Counter-Strike GoldSrc server crashing due 512 limit solded unprecaching sounds
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I am unprecaching everything that the clients must have to avoid server crash due its 512 entities precache limit.
Then I can use plugins that precache a lot of things at maps that precache a lots of things too. This is not the only approach, I can by-map plugins file, to disable almost all amxmodx plugins at problematic maps. This is better then unprecache trivial stuff? I think this is harder as I have to get to figure out all monster maps, as I have lots of them. I find this plugin some time ago, to unprecache sounds that I know, everybody has as default counter-strike install. And anyone that do not have, should repair their install, and it is not the server problem to supply their missing default sounds, that should not be missing. Alright that, I have those boring messages at my server console, would this hurt? Seen working fine. Or is there something I don't know about such approach and did wrong? Quote:
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Re: Counter-Strike GoldSrc 512 limit solved. Or is there something wrong?
why do you unprecache footstep sounds? In order to get rid of this crap you need to hook EmitSound and block sound from being played.
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Re: Counter-Strike GoldSrc 512 limit solved. Or is there something wrong?
These alerts that get in the console are normal because you gave the command to the server using the plugin "UnPrecacher" to block certain sounds to be precached(r).
would this hurt? = No |
Re: Counter-Strike GoldSrc 512 limit solved. Or is there something wrong?
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Then I can use plugins that precache a lot of things at maps that precache a lot of things too. Quote:
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Re: Counter-Strike GoldSrc 512 limit solved. Or is there something wrong?
No, if you do not pay attention to them
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Re: Counter-Strike GoldSrc 512 limit solved. Or is there something wrong?
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Re: [Solved for yes] Counter-Strike GoldSrc 512 limit solved or is there something wr
why do you even need to unprecache? just remove extra sounds/sprites/models that are not needed from your plugins...
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Re: [Solved for yes] Counter-Strike GoldSrc 512 limit solved or is there something wr
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Re: [Solved for yes] Counter-Strike GoldSrc 512 limit solved or is there something wr
Your title is misleading. Just because you unprecached some sounds doesn't mean you won't hit the limit anymore. You have the limit on models and less used generic resources as well. It also largely depends of the map and your config (amxx, plugins, modules).
If you want to avoid to hit the limit, it's all about configuring intelligently depending a given map. Unprecaching is fine as long you know what you're doing. It's likely fine for example for any sounds which are played client-side, like most of weapons, but it would be probably safer to redirect to PrecacheGeneric in case someone doesn't have the file. If for some reasons you want to block some sounds played server-side, then as it has been said, you should hook EmitSound. Letting spamming the console is silly, especially you will run internal code for nothing. Anyway I just wanted to nuance you did not really solved something, you just used one of possible way to configure "your" server. Your case is not a generality. |
Re: [Solved for yes] Counter-Strike GoldSrc 512 limit solved or is there something wr
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I do not know what does mean redirect to PrecacheGeneric when I am unprecaching "secure" files? |
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