AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Subplugin Submission [ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04] (https://forums.alliedmods.net/showthread.php?t=273814)

georgik57 03-02-2016 04:39

Re: [ZPNM] Zombie Plague Nightmare Mod 2.3.8 + all sub-plugins
 
All of them are disabled by default. It's up to you to decide which ones you want.
And it's not any of them's fault you're getting segmentation fault.

Carbona 03-02-2016 05:27

Re: [ZPNM] Zombie Plague Nightmare Mod 2.3.8 + all sub-plugins
 
Even though i enable all of them they are NOT working properly , it's got that thing posted on the last page for missing license , and some email appeared... then it crashed. And that is with compiled plugins. Btw you haven't tell me did you use ZP 4.3 for making this mode or zp 5.0.8?
Why dont you people just give me coordinates to contact you and get help for this things... it's really hard to deal with that!

georgik57 03-02-2016 05:36

Re: [ZPNM] Zombie Plague Nightmare Mod 2.3.8 + all sub-plugins
 
Quote:

Originally Posted by Carbona (Post 2398622)
Even though i enable all of them they are NOT working properly , it's got that thing posted on the last page for missing license , and some email appeared... then it crashed. And that is with compiled plugins.

If you bothered to read that, why didn't you read my answer too? Re-download the whole thing and compile the SMAs yourself. Don't use the already compiled .amxx files.
Quote:

Originally Posted by georgik57 (Post 2397387)
Quote:

Originally Posted by georgik57 (Post 2397324)
Quote:

Originally Posted by ZdubZ0r (Post 2397319)
all plugins from plugins-zplag... are de-activated...even the base plugin.. :| so what use to re-download all and when ill activate`em i`ll get the same error.. !... but whatever...

I think you're using the already compiled .amxx files and one or more of them have that license.
Re-compile all the .sma files and replace them in your plugins folder.

I just removed all the .amxx files from the links so everyone will have to compile the sources by themselves in order to avoid problems like these.

I also added all the plugins that I know for sure work fine from the second link to the first one and listed them in plugins-zplaguenmare.ini.

Have fun.

Quote:

Originally Posted by Carbona (Post 2398622)
Btw you haven't tell me did you use ZP 4.3 for making this mode or zp 5.0.8?

You didn't even bother to read the first post.
Quote:

Originally Posted by georgik57 (Post 2357812)
It's a ZP43fix5a edition with integrated human classess and a lot of additional fixes(including crash fixes) and functionalities like natives, forwards and extra customisability.
It also comes with a ton of sub-plugins.

Quote:

Originally Posted by Carbona (Post 2398622)
Why dont you people just give me coordinates to contact you and get help for this things... it's really hard to deal with that!

Because that's why these forums are. I'm not offering private help with it.

Carbona 03-02-2016 07:59

Re: [ZPNM] Zombie Plague Nightmare Mod 2.3.8 + all sub-plugins [Updated 2 Mar 2016]
 
works perfectly now , thanks for the update... but however there are still a few things that don't work.
item frog bomb,freeze block attack,freeze camera and zpnm class regeneration , in the console it says Plugin file open error even though i compiled them...

Btw , how do i remove that shit "Camping level?" plugin

Another one: How to deal with these 2 things? 1.You cannot buy items until the map restarts , i restarted it , i try to change it but it still doesn't let me buy the items...
Then , the next one is "Insuficated players detected. Canceling start mode" some kind of shit like this... sorry for my bad english

georgik57 03-02-2016 15:03

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.0 + all sub-plugins [Updated 2 Mar 2016]
 
Quote:

Originally Posted by georgik57 (Post 2398663)
Quote:

Originally Posted by Carbona (Post 2398649)
works perfectly now , thanks for the update... but however there are still a few things that don't work.
item frog bomb,freeze block attack,freeze camera and zpnm class regeneration , in the console it says Plugin file open error even though i compiled them...

If it gives you that error it means the .amxx files don't exist(so they probably didn't compile).
Make sure you have all the includes copied to the scripting/include folder where you compile the smas.

