Re: Galileo v1.2.1 | Last Update: 11.02.2016
[SUG]
add cvar rtv wait type 1 = time 2 = rounds |
Re: Galileo v1.2.1 | Last Update: 11.02.2016
Noted:
******************************** TODO Go to top ********************************* Code:
* Add a new cvar RTV wait 'gal_rtv_wait_rounds'. |
Re: Galileo v1.2.1 | Last Update: 11.02.2016
bug report :
using mp_maxrounds... when the vote started by rtv vote work but the map didn't change + when the vote end mp_maxrounds is not "0" another bug : exemple mp_maxrounds 40 rounds left = 20 admin used sv_restart 1 = rounds left is 40 now |
Re: Galileo v1.2.1 | Last Update: 11.02.2016
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Why it should be 0? When the vote end, the remaining rounds are played until there is any rounds left. The voting start about when there are 4 or 5 rounds reaming. Quote:
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Re: Galileo v1.2.1 | Last Update: 11.02.2016
what i mean with : + when the vote end mp_maxrounds is not "0"
when the vote end on the oroginal galileo mp_timelimit will be 0 for when the player type timeleft in the chat he will display : No Time Limit |
Re: Galileo v1.2.2 | Last Update: 11.02.2016
Released a new hotfix version:
Code:
2016-02-11 | v1.2.2Quote:
But if at the original plugin, the timelimit is set to zero during the voting, it was a bug. The timelimit is set to zero only when the allow last round feature is enabled (gal_endonround cited above). But I think I understand you now, the 'mp_maxrounds' and 'mp_winlimit' must be setted to "0" to avoid the map ending during the last voting. But the map voting starts 4 or 5 rounds before the 'mp_maxrounds' and 'mp_winlimit' to be reached. So it is not a problem. |
Re: Galileo v1.2.2 | Last Update: 11.02.2016
Another SUG :
add Cvar to control sv_restart using rounds exmple : mp_maxrounds 40 and 20 rounds passed and admin used sv_restart if the cvar is 1 the rounds left will be 20 if the cvar is 0 the rounds left will 40 |
Re: Galileo v1.2.2 | Last Update: 11.02.2016
Noted:
******************************** TODO Go to top ********************************* Code:
* add Cvar to control sv_restart |
Re: Galileo v1.2.2 | Last Update: 11.02.2016
[SUG]
add two cvars the first one : if 1 and the Cvar control sv_restart is 1 too next the sv restart he will add x rounds/time to mp_maxrounds /mp_timelimit the second cvar is the x rounds/time if the first cvar is 1 |
Re: Galileo v1.2.2 | Last Update: 11.02.2016
Noted:
******************************** TODO Go to top ********************************* Code:
* add Cvar to control sv_restart |
Re: Galileo v1.2.2 | Last Update: 11.02.2016
Bug Report :
gal_rtv_wait is 0 gal_rtv_wait_rounds is 30 and when you type rtv : You have to wait approximately 10 more minutes before you can 'rock the vote'. i think you should add cvar to select rounds or timelimit if rounds : You have to wait approximately x more rounds before you can 'rock the vote'. if time limit : You have to wait approximately x more minutes before you can 'rock the vote'. |
Re: Galileo v1.2.2 | Last Update: 11.02.2016
Actually, it's just looks like 10 minutes, but are your rounds. It is because I did not create a new LANG file to show 'rounds' instead of 'minutes', when you are using rounds. But, the timelimit has priority if you use both 'mp_timelimit' and 'mp_maxrounds'. So, if you disable the timelimit, then it will wait 'gal_rtv_wait_rounds'.
And I think I found your problem. I cache the 'gal_rtv_wait_rounds' while reading the 'galileo.cfg' file when the server starts. So if you change it in-game, not in the 'galileo.cfg' file before to start the server, it will not use your values never. But there is a bug, where 'gal_rtv_wait_rounds' has priority over 'gal_rtv_wait'. I fixed it here: https://github.com/addonszz/Galileo/tree/develop As it is a really small fix, I will update here another day/week/month/year. |
Re: Galileo v1.2.2 | Last Update: 11.02.2016
i know about the lang and i ask you to add it
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Re: Galileo v1.2.2 | Last Update: 11.02.2016
As it is a really small fix, it goes to the TODO list. It will be released here on the next version. The next version will be released when there are several accumulated changes.
******************************** TODO Go to top ********************************* Code:
* Add Cvar to control sv_restart |
Re: Galileo v1.2.2 | Last Update: 11.02.2016
[SUG]
gal_cancelvote to cancel the vote |
Re: Galileo v1.2.2 | Last Update: 11.02.2016
It is an admin command to cancel the current voting?
******************************** TODO Go to top ********************************* Code:
* Add Cvar to control sv_restart |
Re: Galileo v1.2.2 | Last Update: 11.02.2016
4 feautures i think its enough to release the next version
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Re: Galileo v1.2.2 | Last Update: 11.02.2016
Now you got me on this one. So, let us take a break for some days and see if something else comes out to attention.
