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-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Subplugin Submission [ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04] (https://forums.alliedmods.net/showthread.php?t=273814)

Carbona 06-07-2016 09:02

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
 
Since the author of this mod ignores what i type to him in skype - i suggest you one thing - why don't you remake your mod and make version 3.0 with many added stuff and be more like CSO mod to be fun , also add models/items and other private stuff - i think you got :)

georgik57 08-09-2016 11:53

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
 
Quote:

Originally Posted by georgik57 (Post 2415602)
Updated. Check the first post for more information.

Quote:

Originally Posted by Carbona (Post 2425487)
Since the author of this mod ignores what i type to him in skype - i suggest you one thing - why don't you remake your mod and make version 3.0 with many added stuff and be more like CSO mod to be fun , also add models/items and other private stuff - i think you got :)

I'm not taking such requests. It's up to you to modify it to your own liking.

plazma 08-09-2016 17:30

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 09 Jul 2016]
 
Can you post again one 'new-sma file' and to remove all files '.ini' bzc I need this thank you.

georgik57 08-09-2016 17:38

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 09 Jul 2016]
 
Quote:

Originally Posted by plazma (Post 2443641)
Can you post again one 'new-sma file' and to remove all files '.ini' bzc I need this thank you.

I don't understand. Please rephraze.

plazma 08-09-2016 18:00

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 09 Jul 2016]
 
I need to remove file .ini in base plugin zombie_plague40_nightmare20.smaed

georgik57 08-09-2016 18:17

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 09 Jul 2016]
 
Quote:

Originally Posted by plazma (Post 2443648)
I need to remove file .ini in base plugin zombie_plague40_nightmare20.smaed

Why would you want to remove the external customization capability?

plazma 08-10-2016 05:45

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 09 Jul 2016]
 
I need it for my server bro, if you can do that just do it thank you so much for this job.

plazma 08-12-2016 06:02

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 09 Jul 2016]
 
Up ?

georgik57 08-12-2016 09:20

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 09 Jul 2016]
 
Quote:

Originally Posted by plazma (Post 2443740)
I need it for my server bro, if you can do that just do it thank you so much for this job.

Quote:

Originally Posted by plazma (Post 2444321)
Up ?

I won't do it because it doesn't make any sense. It doesn't bring any advantage, only removes the ability to customize the plugin through an external file, which is a huge disadvantage.
If you find someone to do it for you I'm fine with that but it's just a bad idea unless you want to hide a bunch of settings from the user.

georgik57 11-11-2016 04:45

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.0 + all sub-plugins [2016.11.11 Update]
 
Quote:

Originally Posted by georgik57 (Post 2415602)
Updated. Check the first post for more information.


ArminC 11-20-2016 03:20

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.0 + all sub-plugins [2016.11.11 Update]
 
This is my overall request for this mod..

1. Can you add a player freeze or effects on screen atfter someone win or after a draw? For me look very unrealistic like when the timeout you can't atack the enemy.. and stay face in face :)

2. Make a 'compex' custom vip system (or use one that is posted on this forum and you add something..)

3. Make a complex shop on level and you can buy for example lvl with points etc. (But here is mandatory need of a reg system (that is optimized?))

Edit1: Add all (models,sound etc.) in a single folder like /models/zpnm/zombie_xyx/ so the player know where are the server models, and is nice at view

Edit2: An reg system (as I said up) that you can optimize a bit, most of them are laggy and bugged and instert it in zp menu and after 60 minutes of playing as a guest the reg is mandatory and freeze you .. and after an exactly 1 year any account that has been inactive (1 year) will be deleted :)

Edit3: Add supplybox, more things like that that can atract players ;p

Edit4: You should add more things like [Ultimate Chat] and other nice public plugins xD

// End. :))

georgik57 11-20-2016 15:05

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.0 + all sub-plugins [2016.11.16 Update]
 
1. There already are plugins that add a black fade to the player's screen. See if you can find one that works with ZP.

2 & 3. Same as above. No reason for me to recreate them and to be honest I'm not interrested either.