Quote:

Originally Posted by Carbona (Post 2398649)
Btw , how do i remove that shit "Camping level?" plugin

Please read info from plugins-zplaguenmare.ini. Plugin name is force attack.

Quote:

Originally Posted by Carbona (Post 2398649)
Another one: How to deal with these 2 things? 1.You cannot buy items until the map restarts , i restarted it , i try to change it but it still doesn't let me buy the items...
Then , the next one is "Insuficated players detected. Canceling start mode" some kind of shit like this... sorry for my bad english

Map restart means sv_restart. If you have admin access, you can type /restart in chat or amx_cvar sv_restart 1 in console.

Second one is from zpnm_gp_manage_mode_start plugin. You can disable it or change its behavior by modifying the following cvar in zpnm_sub_plugins.cfg:
Quote:

Originally Posted by zpnm_sub_plugins.cfg
// Manage mode start
// -----------------
zpnm_mode_start_min_players 2 // Minimum number of players for any mode to start

Stay tuned. Important update coming soon.

Updated main plugin to version 2.4.0. See changes in the fist post.

ZdubZ0r 03-02-2016 17:07

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.0 + all sub-plugins [Updated 2 Mar 2016]
 
First error for a few plug-ins
Spoiler

K1nG 03-03-2016 01:40

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.0 + all sub-plugins [Updated 2 Mar 2016]
 
How to install it?
Just copy the files Harrow?!?

georgik57 03-03-2016 10:58

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.0 + all sub-plugins [Updated 2 Mar 2016]
 
Quote:

Originally Posted by ZdubZ0r (Post 2398777)
First error for a few plug-ins
L 03/02/2016 - 23:56:42: Start of error session.
L 03/02/2016 - 23:56:42: Info (map "zm_foda") (file "addons/amxmodx/logs/error_20160302.log")
L 03/02/2016 - 23:56:42: [AMXX] Plugin file open error (plugin "zpnm_gp_css_flashlight2.amxx")
L 03/02/2016 - 23:56:42: [AMXX] Plugin file open error (plugin "zpnm_gp_plague_respawn_fix.amxx")

That means those files are missing from the plugins folder. Re-download addons/amxmodx/configs/plugins-zplaguenmare.ini for a correct list of existing plugins.
Quote:

Originally Posted by ZdubZ0r (Post 2398777)
L 03/02/2016 - 23:56:50: [ZPNM] Invalid extra item id (-1)
L 03/02/2016 - 23:56:50: [AMXX] Displaying debug trace (plugin "zpnm_gp_vip_system.amxx")
L 03/02/2016 - 23:56:50: [AMXX] Run time error 10: native error (native "zp_force_buy_extra_item")
L 03/02/2016 - 23:56:50: [AMXX] [0] zpnm_gp_vip_system.sma::BuyMultiJump (line 183)
L 03/02/2016 - 23:56:50: [AMXX] [1] zpnm_gp_vip_system.sma::zpnm_user_spawn_post (line 165)
L 03/02/2016 - 23:56:55: [ZPNM] Invalid extra item id (-1)
L 03/02/2016 - 23:56:55: [AMXX] Displaying debug trace (plugin "zpnm_gp_vip_system.amxx")
L 03/02/2016 - 23:56:55: [AMXX] Run time error 10: native error (native "zp_force_buy_extra_item")
L 03/02/2016 - 23:56:55: [AMXX] [0] zpnm_gp_vip_system.sma::BuyMultiJump (line 183)
L 03/02/2016 - 23:56:55: [AMXX] [1] zpnm_gp_vip_system.sma::zp_user_infected_post (line 225)

This plugin is a part of the second link, which means it's beta and/or work in progress.
Fixed it anyway for you, but not tested. Re-download, test it and tell me if it's working.

Updated main plugin to version 2.4.1. See changes in the fist post.

