Re: [ZPNM] Zombie Plague Nightmare Mod 2.3.8 + all sub-plugins
All of them are disabled by default. It's up to you to decide which ones you want.
And it's not any of them's fault you're getting segmentation fault. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.3.8 + all sub-plugins
Even though i enable all of them they are NOT working properly , it's got that thing posted on the last page for missing license , and some email appeared... then it crashed. And that is with compiled plugins. Btw you haven't tell me did you use ZP 4.3 for making this mode or zp 5.0.8?
Why dont you people just give me coordinates to contact you and get help for this things... it's really hard to deal with that! |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.3.8 + all sub-plugins
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.3.8 + all sub-plugins [Updated 2 Mar 2016]
works perfectly now , thanks for the update... but however there are still a few things that don't work.
item frog bomb,freeze block attack,freeze camera and zpnm class regeneration , in the console it says Plugin file open error even though i compiled them... Btw , how do i remove that shit "Camping level?" plugin Another one: How to deal with these 2 things? 1.You cannot buy items until the map restarts , i restarted it , i try to change it but it still doesn't let me buy the items... Then , the next one is "Insuficated players detected. Canceling start mode" some kind of shit like this... sorry for my bad english |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.0 + all sub-plugins [Updated 2 Mar 2016]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.0 + all sub-plugins [Updated 2 Mar 2016]
First error for a few plug-ins
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.0 + all sub-plugins [Updated 2 Mar 2016]
How to install it?
Just copy the files Harrow?!? |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.0 + all sub-plugins [Updated 2 Mar 2016]
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Fixed it anyway for you, but not tested. Re-download, test it and tell me if it's working. Updated main plugin to version 2.4.1. See changes in the fist post. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
I cant re-download it because i get an error "This page has been blocked by an extension" , and i forgot to mention when i type in /vip , instead of showing me that html it disconnects me from the server with the message "Reliable channel overflowed"
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
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Also, make sure your html page doesn't have more than 1024 characters otherwise that problem will show up too. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
This mod is nice for those who loves the original experience of zp 4.3, but still want those extra features/fixes that was missing in the original version.
Good job man:) |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.0 + all sub-plugins [Updated 2 Mar 2016]
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Updated first post. Made the TinyPic link display only CS screenshots. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
whats the difference between Tarlasha's version and yourse?
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
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Didn't try it and neither do I have the resources for it. Also lacks the updates I did for ZPNM since v2.3.8. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
Nice mod georgik57 +karma.Im thinking to start a server with this mod.
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
Invalid cellvector handle provided (39:0:0)
[AMXX] Displaying debug trace (plugin "zombie_plague_nightmare.amxx") [AMXX] Run time error 10: native error (native "ArrayGetString") [AMXX] [0] zombie_plague_nightmare.sma::ambience_sound_e ffects (line 10059) + [AMXX] Displaying debug trace (plugin "zpnm_gp_countdown_light.amxx") [AMXX] Run time error 4: index out of bounds [AMXX] [0] zpnm_gp_countdown_light.sma::zp_user_infected _post (line 928) Sunt enervante, fa ceva :) :nono: |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.1 + all sub-plugins [Updated 03 Mar 2016]
zpnm_gp_bonus_hp_multiplier.sma is missing !
[*] Fix zpnm_gp_auto_connect_spawn.sma compile error Replace g_szRespawnedAddresses[id] = true with g_szRespawnedAddresses[id] = "" |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
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2) I was using your version of countdown but was modified by TalRasha with another effects, and I saw that it had some sound connecting to a non-exist class in your mod :) 3) No problem, I will report again if I find something :P PS: Cand o sa pui pluginurile alea in 'build'? + I recomand to update the geoip, man it is from 2008 :)) ++ You can make update just with part of code to replace, if I change the plugin, I need every time to delete it :| |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
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Grab the latest version from http://geolite.maxmind.com/download/...y/GeoIP.dat.gz. I also just updated it in the first link. Quote:
For the main plugin modifications, you can do them externally as it has a lot of natives and forwards especially designed for this. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
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AT Line 203 replace .. with ..I hope you understand something if not.. let's take it on Romanian :)) -EDIT- PS: You said something about ZombiePleague 5.1 + Jetpack .. if I remeber.. it will be released, or it will be private, you do not have anymore at description.. + I have updated by myself (geoip), was just a recomandation :D |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
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There won't be anymore updates anyway in the near future for the main plugin I think since that error log was basically the only known problem it had. Quote:
Paused for an undetermined period, again, because of lack of time. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
I gonna edit TalRasha version, to update to your 'newest' version.. In his version "sound, charsmax(sound))" is "sound, 63)" is better to replace every 63 with charsmax ? And what give charsmax better than sound 63?