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Re: Galileo v1.2.2 | Last Update: 11.02.2016
i know you think those features not necessary and can wait but i think this feature is necessary :
* Add Cvar to control sv_restart using rounds exmple : mp_maxrounds 40 and 20 rounds passed and admin used sv_restart if the cvar is 1 the rounds left will be 20 if the cvar is 0 the rounds left will 40 and this is new suggestion for your attention hahah :p : rtv not work if admin have flag change map online with enable cvar and print...lang some thing like you cannot rock the vote when the admin is online |
Re: Galileo v1.2.2 | Last Update: 11.02.2016
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Re: Galileo v1.2.2 | Last Update: 11.02.2016
you didn't understend me
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Re: Galileo v1.2.2 | Last Update: 11.02.2016
Thanks, I got it.
******************************** TODO Go to top ********************************* Code:
* Add Cvar to control sv_restart |
Re: Galileo v2.0 (a feature rich map voting plugin) | Last Update: 03.03.2016
Released a new big update version:
2016-03-03 | v2.0
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Re: Galileo v2.0 (a feature rich map voting plugin) | Last Update: 03.03.2016
Nice Work
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Re: Galileo v2.0 (a feature rich map voting plugin) | Last Update: 03.03.2016
and this son, is how you end up with 100k lines of code in 2 plugins designed to do simple stuff..
no offence man, you did a great job, you must have nerves of steel to get this far.. but in my opinion it is too much @Arks, i totaly disagree with you on the point of editing the plugins of other users, i think it is good to have more options on the table, plugin edits like this should be allowed around here, maybe in a special section of these forums, but they shoud be allowed Why? Well, i'll give as example the user abdul rehman who created ZPA by editing the addon created by mercylez.. maybe it wasn't well coded, but the ideeas were good, and his creativity contributed alot to the zombie plague comunity... Ethics kills freedom and creativity, we could benefit alot by derivating an actual work.. |
Re: Galileo v2.0 (a feature rich map voting plugin) | Last Update: 03.03.2016
Do I have to much stuff on it? Look at 'galileo2.0.sma' vs 'deagsmapmanager.sma' here: (It is at the page's bottom, i.e., almost the last page's thing.)
https://forums.alliedmods.net/showthread.php?p=2353696#post2353696 Do not forget that these plugins are not only mapchoosers, they to do, to replace several small plugins like 'nextmap.amxx', 'allowroundfinish.amxx', etc. So, it is not just a mapchooser plugin, it is a super plugin (like Amx Super), where one of its functions is to do map voting. However my plugin is doing simple stuff, it is just that I to put some documentation, automated Unit Tests, debug statements, do not name variables as 'a', 'b', 'c', ..., to avoid magic numbers, to avoid to repeated code, to avoid big functions, to avoid big code lines, to avoid code huddle/heap, ... Things that let me to relax and do not worry, when it is needed to find a bug or to implement something new. Of course, as you said, it took time to get where it is now, a lots of it. And I do not think is has to much, it just some code lines and features that probability to scared the bejesus out of you, but it is just that the things here are well specified to best attend the users. For example, when I first opened the 'galileo.cfg' I said: "Damn so many things what**** is all this". However now I look and say: "Just this? This is that, that is this. This if for that there. That there is for this here". You can look now on my GitHub and you will see already new updates/fix/features, on the Galileo's develop branch, which are not released yet. Quote:
What @Arkshine was complaining about me is that on that time, I did not had changed enough to be a new decent fork. So, would be acceptable to takeover the support to the original plugin. However, now I probably have enough work to do both. This plugin now could be a decent new fork as a support take over, because there are major code changes and it stills to respects the original plugin requirements/features. |
Re: Galileo v2.1 (a feature rich map voting plugin) | Last Update: 05.03.2016
Released new update:
2016-03-05 | v2.1.1 ~ 2016-03-09 | v2.1.9
2016-03-05 | v2.1
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Re: Galileo v2.1.2 (a feature rich map voting plugin) | Last Update: 05.03.2016
Yes, but you should take in consideration that not everyone around here has you knowledge in pawn, so if the first time the cfg of galileo scared you, image the cfg of yours to a newbie :)
You are right, there may be mapchoosers more scarier than yours, that's probably why people avoid using them I still consider that you would have more success with a lite version of this, but that's just my opinion :P Anyway, i wish you good luck with it, as i said, i saw the hard work you have put in it, and i also can see that the reason you put so much work in this is tending to be more of the addiction to code and going further testing your capabilities and learning, rather than creating something for the public use :P i know that feeling.. As i said, great job and good luck with your project :P |
Re: Galileo v2.1.7 (a feature rich map voting plugin) | Last Update: 07.03.2016
@addons_zz me adiciona no Skype: ruan.Guilherme.1614, se não tiver, steam: effx_cs
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Re: Galileo v2.1.9 (a feature rich map voting plugin) | Last Update: 09.03.2016
Hello