ZdubZ0r 03-04-2016 01:17

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
 
I cant re-download it because i get an error "This page has been blocked by an extension" , and i forgot to mention when i type in /vip , instead of showing me that html it disconnects me from the server with the message "Reliable channel overflowed"

georgik57 03-04-2016 04:07

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
 
Quote:

Originally Posted by ZdubZ0r (Post 2399130)
I cant re-download it because i get an error "This page has been blocked by an extension"

Disable your AdBlock on that page.
Quote:

Originally Posted by ZdubZ0r (Post 2399130)
and i forgot to mention when i type in /vip , instead of showing me that html it disconnects me from the server with the message "Reliable channel overflowed"

That's because, for some reason, the page needs to be hosted.
Also, make sure your html page doesn't have more than 1024 characters otherwise that problem will show up too.

SkumTomteN 03-11-2016 11:47

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
 
This mod is nice for those who loves the original experience of zp 4.3, but still want those extra features/fixes that was missing in the original version.

Good job man:)

georgik57 03-14-2016 14:55

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.0 + all sub-plugins [Updated 2 Mar 2016]
 
Quote:

Originally Posted by SkumTomteN (Post 2401551)
This mod is nice for those who loves the original experience of zp 4.3, but still want those extra features/fixes that was missing in the original version.

Good job man:)

Yes, it is defaulted to ZP 4.3 gameplay, but by simply enabling the other plugins and configuring everything, you can make it into something totally different that fits your needs. Thanks.

Updated first post. Made the TinyPic link display only CS screenshots.

Carbona 03-15-2016 08:04

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
 
whats the difference between Tarlasha's version and yourse?

georgik57 03-15-2016 09:33

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
 
Quote:

Originally Posted by Carbona (Post 2402692)
whats the difference between Tarlasha's version and yourse?

He made it a sort of CSO styled.
Didn't try it and neither do I have the resources for it.
Also lacks the updates I did for ZPNM since v2.3.8.

Fresh522 03-29-2016 14:10

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
 
Nice mod georgik57 +karma.Im thinking to start a server with this mod.

georgik57 04-13-2016 11:09

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
 
Quote:

Originally Posted by Fresh522 (Post 2406702)
Nice mod georgik57 +karma.Im thinking to start a server with this mod.

hf. if u find any problems post them here.

ArminC 04-15-2016 16:32

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
 
Invalid cellvector handle provided (39:0:0)
[AMXX] Displaying debug trace (plugin "zombie_plague_nightmare.amxx")
[AMXX] Run time error 10: native error (native "ArrayGetString")
[AMXX] [0] zombie_plague_nightmare.sma::ambience_sound_e ffects (line 10059)

+

[AMXX] Displaying debug trace (plugin "zpnm_gp_countdown_light.amxx")
[AMXX] Run time error 4: index out of bounds
[AMXX] [0] zpnm_gp_countdown_light.sma::zp_user_infected _post (line 928)

Sunt enervante, fa ceva :) :nono:

ArminC 04-15-2016 16:37

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
 
zpnm_gp_bonus_hp_multiplier.sma is missing !

[*] Fix zpnm_gp_auto_connect_spawn.sma compile error

Replace
g_szRespawnedAddresses[id] = true
with
g_szRespawnedAddresses[id] = ""

georgik57 04-16-2016 12:48

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
 
Quote:

Originally Posted by ArminC (Post 2411356)
[*] Fix zpnm_gp_auto_connect_spawn.sma compile error

Replace
g_szRespawnedAddresses[id] = true
with
g_szRespawnedAddresses[id] = ""

That won't make the plugin usable, as it still isn't finished and won't work properly.

Quote:

Originally Posted by ArminC (Post 2411353)
[AMXX] Displaying debug trace (plugin "zpnm_gp_countdown_light.amxx")
[AMXX] Run time error 4: index out of bounds
[AMXX] [0] zpnm_gp_countdown_light.sma::zp_user_infected _post (line 928)

Sunt enervante, fa ceva :) :nono:

There is no such line in zpnm_gp_countdown_light.sma of within the first link's scripting folder, therefore yours is different. It only has 807 lines. Use that one.