-EDIT- That replace.. will make error in compile.. :( -EDIT2- After a hard work, I have updated TalRasha plugin (core plugin) to your's version :) (TalRasha edited +-30% of plugin)... Now if you will update the plugin, I will compare, ex-last version with last version via a compare file app. :) , I can update it easy ;x, without re-update from base =) |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
Updated. Check the first post for more information.
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
In the pictures there was
1)V.I.P. , and after a search.. I found this link 2) Messages, advertisments etc. (that there aren't) + in TalRasha archive, is a D7(D i 5 7 i n c T) Folder, with many plugins, that was from your server, but here aren't.. There is no v.i.p in the server ?! Ai putea uploada backupul serverului ? Adica ca si addons nu ca si mod .. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
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2) I know (it's the most know plugin for ad ;D) , but I mean, in that D7 Folder there was many plugins with message's like disconnect, connect, vip sound etc. so I mean that you could post your 'server' or advertisment.ini + that' messages plugins :) 3) What you mean ? That plugins are private updated or you abandoned em' ? 4) I hope you make a 'full release', not just the mod ;), in the pictures was many classes, this is just the mod, chiar sper sa il postezi :) I can not find any .ini in this topic ! |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
BUG
1) Sometimes Flare/ flashlight / nightvision have pink/random buged colors NO GREEN ! 2) Sometimes Flare/ flashlight / nightvision do not work, no colors, no light ! 4) Nightvision is badly set, without be centred 5) Sometimes nightvision is very big, on all walls 6) Sometimes there are some buged/random colors, withot nightvision or flashlight to be on, just are there ! Photos: http://imgur.com/a/AxzZJ |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
Besides the above bugs I found a bug... again.. 'superposition' of the title...
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
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Code is pretty old and I don't have time to check it. Use at your own risk. Attached it and the .ini file below. Quote:
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It's caused when using the lightning effects from the countdown and day light plugins at the same time. Either set the effects cvar from the countdown to 0 or disable the day light plugin. Quote:
Thank you for your useful feedback. Will try to update zpnm_gp_day_light.sma this weekend to fix the lighting bug. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
1.I forgot ... the "zombie escape" isn't to balanced, is there any settings or cvar that should balance it? (Or It's enough balanced, but for example you have that classes (from addons, specialy balanced for this) and here are only some defaults one
2."Added full default ZP43 compatibility(uncomment #define g_DefZP43Compatibility in the .sma in order to enable)" If I do not enable it, for what version is working? ZP:NM ? Or ZP5? If is ZP5 why u do not enable it by default, this mod is zp43 right ? :D 3.From where I can modify the models and sounds server to make it for example models/zpnm/hands/etc. for EVERY ONE FOLDER, at a moment I could not find some folders 'defined' .. (this isn't important tough) Off-topic: M-am gandit: addonsul ala contine multe chesti etc? poate daca ti-as da o 'donatie' ca tot m-ai ajutat cu modul asta, ca tot te-ai chinuit o gramada, macar atat sa fac :D :),si sa iti fac un gift ceva.. ,eu am 4.3E, alegi ce gift/skin vrei si in valorea maxima de 4.3 nu am mai mult...., tot te am in steam.. si sa imi dai addonsul full dar cu .sma (dar sa imi dai si mie .sma-uri noi de ex daca updatezi ceva, si decat suport pt errori :) ) [dar sa fie ultima versiune, full etc..] Vad ca in romania, nu sunt servere cu modul asta, daca il posteaza cnv pe extream o sa fie minim 10 in prima zi, pun pariu :) |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
hey bro , i have a question even though its not related to your mod , how can i change the color of "Player is the first zombie!" , "Player brains has been eaten by ...." and "Humans win , zombies win , no one won" ... how to change this colors in ZP 4.3 or ZPA(i think it must be the same method in both versions) but what is it?
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
i fixed that myself :)
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 02 May 2016]
For those who have not seen:
zpnm_gp_team_semiclip.amxx/sma packed version is 2.1.0. The newest version is 3.1.1. Download update.. Quote:
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