warcraft3/impalelaunch1.wav
Processing sound/zombie_plague/thunder1.wav
Processing sound/zombie_plague/thunder2.wav
Processing sound/mod/zombi_bomb_exp.wav
Processing sound/zombie_plague/sirenzpde.wav
Processing sound/zombie_plague/93zinfect3.wav
Processing sound/zombie_plague/93win_human.wav
Processing sound/zombie_plague/93win_zombie.wav
Processing models/zombie_plague/v_grenade_infect.mdl
Processing models/zombie_plague/v_grenade_fire.mdl
Processing models/zombie_plague/v_grenade_frost.mdl
Processing models/zombie_plague/v_grenade_flare.mdl
Processing sprites/flame.spr
Processing models/v_93bazooka.mdl
Processing models/p_zpdebazooka.mdl
Processing models/w_zpdebazooka.mdl
Processing sprites/mod/zombiebomb.spr
Processing models/mod/v_bomb_origin_zombi.mdl
Processing models/mod/p_zombibomb.mdl
Processing models/mod/w_zombibomb.mdl
Processing sprites/93skull1.spr
Processing sprites/674628.spr
Processing sprites/zb_healthbar.spr
Processing models/93parachute2.mdl

- These are all the processed resources, the rest aren't used. You should add the unused resources along the unused plugins dropbox. :) (example: cso models)

PS: I couldn't change the sprites/674628.spr path, any help ?? + How I can change for example models/player/zombie_source to for example: models/zpnm/player/zombie_source ? In ZPNM.sma I tried but I don't know If I f#ck'd the entire code :D *as I stated in previous posts, I want to change the default path, they can confilct with other servers one and I like to have a separate folder for my server, and isn't a problem if I have a good sv_dwd*

(edit 4)
a)

1) The HUD is bad placed I don't know (see left side).. and sometimes the upper hud (see: curent mode. can be seen behind another 2-3 messages WTF?!, like Current Mode behind AFK message behind something)
2) Why the map is in default state soooo dark? like the most dark value ;\ and in other case is so light wtf?!

update:
-- see 1)

b)


1) Why 1-2 player(s) can make soo much light with nightvision? And why on the center isn't a nightvision color and on the corners everytime I can see it??
2) See in photo nr. 2 how the player's nightvision from the photo 1 can penetrate the wall and almost have a nightvision as large as the entire map :\

update:
-Why is so big and in some corners don't even apply?
--> And all of this apply to the RED zombie assasin?? light too!!

c)
The Zombie Bar when crouch is .. #rip.. can you make an detect for crouch and when is happening to go higer or another fix/workaround?



- I will come with other photos.. if it is the case..

(edit 5)
Try to make a Zombie Win/ Survivor win effect at the end, anything than now:))
And u could try to make the countdown hud more better now it to simple in my opinon..

ArminC 12-28-2017 17:33

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.0 + all sub-plugins [Updated on 2017.11.25
 
up?

georgik57 01-04-2018 15:16

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.0 + all sub-plugins [Updated on 2017.11.25
 
Quote:

Originally Posted by georgik57 (Post 2415602)
Updated. Check the first post for more information.

Quote:

Originally Posted by appEW (Post 2527790)
Hello. Look at this, can you include my changes in new version of ZPNM?

Instructions for beginners:
Add W_GRENADE_FLARE = "your model" in zombieplaguenightmare.ini

upd. I also have russification and you must include "ZOMBIE_ATTRIB2 = Speed" into zombie_plague.txt or zombie_plague_nightmare.txt in data/lang.

Added.



Quote:

Originally Posted by ArminC (Post 2567996)
1) After I did did the fix for the dhud message, I tried to compile it: Zombie Plague Nightmare .sma [core]

Code:

// C:\Users\armin\Desktop\Compilator\a.sma(14790) : warning 225: unreachable code
PHP Code:

// Native: zpnm_get_user_knockback
public Float:native_get_user_knockback(id)
{
    
// ZP disabled
    
if (!g_pluginenabled)
        return -
1.0;
    
    if (!
is_user_valid(id))
    {
        
log_error(AMX_ERR_NATIVE"[ZPNM] Invalid Player (%d)"id)
        return -
1.0;
    }
    
    if (!
g_zombie[id])
        return 
Float:false;
    
    if (
g_nemesis[id])
        return 
g_cached_nemkb[id];
    else if (
g_assassin[id])
        return 
g_cached_asskb[id];
    else
        return 
g_cached_zmknockback[id];
    
    return 
Float:true// Here is the problem !!



Fixed.

Quote:

Originally Posted by ArminC (Post 2567996)
2)
- "You broke my heart" -- if you find 'em, try [pls] to make an opportunity and send me a PM on Steam or leave here the link. -- I had them in the first archive but I 101% deleted it forever, I can't find it.