Quote:

Originally Posted by ArminC (Post 2411356)
zpnm_gp_bonus_hp_multiplier.sma is missing !

Quote:

Originally Posted by ArminC (Post 2411353)
Invalid cellvector handle provided (39:0:0)
[AMXX] Displaying debug trace (plugin "zombie_plague_nightmare.amxx")
[AMXX] Run time error 10: native error (native "ArrayGetString")
[AMXX] [0] zombie_plague_nightmare.sma::ambience_sound_e ffects (line 10059)

Thank you for reporting.

Updated:

Quote:

Originally Posted by georgik57 (Post 2356860)
16 Apr 2016
- zombie_plague40_nightmare20.sma updated to v2.4.2
  • Fixed ambience sounds trying to play even if they are disabled and the error log resulting from it(Invalid cellvector handle provided)
  • Re-enabled backwards compatibility with older ZP 4.3 .ini files for survivor weapon view model
  • Made the external customization key checking case sensitive
  • Made more cases use charsmax instead of exact values
- zpnm_gp_bonus_hp_multiplier.sma was missing and has been added to the first link's scripting folder


ArminC 04-16-2016 15:23

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
 
Quote:

Originally Posted by georgik57 (Post 2411614)
That won't make the plugin usable, as it still isn't finished and won't work properly.

There is no such line in zpnm_gp_countdown_light.sma of within the first link's scripting folder, therefore yours is different. It only has 807 lines. Use that one.

Thank you for reporting.

Updated:

1) Ok ;D
2) I was using your version of countdown but was modified by TalRasha with another effects, and I saw that it had some sound connecting to a non-exist class in your mod :)
3) No problem, I will report again if I find something :P

PS: Cand o sa pui pluginurile alea in 'build'?

+ I recomand to update the geoip, man it is from 2008 :))
++ You can make update just with part of code to replace, if I change the plugin, I need every time to delete it :|

georgik57 04-17-2016 06:14

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
 
Quote:

Originally Posted by ArminC (Post 2411650)
PS: Cand o sa pui pluginurile alea in 'build'?

Cand o sa am timp sa le termin. Nu garantez nimic.

Quote:

Originally Posted by ArminC (Post 2411650)
+ I recomand to update the geoip, man it is from 2008 :))

You can update it yourself.
Grab the latest version from http://geolite.maxmind.com/download/...y/GeoIP.dat.gz.
I also just updated it in the first link.

Quote:

Originally Posted by ArminC (Post 2411650)
++ You can make update just with part of code to replace, if I change the plugin, I need every time to delete it :|

What do you mean? The main plugin or the auto connect spawn?
For the main plugin modifications, you can do them externally as it has a lot of natives and forwards especially designed for this.

ArminC 04-17-2016 13:48

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
 
Quote:

Originally Posted by georgik57 (Post 2411785)
What do you mean? The main plugin or the auto connect spawn?
For the main plugin modifications, you can do them externally as it has a lot of natives and forwards especially designed for this.

I mean.. let's say if I go in zombiepleague04_nightmare**.sma (the core plugin..), if I edit it, I add weapons, change effects etc.. I need again and again to made it because you update it, fix bugs.. What I mean is could u. put for example:

Code:

AT Line 203 replace .. with ..
?
I hope you understand something if not.. let's take it on Romanian :))

-EDIT-
PS: You said something about ZombiePleague 5.1 + Jetpack .. if I remeber.. it will be released, or it will be private, you do not have anymore at description..
+ I have updated by myself (geoip), was just a recomandation :D

georgik57 04-17-2016 14:18

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
 
Quote:

Originally Posted by ArminC (Post 2411906)
I mean.. let's say if I go in zombiepleague04_nightmare**.sma (the core plugin..), if I edit it, I add weapons, change effects etc.. I need again and again to made it because you update it, fix bugs..

Try to make those things externally.

Quote:

Originally Posted by ArminC (Post 2411906)
What I mean is could u. put for example:
Code:

AT Line 203 replace .. with ..
?

