AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   Tripmine Entity Beam End/Start Help (https://forums.alliedmods.net/showthread.php?t=272937)

SkumTomteN 10-09-2015 16:46

Tripmine Entity Beam End/Start Help
 
1 Attachment(s)
How can i make so the beam starts when tripmine is put in the air?

Im no good with entity stuff. so it would be appreciated.

Also explain what you did in detail.

Thank you.


All times are GMT -4. The time now is 22:10.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.