I don't have them and I can't recover them from anywhere. Most of the addons' plug-ins are included here anyway.

Quote:

Originally Posted by ArminC (Post 2567996)
(edit)
You forgot some old version of plugins in scripting folder :)

Those are for backup purposes.

Quote:

Originally Posted by ArminC (Post 2567996)
(edit 2)
I succesfull compiled without errors the plugins, except the md5 and geoip.. I tried to modify based on you workaround and the error recommandation but it did give me another error..

Ignore or replace them as the compiler says. They are AMXX 1.8.3 compiler specific warnings anyway.

Quote:

Originally Posted by ArminC (Post 2567996)
(edit 3)
*Until the next version* I did fix (using the author code) all the plugins with client_disconnect error.. here are all of the scripts + the fixed part: Download + FixedAPI

I will do it myself in the next update. Use yours in the meantime.

Quote:

Originally Posted by ArminC (Post 2567996)
-- zpnm_gp_freeze_camera ; freeze_effects and amx_settings_api -- give error, I Ican't fix them.
(In the archive I didn't include the zpnm.sma core)

Everything compiles fine for me now.

Quote:

Originally Posted by ArminC (Post 2567996)
(edit 4)
- These are all the processed resources, the rest aren't used. You should add the unused resources along the unused plugins dropbox. :) (example: cso models)

All the resources included in the archive are used. Check the "extra" link's plug-ins.

Quote:

Originally Posted by ArminC (Post 2567996)
PS: I couldn't change the sprites/674628.spr path, any help ??

It's hardcoded. You need to recode the plug-in if you want to change that.

Quote:

Originally Posted by ArminC (Post 2567996)
How I can change for example models/player/zombie_source to for example: models/zpnm/player/zombie_source ? In ZPNM.sma I tried but I don't know If I f#ck'd the entire code :D *as I stated in previous posts, I want to change the default path, they can confilct with other servers one and I like to have a separate folder for my server, and isn't a problem if I have a good sv_dwd*

Rescripting main plug-in is necessary for that.
You can just rename the models instead.

Quote:

Originally Posted by ArminC (Post 2567996)
(edit 4)
a)

1) The HUD is bad placed I don't know (see left side).. and sometimes the upper hud (see: curent mode. can be seen behind another 2-3 messages WTF?!, like Current Mode behind AFK message behind something)

I adjusted the "force attack" plug-in's hud position to a bit upper one. Try it and if it's still not good you can adjust it some more yourself.

Quote:

Originally Posted by ArminC (Post 2567996)
2) Why the map is in default state soooo dark? like the most dark value ;\ and in other case is so light wtf?!

That's because of those entities' render mode. Additive lights up in the dark.

Quote:

Originally Posted by ArminC (Post 2567996)

Those huds are fine. They are temporary and very short so they aren't really a problem.

Quote:

Originally Posted by ArminC (Post 2567996)
b)


1) Why 1-2 player(s) can make soo much light with nightvision? And why on the center isn't a nightvision color and on the corners everytime I can see it??
2) See in photo nr. 2 how the player's nightvision from the photo 1 can penetrate the wall and almost have a nightvision as large as the entire map :\

update:
-Why is so big and in some corners don't even apply?
--> And all of this apply to the RED zombie assasin?? light too!!

The light you see is a DLIGHT type. DLIGHT uses texture pixel count to measure the radius which it will light up. If a portion of the map has a high resolution texture it will light up apparently less.
Also, about the corners, the game is not perfect. It has some bugs left.

Quote:

Originally Posted by ArminC (Post 2567996)
c)
The Zombie Bar when crouch is .. #rip.. can you make an detect for crouch and when is happening to go higer or another fix/workaround?


Working fine for me.
https://i.imgur.com/ys3PzjU.jpg

Quote:

Originally Posted by ArminC (Post 2567996)
(edit 5)
Try to make a Zombie Win/ Survivor win effect at the end, anything than now:))

Sorry, not gonna happen.

Quote:

Originally Posted by ArminC (Post 2567996)
And u could try to make the countdown hud more better now it to simple in my opinon..

You are free to customize it however you want.

ArminC 01-06-2018 11:59

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04
 
Quote:

I don't have them and I can't recover them from anywhere. Most of the addons' plug-ins are included here anyway.
(For example:) Do you have that zm_vip.html? I can't recover it by Web Cache..

Quote:

Ignore or replace them as the compiler says. They are AMXX 1.8.3 compiler specific warnings anyway.
Yeah I know that I should ignore, but that's me, I can't =)

Quote:

I will do it myself in the next update. Use yours in the meantime.
I'am looking forward to the update :)

Quote:

Everything compiles fine for me now.
Yeah I mean by compiling it with the fixes. If I don't try to fix it it compiles normally but if I add the "fix" code it doesn't want to compile. (that 3 plugins)

Quote:

It's hardcoded. You need to recode the plug-in if you want to change that.
So how exactly I need to change the name/path? I tried to find something but uh..