I barely have time to update it and write a quick change log, so I can't. Sorry.
There won't be anymore updates anyway in the near future for the main plugin I think since that error log was basically the only known problem it had.

Quote:

Originally Posted by ArminC (Post 2411906)
PS: You said something about ZombiePleague 5.1 + Jetpack .. if I remeber.. it will be released, or it will be private, you do not have anymore at description..

That's because I'm no longer working on them anymore.
Paused for an undetermined period, again, because of lack of time.

ArminC 04-17-2016 14:27

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
 
Quote:

Originally Posted by georgik57 (Post 2411918)
Try to make those things externally.


I barely have time to update it and write a quick change log, so I can't. Sorry.
There won't be anymore updates anyway in the near future for the main plugin I think since that error log was basically the only known problem it had.


That's because I'm no longer working on them anymore.
Paused for an undetermined period, again, because of lack of time.

Ok, thanks for the info :)

ArminC 04-18-2016 06:27

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
 
I gonna edit TalRasha version, to update to your 'newest' version.. In his version "sound, charsmax(sound))" is "sound, 63)" is better to replace every 63 with charsmax ? And what give charsmax better than sound 63?

-EDIT-
That replace.. will make error in compile.. :(
-EDIT2-
After a hard work, I have updated TalRasha plugin (core plugin) to your's version :) (TalRasha edited +-30% of plugin)...
Now if you will update the plugin, I will compare, ex-last version with last version via a compare file app. :) , I can update it easy ;x, without re-update from base =)

georgik57 04-24-2016 09:32

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
 
Updated. Check the first post for more information.

ArminC 04-24-2016 15:42

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
 
In the pictures there was
1)V.I.P. , and after a search.. I found this link
2) Messages, advertisments etc. (that there aren't)
+ in TalRasha archive, is a D7(D i 5 7 i n c T) Folder, with many plugins, that was from your server, but here aren't..

There is no v.i.p in the server ?!

Ai putea uploada backupul serverului ? Adica ca si addons nu ca si mod ..

georgik57 04-25-2016 09:14

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
 
Quote:

Originally Posted by ArminC (Post 2413924)
In the pictures there was
1)V.I.P. , and after a search.. I found this link

zpnm_gp_vip_system.sma from the 2nd link.

Quote:

Originally Posted by ArminC (Post 2413924)
2) Messages, advertisments etc. (that there aren't)

Ad manager plugin. Check the last pages of the topic for a fix and a sample .ini file I posted.

Quote:

Originally Posted by ArminC (Post 2413924)
+ in TalRasha archive, is a D7(D i 5 7 i n c T) Folder, with many plugins, that was from your server, but here aren't..

Those plugins are not publicly supported by me.

Quote:

Originally Posted by ArminC (Post 2413924)
Ai putea uploada backupul serverului ? Adica ca si addons nu ca si mod ..

Vedem in weekend.

ArminC 04-25-2016 09:59

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
 
Quote:

Originally Posted by georgik57 (Post 2414090)
zpnm_gp_vip_system.sma from the 2nd link.


Ad manager plugin. Check the last pages of the topic for a fix and a sample .ini file I posted.


Those plugins are not publicly supported by me.


Vedem in weekend.

1) You said that those plugins do not work/are unstable, I mean, that if you could relase something 'official working..'
2) I know (it's the most know plugin for ad ;D) , but I mean, in that D7 Folder there was many plugins with message's like disconnect, connect, vip sound etc. so I mean that you could post your 'server' or advertisment.ini + that' messages plugins :)
3) What you mean ? That plugins are private updated or you abandoned em' ?
4) I hope you make a 'full release', not just the mod ;), in the pictures was many classes, this is just the mod, chiar sper sa il postezi :)

I can not find any .ini in this topic !

