message_begin origin?
This is what im using
Code:
And it writes the message to the chat side. What do I put for the origin to have it print in the center above the hud round timer. Or does anyone know where I can find a list of origins for this? Thanks for any info. :up: |
I don't think there is a param to let you say where you want SayText to be printed. Use a hudmessage.
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I know I've seen this on wc3 servers where your status is shown in text above your weapon ammo hud. |
Yeah I think I know what you're talking about now, I saw it in diablo mod. It's like print_center but at the bottom?
EDIT: The event is StatusText Code:
StatusText byte, string 1: Line Number, 2: TextCode:
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Yes at the bottom. In wc3, theres text above your ammo hud on the lower right.
I basically want to have the text show up center bottom above the round timer hud. I am using message begin because the text im printing is server info ( fun server ) during rounds and i currently have it printing in green. Any ideas? |
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The player option "Center Player Names" affects StatusText, which means not all players would see the message at the bottom of their screens. So I guess StatusText isn't really good for this. You can maybe client_cmd them and set the "Center Player Names" cvar. I have no idea what the actual cvar is though.
If you want to have it above the counter, I guess you could put alot of spaces (not the greatest idea) like so: Code:
new tpstring[] = " asdas" |
Ok...any ideas? I have it correct, its printing green text. I just need to move the text away from the chat area :cry:
I'll check back tomorrow if you have any new info...tired |
set/show_hudmessage is just a wrapper for the SVC_TEMPENTITY message with TE_TEXTMESSAGE
here is the definition: Code:
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