Quote:

That's because of those entities' render mode. Additive lights up in the dark.
I wasn't referring exactly to the entities but to the so dark light. It's normal for that type of round? Because in other rounds is very bright.

Quote:

Those huds are fine. They are temporary and very short so they aren't really a problem.
In my opinon isn't so right. Like the "current infection+ human/zombie" hud is permanently there and I can't see the temporary huds !! The curent infection should be moved like in right or in chat.. there should be clear for temporary huds.. !! I think it should be reworked.. I don't know

Quote:

The light you see is a DLIGHT type. DLIGHT uses texture pixel count to measure the radius which it will light up. If a portion of the map has a high resolution texture it will light up apparently less.
Also, about the corners, the game is not perfect. It has some bugs left.
Yeah but is normal that the light to be so large? Like I said, I can be in the mid (ct) and the light can reflect in B wall wtf?! Or the light [see photo 1, b)] can reflect in 3 sides *like the corners* and no green light in the center ! And again in the last photo you can see how large is the light.. it should be only on your center.. not on the whole map ..

(edit)

You can't do something about that hp bar? Not everytime it's so low but when is.. it's annoying..

(edit)

Do you have anymore that D7_ plugins?

oyblya 01-30-2019 14:22

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04
 
Hi!

I'm using this mode, and I'd like to ask if you know any autosave bank, registration system for it, also
where can I set auracolor of nemesis,assassin,sniper,survivor?

georgik57 01-31-2019 12:05

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04
 
It already has a SQL sub-plugin for saving classes and ammo.
Aura colors are hardcoded and read the nightvision settings from their respective class.

oyblya 02-02-2019 05:37

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04
 
Quote:

Originally Posted by georgik57 (Post 2637458)
It already has a SQL sub-plugin for saving classes and ammo.
Aura colors are hardcoded and read the nightvision settings from their respective class.


Thanks for the fast response; also could you tell me the register of the new rounds?
Sniper Vs Assassin
Sniper Vs Nemesis
Survivor Vs Nemesis
Survivor Vs Assassin
Survivor&Sniper Vs Assassin&Nemesis?

because I have a laser plugin, and I would like to rewrite the code so that it is forbidden to put lasers on these rounds as well (I have already rewritten it to be forbidden in sniper and assassin round, but I couldn't find the register name of those i listed below) thanks!!!

georgik57 02-04-2019 09:18

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04
 
PHP Code:

native zpnm_get_round_mode() 

PHP Code:

/* Game modes for zp_round_started() */
enum _:g_iEnumZPNMModes
{
    
MODE_NONE 0,
    
MODE_INFECTION,
    
MODE_NEMESIS,
    
MODE_SURVIVOR,
    
MODE_SWARM,
    
MODE_MULTI,
    
MODE_PLAGUE,
    
MODE_SNIPER,
    
MODE_ASSASSIN,
    
MODE_SURVIVOR_NEMESIS,
    
MODE_SURVIVOR_ASSASSIN,
    
MODE_SNIPER_NEMESIS,
    
MODE_SNIPER_ASSASSIN,
    
MODE_SURVSNIP_NEMASS



appEW 05-17-2021 11:45

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04
 
1 Attachment(s)
Hello.

Yesterday i decided to make another huge edit of ZPNM - add separate sounds to each Zombie Class, Nemesis, Assassin, Survivor and Sniper.

I used this guide (yes, it's russian, so use translator): https://cs-wz.ru/stati/page,1,2,375-...herez-mod.html

Everything works as intended, except of ZClass infection/humanize.
If zombie attacks (no matter what, he can hit another player, wall, even miss, it doesn't matter) and then becomes a human, his name disappears from admin-menu and all notifications like "*Name* brains has been eaten" until restart.

I found out, that if i cut algorithm for determining the sounds for a hit, this bug dissapears, but it's kinda sucks, cuz then this edit makes no sense, since i wanna have different sounds for every class.

I tried this edit on other versions of ZP, such as regular 4.3, or 4.3fix5a, and it works just fine, this bug appears only on ZPNM.

I'm not a coder at all, so i can't resolve this problem myself, so i need your help, guys.

P.S. Sorry for my english, i never had a chance to properly study it.

Sh0pke 08-24-2022 11:57

Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04
 
When I change zp_lighting to "0" (default) in .cfg of the mod and after assassin round ends, map lighting doesn't change back to its previous lighting given in .cfg file (default) and instead remains dark as if I was given zp_lighting an "a".

edit: please reply whenever you log back in.

edit2: how to disable human classes?


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