ArminC 04-26-2016 13:36

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
 
BUG
1) Sometimes Flare/ flashlight / nightvision have pink/random buged colors NO GREEN !
2) Sometimes Flare/ flashlight / nightvision do not work, no colors, no light !
4) Nightvision is badly set, without be centred
5) Sometimes nightvision is very big, on all walls
6) Sometimes there are some buged/random colors, withot nightvision or flashlight to be on, just are there !

Photos:
http://imgur.com/a/AxzZJ

Chihuahuax 04-27-2016 05:22

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
 
Quote:

Originally Posted by ArminC (Post 2414407)
BUG
1) Sometimes Flare/ flashlight / nightvision have pink/random buged colors NO GREEN !
2) Sometimes Flare/ flashlight / nightvision do not work, no colors, no light !
4) Nightvision is badly set, without be centred
5) Sometimes nightvision is very big, on all walls
6) Sometimes there are some buged/random colors, withot nightvision or flashlight to be on, just are there !

Photos:
http://imgur.com/a/AxzZJ

You know you could write these in just one sentence

ArminC 04-27-2016 07:23

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
 
Quote:

Originally Posted by Chihuahuax (Post 2414568)
You know you could write these in just one sentence

I know, but I take a sentence for a photo

ArminC 04-27-2016 08:48

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
 
Besides the above bugs I found a bug... again.. 'superposition' of the title...


georgik57 04-29-2016 10:42

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
 
1 Attachment(s)
Quote:

Originally Posted by ArminC (Post 2414101)
1) You said that those plugins do not work/are unstable, I mean, that if you could relase something 'official working..'

Either that or they are not ready for public use(for example they are hardcoded/not customizable, etc).

Quote:

Originally Posted by ArminC (Post 2414101)
2) I know (it's the most know plugin for ad ;D) , but I mean, in that D7 Folder there was many plugins with message's like disconnect, connect, vip sound etc. so I mean that you could post your 'server' or advertisment.ini + that' messages plugins :)

The connect messages plugin is not ZP related and is also hardcoded.
Code is pretty old and I don't have time to check it. Use at your own risk.
Attached it and the .ini file below.

Quote:

Originally Posted by ArminC (Post 2414101)
3) What you mean ? That plugins are private updated or you abandoned em' ?

Some are privately re-made and some abandoned.

Quote:

Originally Posted by ArminC (Post 2414101)
4) I hope you make a 'full release', not just the mod ;), in the pictures was many classes, this is just the mod, chiar sper sa il postezi :)

There are a lot of files to select from and I currently don't have the time to do so, especially when it comes to the resources.

Quote:

Originally Posted by ArminC (Post 2414101)
I can not find any .ini in this topic !

I mean from the Ad Manager plugin topic.

Quote:

Originally Posted by ArminC (Post 2414407)
BUG
1) Sometimes Flare/ flashlight / nightvision have pink/random buged colors NO GREEN !
2) Sometimes Flare/ flashlight / nightvision do not work, no colors, no light !
4) Nightvision is badly set, without be centred
5) Sometimes nightvision is very big, on all walls
6) Sometimes there are some buged/random colors, withot nightvision or flashlight to be on, just are there !

Photos:
http://imgur.com/a/AxzZJ

Those all are a single bug caused by setting invalid LightStyles.
It's caused when using the lightning effects from the countdown and day light plugins at the same time.
Either set the effects cvar from the countdown to 0 or disable the day light plugin.

Quote:

Originally Posted by ArminC (Post 2414609)
Besides the above bugs I found a bug... again.. 'superposition' of the title...


If you mean the overlapping HUD messages, then please adjust them to your own liking.

Thank you for your useful feedback.
Will try to update zpnm_gp_day_light.sma this weekend to fix the lighting bug.

georgik57 05-02-2016 16:42

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
 
Quote:

Originally Posted by georgik57 (Post 2415602)
Updated. Check the first post for more information.