E1: That's your own organization prefference. Feel free to do so if you wish.

E2: I do not have a register system but I have made a sql stats save plugin which I will post when fully customizable.

E3: Already exists. I'll let you know if I personally make one.

E4: No reason to add something that is not mod depeandant or related. ZPNM already has its own special chat plugin(not as good as UC ofc) which shows 3 letter country, class and custom access tag.

Quote:

Originally Posted by georgik57 (Post 2415602)
Updated. Check the first post for more information.


ArminC 11-24-2016 09:01

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.0 + all sub-plugins [2016.11.16 Update]
 
Do you thought about a future port of this mod on ZP5 ? :)

I found this zp 5.0.8a updated version, u could use this as a srv base, as I can see some bugs are fixed :) (Ignore jailbreak and other projects from git)

georgik57 11-24-2016 10:38

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.0 + all sub-plugins [2016.11.16 Update]
 
By mod I assume you mean the sub-plugins and no, they do not have any ZP5 porting planned, even if a few of them already have partial or full support for it.

I have little knowledge about ZP5. I had plans to fully remake it a long time ago but abandoned the idea.

ArminC 11-24-2016 10:50

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.0 + all sub-plugins [2016.11.16 Update]
 
Thanks for answer, I understand.. :

1) The ZP5 have a totaly diffrent coding scheme ? "I have little knowledge about ZP5"..
2) So there isn't any chance for a ZP5 version huh :?: ?

ps: I question this because I don't like (really) zp4.3[every server I used was based on v5], but I like so much u mod ... :))

georgik57 11-24-2016 11:52

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.0 + all sub-plugins [2016.11.16 Update]
 
Yes, ZP5 has a different structure but it has ZP43 backwards compatibility plugin so those of my sub-plugins which are not ZPNM depeandant(would work with default 4.3) should also work with ZP5.

And no, as I said, I don't have any plans of porting or making them ZP5 compatible.

georgik57 01-07-2017 10:40

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.6 + all sub-plugins [2017.01.07 Update]
 
Quote:

Originally Posted by georgik57 (Post 2415602)
Updated. Check the first post for more information.


Jockey 02-13-2017 16:41

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.6 + all sub-plugins [2017.01.07 Update]
 
Any chance to get the html files?

They are not anymore in dropbox.

georgik57 02-13-2017 21:25

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.6 + all sub-plugins [2017.01.07 Update]
 
The vip html?

Jockey 02-13-2017 23:25

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.6 + all sub-plugins [2017.01.07 Update]
 
Yes

georgik57 02-14-2017 00:21

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.6 + all sub-plugins [2017.01.07 Update]
 
They're still there, just not rendered anymore. You can still download them.

Jockey 02-14-2017 09:52

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.6 + all sub-plugins [2017.01.07 Update]
 
There is no way to downlad the html files ^^

Or i just donīt know how.

georgik57 02-14-2017 22:24

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.6 + all sub-plugins [2017.01.07 Update]
 
Look inside the vip plugin sma and get the files using the links from there.

georgik57 03-06-2017 13:40

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
 
Quote:

Originally Posted by georgik57 (Post 2415602)
Updated. Check the first post for more information.


Endrit.K 03-08-2017 10:17

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
 
-I Got a problem with Changing models of Zombie Classes .
For e.x i wanted to change the zpnm_zclass_extra_regeneration model and it would look like this :

Code:

new const zclass_regen_name[] = "Zombi Rigjenerator" // name
new const zclass_regen_info[] = "Rigjeneron Gjak/Health" // description
new const zclass_regen_model[] = "WSS_Sheruesi" // model
new const zclass_regen_clawmodel[] = "zombie_plague/v_heal_knife.mdl" // claw model

-The zombieplaguenightmare.ini would look like this :

Quote:

SAME MODELS FOR ALL = 0
ZOMBIE = zombie_source
HUMAN = urban
-The zpnm_zombieclasses.ini would look like this :

Quote:

[Zombi Rigjenerator]
NAME = Zombi Rigjenerator
INFO = Rigjeneron Gjak/Health
MODELS = WSS_Sheruesi
CLAWMODEL = zombie_plague/v_heal_knife.mdl
-The weird thing is that ,the clawmodel inside the server works , but not the actual model ?

georgik57 03-08-2017 12:07

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
 
Quote:

Originally Posted by Endrit.K (Post 2501811)
-The weird thing is that ,the clawmodel inside the server works , but not the actual model ?