Galileo is not storing its data files in a custom "amxx_datadir" directory. (Files go directly to amxmodx/data/ regardless of what is set on amxx_datadir) Also gal_nom_mapfile "#" disables nominations. (make nomination of mapcycle.txt maps only default?) Thank you for supporting the plugin! |
Re: Galileo v2.1.9 (a feature rich map voting plugin) | Last Update: 09.03.2016
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Now, are you saying that it is not allowing any nominations when do you use "#"? If was it that, could be a bug because I was not removing double quotes. If is not that, the value # does not disables the nominations, it use whatever map file list do you have over the cvar 'mapcyclefile'. I updated the documentation to be more descriptive. PHP Code:
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I cannot test it right now, but if you want to try it, it is already on the 'v2.1.9d' branch over github if you want to see. Changes: https://github.com/addonszz/Galileo/commits/v2.1.9d Download link: https://github.com/addonszz/Galileo/archive/v2.1.9d.zip |
Re: Galileo v2.1.9 (a feature rich map voting plugin) | Last Update: 09.03.2016
Quote:
I am aware of the functionality of the "#" value on the cvar. I was reporting a possible bug. |
Re: Galileo v2.2.1 (a feature rich map voting plugin) | Last Update: 13.03.2016
Released newer version:
2016-03-13 | v2.2.1
2016-03-13 | v2.2
2016-03-05 | v2.1.1 ~ 2016-03-09 | v2.1.9
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Re: Galileo v2.2.1 (a feature rich map voting plugin) | Last Update: 13.03.2016
An admin should really change the title of this plugin. Addon_zz not only stole the name and layout which now makes it confusing to tell that this is a fork and not the original, but he also copied the cvar variable "gal_version", which he now uses to show servers using "his" plugin, when in fact most of those servers are using Brad's plugin.
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Re: Galileo v2.2.1 (a feature rich map voting plugin) | Last Update: 13.03.2016
Because this is the same plugin, same algorithms, they are the same features and they must behave the same. If was missed something, let me know. Whatever, now there more cvars, different variables names, more splinted and different functions workflow and some Unit Tests. This is the same plugin and I am supporting it. Code evolves, code changes... Don't be square or live in the past, then tell now I stole the plugin? This is a debacle. Please, report to trash this thread and ban me, 'cuz I'm waist my time, your time, everybody else's time. I dare that y'all have more things to do as I have to, so please help me help y'all, as I am a crazy machine which cannot stop until get banned from here, from this reality. I hate this place. This zoo. This prison. Whatever you want to call it, I can't stand it any longer. It's the smell, if there is such a thing. I feel saturated by it. I can taste it stink and every time I do, I fear that I've somehow been infected by it.
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Re: Galileo v2.2.1 (a feature rich map voting plugin) | Last Update: 13.03.2016
Why choose when to extend my time it gives in rounds and not in time.
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Re: Galileo v2.2.1 (a feature rich map voting plugin) | Last Update: 13.03.2016
If you are using only 'mp_timelimit' it gives you in minutes.
If you are using 'mp_maxrounds/mp_winlimit' if gives you in rounds. If you are usin both 'mp_timelimit/mp_maxrounds/mp_winlimit' if gives you the first to get close to finish the map. For example, suppose that there are 3 minutes left and 10 rounds remaining. It will give you by minutes, and not by rounds. And to avoid re-voting when the 10 rounds end up. It will temporarily disables the rounds voting when the rounds remaining end up. But if you are only using 'mp_timelimit'... If you have access to your game server's console, type the following in the server console:
following in your game console:
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Re: Galileo v2.2.1 (a feature rich map voting plugin) | Last Update: 13.03.2016
The configureRTV_votingType() method is breaking non-round based mods. After every player rocked the vote, a vote to change the map will never appear. Error: Invalid Cvar Pointer.
Maybe you can do something like this? PHP Code:
Untested elsewhere or other configurations. |
Re: Galileo v2.2.1 (a feature rich map voting plugin) | Last Update: 13.03.2016
Let me see. You are running Galileo on 'Sven Co-op' your code fixed the bug.
Now, before your fix, the plugin was throwing 'Invalid Cvar Pointer' error, so, this means that 'Sven Co-op' does not have some of these cvars: Code:
g_maxrounds_pointer = get_cvar_pointer( "mp_maxrounds" )
Thank you for codding and reporting. And about these variables, I added some documentation. Code:
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Re: Galileo v2.2.1 (a feature rich map voting plugin) | Last Update: 13.03.2016
Galileo had and has several critical bugs (in my opinion), one the most famous is that often does not show votemaps and its version of Galileo code remains the same in that part so I understand that it will be repeated situation (bug).
Brad already commented this bug and gave a possible solution: https://forums.alliedmods.net/showpo...&postcount=511 For example, in your version: (Bug) Code:
get_user_menu( player_id, menu_id, menuKeysUnused )Code:
show_menu( player_id, menuKeys, menu_body, ( g_pendingVoteCountdown == 1 ? 1 : 2 ), MENU_CHOOSEMAP_QUESTION )PS:Reoccurs in more parts of the code, a total of 3 times. I will try your version to check Galileo critical errors and try and solve them. |
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