ArminC 05-05-2016 16:56

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
 
1.I forgot ... the "zombie escape" isn't to balanced, is there any settings or cvar that should balance it? (Or It's enough balanced, but for example you have that classes (from addons, specialy balanced for this) and here are only some defaults one

2."Added full default ZP43 compatibility(uncomment #define g_DefZP43Compatibility in the .sma in order to enable)"
If I do not enable it, for what version is working? ZP:NM ? Or ZP5? If is ZP5 why u do not enable it by default, this mod is zp43 right ? :D

3.From where I can modify the models and sounds server to make it for example models/zpnm/hands/etc. for EVERY ONE FOLDER, at a moment I could not find some folders 'defined' .. (this isn't important tough)


Off-topic:
M-am gandit: addonsul ala contine multe chesti etc? poate daca ti-as da o 'donatie' ca tot m-ai ajutat cu modul asta, ca tot te-ai chinuit o gramada, macar atat sa fac :D :),si sa iti fac un gift ceva.. ,eu am 4.3E, alegi ce gift/skin vrei si in valorea maxima de 4.3 nu am mai mult...., tot te am in steam.. si sa imi dai addonsul full dar cu .sma (dar sa imi dai si mie .sma-uri noi de ex daca updatezi ceva, si decat suport pt errori :) ) [dar sa fie ultima versiune, full etc..]

Vad ca in romania, nu sunt servere cu modul asta, daca il posteaza cnv pe extream o sa fie minim 10 in prima zi, pun pariu :)

georgik57 05-05-2016 17:56

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
 
Quote:

Originally Posted by ArminC (Post 2417026)
1.I forgot ... the "zombie escape" isn't to balanced, is there any settings or cvar that should balance it? (Or It's enough balanced, but for example you have that classes (from addons, specialy balanced for this) and here are only some defaults one

All the classes are set to use default ZP 4.3 stats. They are not meant for escape gameplay and neither are balanced. You have to configure the mod by yourself to your own liking.

Quote:

Originally Posted by ArminC (Post 2417026)
2."Added full default ZP43 compatibility(uncomment #define g_DefZP43Compatibility in the .sma in order to enable)"
If I do not enable it, for what version is working? ZP:NM ? Or ZP5? If is ZP5 why u do not enable it by default, this mod is zp43 right ? :D

4.3 only. Will think about adding ZP5 support later. Why do you need it anyway?

Quote:

Originally Posted by ArminC (Post 2417026)
3.From where I can modify the models and sounds server to make it for example models/zpnm/hands/etc. for EVERY ONE FOLDER, at a moment I could not find some folders 'defined' .. (this isn't important tough)

I don't understand what you mean. Please explain better.

Quote:

Originally Posted by ArminC (Post 2417026)
Off-topic:
'125 de zile' depuse wtf :shock:

Chiar as vrea mult de tot sa lansezi addonsul, (full, ultima versiune, si as incerca sa o updatez si sa o arhivez aici :) ) [cand mi se pune pata pe ceva...asa sunt eu =))] (in fine,cer prea multe.. :oops:) [*] Deci il vei posta vreodata?

Vad ca in romania, nu sunt servere cu modul asta, daca il posteaza cnv pe extream o sa fie minim 10 in prima zi, pun pariu :)

Vorbim in privat pe Steam despre asta.

Carbona 05-08-2016 05:54

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
 
hey bro , i have a question even though its not related to your mod , how can i change the color of "Player is the first zombie!" , "Player brains has been eaten by ...." and "Humans win , zombies win , no one won" ... how to change this colors in ZP 4.3 or ZPA(i think it must be the same method in both versions) but what is it?

Carbona 05-12-2016 16:04

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
 
i fixed that myself :)

ArminC 05-16-2016 15:06

Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
 
For those who have not seen:

zpnm_gp_team_semiclip.amxx/sma packed version is 2.1.0. The newest version is 3.1.1.

Download update..

Quote:

Originally Posted by ArminC (Post 2412639)
'KaLoIaN said..'
http://i.imgur.com/aa8p03g.png

There is a error with the compiler, I do not know exactly why !

-- I found a way to compile it --

1) Select the file from pc
2) Compile it & download

Online compiler



All times are GMT -4. The time now is 17:29.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.