Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
Since the author of this mod ignores what i type to him in skype - i suggest you one thing - why don't you remake your mod and make version 3.0 with many added stuff and be more like CSO mod to be fun , also add models/items and other private stuff - i think you got :)
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 09 Jul 2016]
Can you post again one 'new-sma file' and to remove all files '.ini' bzc I need this thank you.
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 09 Jul 2016]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 09 Jul 2016]
I need to remove file .ini in base plugin zombie_plague40_nightmare20.smaed
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 09 Jul 2016]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 09 Jul 2016]
I need it for my server bro, if you can do that just do it thank you so much for this job.
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 09 Jul 2016]
Up ?
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 09 Jul 2016]
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If you find someone to do it for you I'm fine with that but it's just a bad idea unless you want to hide a bunch of settings from the user. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.0 + all sub-plugins [2016.11.11 Update]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.0 + all sub-plugins [2016.11.11 Update]
This is my overall request for this mod..
1. Can you add a player freeze or effects on screen atfter someone win or after a draw? For me look very unrealistic like when the timeout you can't atack the enemy.. and stay face in face :) 2. Make a 'compex' custom vip system (or use one that is posted on this forum and you add something..) 3. Make a complex shop on level and you can buy for example lvl with points etc. (But here is mandatory need of a reg system (that is optimized?)) Edit1: Add all (models,sound etc.) in a single folder like /models/zpnm/zombie_xyx/ so the player know where are the server models, and is nice at view Edit2: An reg system (as I said up) that you can optimize a bit, most of them are laggy and bugged and instert it in zp menu and after 60 minutes of playing as a guest the reg is mandatory and freeze you .. and after an exactly 1 year any account that has been inactive (1 year) will be deleted :) Edit3: Add supplybox, more things like that that can atract players ;p Edit4: You should add more things like [Ultimate Chat] and other nice public plugins xD // End. :)) |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.0 + all sub-plugins [2016.11.16 Update]
1. There already are plugins that add a black fade to the player's screen. See if you can find one that works with ZP.
2 & 3. Same as above. No reason for me to recreate them and to be honest I'm not interrested either. E1: That's your own organization prefference. Feel free to do so if you wish. E2: I do not have a register system but I have made a sql stats save plugin which I will post when fully customizable. E3: Already exists. I'll let you know if I personally make one. E4: No reason to add something that is not mod depeandant or related. ZPNM already has its own special chat plugin(not as good as UC ofc) which shows 3 letter country, class and custom access tag. Quote:
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.0 + all sub-plugins [2016.11.16 Update]
Do you thought about a future port of this mod on ZP5 ? :)
I found this zp 5.0.8a updated version, u could use this as a srv base, as I can see some bugs are fixed :) (Ignore jailbreak and other projects from git) |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.0 + all sub-plugins [2016.11.16 Update]
By mod I assume you mean the sub-plugins and no, they do not have any ZP5 porting planned, even if a few of them already have partial or full support for it.
I have little knowledge about ZP5. I had plans to fully remake it a long time ago but abandoned the idea. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.0 + all sub-plugins [2016.11.16 Update]
Thanks for answer, I understand.. :
1) The ZP5 have a totaly diffrent coding scheme ? "I have little knowledge about ZP5".. 2) So there isn't any chance for a ZP5 version huh :?: ? ps: I question this because I don't like (really) zp4.3[every server I used was based on v5], but I like so much u mod ... :)) |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.0 + all sub-plugins [2016.11.16 Update]
Yes, ZP5 has a different structure but it has ZP43 backwards compatibility plugin so those of my sub-plugins which are not ZPNM depeandant(would work with default 4.3) should also work with ZP5.
And no, as I said, I don't have any plans of porting or making them ZP5 compatible. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.6 + all sub-plugins [2017.01.07 Update]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.6 + all sub-plugins [2017.01.07 Update]
Any chance to get the html files?
They are not anymore in dropbox. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.6 + all sub-plugins [2017.01.07 Update]
The vip html?
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.6 + all sub-plugins [2017.01.07 Update]
Yes
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.6 + all sub-plugins [2017.01.07 Update]
They're still there, just not rendered anymore. You can still download them.
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.6 + all sub-plugins [2017.01.07 Update]
There is no way to downlad the html files ^^
Or i just donīt know how. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.6 + all sub-plugins [2017.01.07 Update]
Look inside the vip plugin sma and get the files using the links from there.
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
-I Got a problem with Changing models of Zombie Classes .
For e.x i wanted to change the zpnm_zclass_extra_regeneration model and it would look like this : Code:
new const zclass_regen_name[] = "Zombi Rigjenerator" // nameQuote:
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
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The zpnm_zombieclasses.ini overwrite the original .sma data, so you don't need to worry about the script anymore after the data has been written in the .ini file. Can you explain or show what you mean by the model not actually working? Thanks for the feedback. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
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-Clawmodel working , you can see the same class Link: http://prnt.sc/ehjxw9 -Player model not working , you can see the same class Link: http://prnt.sc/ehjyk7 -You can see that the actual model is working . |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
Disable (zombie) admin player models from zombieplaguenightmare.cfg.
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
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EDITED: Sorry , didnt do it right, now it works , thank you a lot , but how do i add models for admin zombies now :/ |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
You can either use the class models or the admin models.
The admin models are the same for all the classes and override the class ones. You can edit them in zombieplaguenightmare.ini. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
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-I think i will try to add a zm vip plugin , and put any class for admins only , that means almost the same thing, and it would work,right? |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
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Do whatever you want. ZPNM is fully compatible with default 4.3 sub-plugins. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
nexon.inc is missing will you put it ?
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
bitsums_array.inc Can happen to me
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
Why is not git used?
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
Where are the Models/Sounds ?
ZPNM Resources has no Models on player&zombie_plague folder, either does it have Sounds on Warcraft3&zombie_plague? ZP Resources has only 1 zombie model and some sounds? |
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