Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.9 + all sub-plugins [Updated on 2017.05.13
Hello its me again haha. I found the zpnm_zombieclasses cfg file but its empty, shouldn't it be filled with basic zombies?! Last mod I was using (4.3 some) had basic zombie classes in, and had to manually write the new ones, so how does it work? It is the same ??? My second question is, what is the difference between Sounds and Ambience Sounds in zombieplaguenightmare? Thanks is advance
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.9 + all sub-plugins [Updated on 2017.05.13
It auto writes them after the server runs with the classes for the first time.
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.9 + all sub-plugins [Updated on 2017.05.13
what is the command to give ammo myself in this mod with admin authorities
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.9 + all sub-plugins [Updated on 2017.05.13
You must have zpnm_gp_manage_ammo_packs.amxx plugin enabled.
zpnm_set_ampks (partial)name/#userid +amount |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.9 + all sub-plugins [Updated on 2017.05.13
Hmm.. I was navigating trough the all topics (I like to 'get the nostalgia' :D ).. and I got an ideea [even if the cs1.6 community is dead (compared to old times) :(] maybe you can try to put all the models/sounds/sprites sub-directories in a central folder (ex. models/zp_nightmare/zombie_xyz) and you could add a vip&login system (in case that you have time) otherwise.. take it as an up :)
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.8.9 + all sub-plugins [Updated on 2017.05.13
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I have also done several unannounced updates but didn't have time to post them. Check the DropBox link. |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.0 + all sub-plugins [Updated on 2017.11.25
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.0 + all sub-plugins [Updated on 2017.11.25
PS: Do you have anymore that zpnm.di57inct.tk (or whatever was your last server dns) folder [that with all the fils including the maps, motd etc., not only the addon, the full one from 201(4/5) ] ?? *I accidentaly forgot to backup it before the classic #windows earse (sometime ago) and I didn't bother to ask you again after that I forgot about it ;\ [facepalm] * PS2: At ZPNM To Do List.txt there are some untouched selfnotes.. will you make/fix them or leave "as it is" ? PS3: The models/sounds/sprites from the zpnm resources have no corresponding (almost 30-40% of them) to the plugins from the addons. Are that from the non-used plugins dropbox? PS4: I get many errors at compiler like: Code:
zpnm_gp_frags-packs_leader(s).sma(100) : warning 233: symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead. (At majority of the scource's)Code:
//// zpnm_gp_aim_info203.smaCode:
//// zpnm_gp_data_save_sql.smaCode:
//// zombie_plague_nightmare.sma ++++ (and) ++++ (but this differ a bit) zpnm_zlcass_radioactive.smaPS5: I have AmxModX 1.8.3 (git5151) PS6: I did give u a bit from the all errors because almost all of them give an error but I can't copy paster everything.. try to compile (in 1.8.3 git5151) by yourself in order to see what plugins have error and what to fix. Thanks in advance! |
Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.0 + all sub-plugins [Updated on 2017.11.25
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Re: [ZPNM] Zombie Plague Nightmare Mod 2.9.0 + all sub-plugins [Updated on 2017.11.25
Thanks, I will check later the link. :)
But this won't affect the 'efficency' of the plugin, as the error says you should replace the value with the new one.. And for the example at GeoIp in 1.8.2 was used GeoIPv1 Lite and now is GeoIPv2Country :) (see the first error) And I think in the (edit) Most of them are old.. like they are fixed or there are small bugs that u don't seem them as needing a fix? (edit2) Need anything else? is the full content right I don't think of any other thing..? '.. As for me I need a karambit but huh :))' (edit3) And what 1.8.3 have already included dhud or ?? Doesn't cancel any other functions if I ignore the dhud include? (edit4) There isn't any workaround to fix (without staying with these errors, and I think u don't wana update it (atleast for the moment), right?) warning 233: symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead. -- and in general the errors from my last post. |
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