Everything you posted looks fine.
The zpnm_zombieclasses.ini overwrite the original .sma data, so you don't need to worry about the script anymore after the data has been written in the .ini file.

Can you explain or show what you mean by the model not actually working? Thanks for the feedback.

Endrit.K 03-08-2017 13:18

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
 
Quote:

Originally Posted by georgik57 (Post 2501839)
Everything you posted looks fine.
The zpnm_zombieclasses.ini overwrite the original .sma data, so you don't need to worry about the script anymore after the data has been written in the .ini file.

Can you explain or show what you mean by the model not actually working? Thanks for the feedback.

Link : http://prnt.sc/ehjxea

-Clawmodel working , you can see the same class

Link: http://prnt.sc/ehjxw9

-Player model not working , you can see the same class

Link: http://prnt.sc/ehjyk7

-You can see that the actual model is working .

georgik57 03-08-2017 14:00

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
 
Disable (zombie) admin player models from zombieplaguenightmare.cfg.

Endrit.K 03-08-2017 14:03

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
 
Quote:

Originally Posted by georgik57 (Post 2501872)
Disable (zombie) admin player models from zombieplaguenightmare.cfg.

-Same :/

EDITED: Sorry , didnt do it right, now it works , thank you a lot , but how do i add models for admin zombies now :/

georgik57 03-08-2017 14:28

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
 
You can either use the class models or the admin models.

The admin models are the same for all the classes and override the class ones.
You can edit them in zombieplaguenightmare.ini.

Endrit.K 03-09-2017 07:23

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
 
Quote:

Originally Posted by georgik57 (Post 2501886)
You can either use the class models or the admin models.

The admin models are the same for all the classes and override the class ones.
You can edit them in zombieplaguenightmare.ini.

-Hmmm...
-I think i will try to add a zm vip plugin , and put any class for admins only , that means almost the same thing, and it would work,right?

georgik57 03-09-2017 09:35

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.06 Update]
 
Quote:

Originally Posted by Endrit.K (Post 2502054)
-Hmmm...
-I think i will try to add a zm vip plugin , and put any class for admins only , that means almost the same thing, and it would work,right?

I don't know how that plugin works.
Do whatever you want. ZPNM is fully compatible with default 4.3 sub-plugins.

georgik57 03-10-2017 14:21

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
 
Quote:

Originally Posted by georgik57 (Post 2415602)
Updated. Check the first post for more information.


Kakarot47 03-31-2017 12:42

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
 
nexon.inc is missing will you put it ?

georgik57 04-01-2017 01:30

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
 
1 Attachment(s)
Quote:

Originally Posted by Kakarot47 (Post 2508257)
nexon.inc is missing will you put it ?


gian145 04-15-2017 13:57

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
 
bitsums_array.inc Can happen to me

georgik57 04-15-2017 16:12

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
 
Quote:

Originally Posted by gian145 (Post 2512478)
bitsums_array.inc Can happen to me

https://forums.alliedmods.net/attach...4&d=1492287077

Predat0r 04-16-2017 08:15

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
 
Why is not git used?

georgik57 04-16-2017 14:47

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
 
Quote:

Originally Posted by Predat0r (Post 2512676)
Why is not git used?

Unfortunately I don't know how to use it + in order to have a repository you need to have some kind of premium account as far as I know.

Endrit.K 04-17-2017 21:45

Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.7 + all sub-plugins [2017.03.10 Update]
 
Where are the Models/Sounds ?
ZPNM Resources has no Models on player&zombie_plague folder, either does it have Sounds on Warcraft3&zombie_plague?

ZP Resources has only 1 zombie model and some sounds?


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