[HELP] edit 1 line
hi guys this plugin it allows the victim to see the line after killing
PHP Code:
/* AMX Mod X * Death-info beams III * * cvars: * amx_dib_holdtime <time in 0.1 seconds> - Life of beams * amx_dib_width <width in 0.1 units> - Width of beams * amx_dib_cross <size in 0.1 units> - Size of markers * amx_dib_color <RRRGGGBBB> - RGB color of beam * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */
#include <amxmodx> #include <csstats>
new g_sprite;
public plugin_init() { register_plugin("Death-info beams", "3.0", "BMJ"); register_event("CS_DeathMsg", "death_msg", "a");
register_cvar("amx_dib_holdtime", "200"); register_cvar("amx_dib_width", "10"); register_cvar("amx_dib_cross", "30"); register_cvar("amx_dib_color", "000255000"); }
public plugin_precache() { g_sprite = precache_model("sprites/dot.spr"); }
public death_msg() { new killer = read_data(1); new victim = read_data(2); if (killer == victim) return PLUGIN_HANDLED;
new vec_killer[3]; new vec_victim[3]; get_user_origin(killer, vec_killer, 1); get_user_origin(victim, vec_victim);
new color[12]; get_cvar_string("amx_dib_color", color, 11); new b = str_to_num(color[6]); color[6] = 0; new g = str_to_num(color[3]); color[3] = 0; new r = str_to_num(color[0]);
new size = get_cvar_num("amx_dib_cross");
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, victim); write_byte(0); write_coord(vec_killer[0] + size); write_coord(vec_killer[1]); write_coord(vec_killer[2]); write_coord(vec_killer[0] - size); write_coord(vec_killer[1]); write_coord(vec_killer[2]); write_short(g_sprite); write_byte(1); write_byte(1); write_byte(get_cvar_num("amx_dib_holdtime")); // x 0.1 write_byte(get_cvar_num("amx_dib_width")); // x 0.1 write_byte(0); if (get_user_team(killer) == 1) { write_byte(255); write_byte(50); write_byte(50); } else { write_byte(100); write_byte(100); write_byte(255); } write_byte(100); write_byte(0); message_end();
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, victim); write_byte(0); write_coord(vec_killer[0]); write_coord(vec_killer[1] + size); write_coord(vec_killer[2]); write_coord(vec_killer[0]); write_coord(vec_killer[1] - size); write_coord(vec_killer[2]); write_short(g_sprite); write_byte(1); write_byte(1); write_byte(get_cvar_num("amx_dib_holdtime")); // x 0.1 write_byte(get_cvar_num("amx_dib_width")); // x 0.1 write_byte(0); if (get_user_team(killer) == 1) { write_byte(255); write_byte(50); write_byte(50); } else { write_byte(100); write_byte(100); write_byte(255); } write_byte(100); write_byte(0); message_end();
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, victim); write_byte(0); write_coord(vec_killer[0]); write_coord(vec_killer[1]); write_coord(vec_killer[2] + size); write_coord(vec_killer[0]); write_coord(vec_killer[1]); write_coord(vec_killer[2] - size); write_short(g_sprite); write_byte(1); write_byte(1); write_byte(get_cvar_num("amx_dib_holdtime")); // x 0.1 write_byte(get_cvar_num("amx_dib_width")); // x 0.1 write_byte(0); if (get_user_team(killer) == 1) { write_byte(255); write_byte(50); write_byte(50); } else { write_byte(100); write_byte(100); write_byte(255); } write_byte(100); write_byte(0); message_end();
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, victim); write_byte(0); write_coord(vec_victim[0] + size); write_coord(vec_victim[1]); write_coord(vec_victim[2]); write_coord(vec_victim[0] - size); write_coord(vec_victim[1]); write_coord(vec_victim[2]); write_short(g_sprite); write_byte(1); write_byte(1); write_byte(get_cvar_num("amx_dib_holdtime")); // x 0.1 write_byte(get_cvar_num("amx_dib_width")); // x 0.1 write_byte(0); if (get_user_team(victim) == 1) { write_byte(255); write_byte(50); write_byte(50); } else { write_byte(100); write_byte(100); write_byte(255); } write_byte(100); write_byte(0); message_end();
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, victim); write_byte(0); write_coord(vec_victim[0]); write_coord(vec_victim[1] + size); write_coord(vec_victim[2]); write_coord(vec_victim[0]); write_coord(vec_victim[1] - size); write_coord(vec_victim[2]); write_short(g_sprite); write_byte(1); write_byte(1); write_byte(get_cvar_num("amx_dib_holdtime")); // x 0.1 write_byte(get_cvar_num("amx_dib_width")); // x 0.1 write_byte(0); if (get_user_team(victim) == 1) { write_byte(255); write_byte(50); write_byte(50); } else { write_byte(50); write_byte(50); write_byte(255); } write_byte(100); write_byte(0); message_end();
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, victim); write_byte(0); write_coord(vec_victim[0]); write_coord(vec_victim[1]); write_coord(vec_victim[2] + size); write_coord(vec_victim[0]); write_coord(vec_victim[1]); write_coord(vec_victim[2] - size); write_short(g_sprite); write_byte(1); write_byte(1); write_byte(get_cvar_num("amx_dib_holdtime")); // x 0.1 write_byte(get_cvar_num("amx_dib_width")); // x 0.1 write_byte(0); if (get_user_team(victim) == 1) { write_byte(255); write_byte(50); write_byte(50); } else { write_byte(100); write_byte(100); write_byte(255); } write_byte(100); write_byte(0); message_end();
message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, victim); write_byte(0); write_coord(vec_killer[0]); write_coord(vec_killer[1]); write_coord(vec_killer[2]); write_coord(vec_victim[0]); write_coord(vec_victim[1]); write_coord(vec_victim[2]); write_short(g_sprite); write_byte(1); write_byte(1); write_byte(get_cvar_num("amx_dib_holdtime")); // x 0.1 write_byte(get_cvar_num("amx_dib_width")); // x 0.1 write_byte(0); write_byte(r); write_byte(g); write_byte(b); write_byte(100); write_byte(0); message_end();
return PLUGIN_HANDLED; }
but! it show the line just to vitcim i mean just victim can watch the line
i want the line appears to all players all players can see the line
help me guys
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