| Depresie |
10-08-2015 04:53 |
[HELP] ExecuteHam(Ham_TakeDamage)
so i this explosive flare grenade code, but for some reason it doesn't deal damage all the time, even tho the damage is printed in chat
PHP Code:
public flare_explode(entity) { if (!pev_valid(entity)) { return } static Float:origin[3] // pev(entity, pev_origin, origin) create_blast2(origin) explode(entity, origin) static attacker; attacker = pev(entity, pev_owner) static victim victim = -1 while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, origin, Float:260.0)) != 0) { // Only effect alive humans if (!is_user_alive(victim) || !zp_core_is_zombie(victim) || zp_item_zombie_madness_get(victim)) continue; static Float:orig[3], Float:dmg, Float:knockback[3] pev(victim, pev_origin, orig) dmg = get_pcvar_float(cvar_grenade_damage) - get_distance_f(origin, orig) knockback[0] = get_pcvar_float(cvar_grenade_knockback) - get_distance_f(origin, orig) * 0.5 knockback[1] = get_pcvar_float(cvar_grenade_knockback) - get_distance_f(origin, orig) * 0.5 knockback[2] = get_pcvar_float(cvar_grenade_knockback) - get_distance_f(origin, orig) * 0.5 ExecuteHamB(Ham_TakeDamage, victim, entity, attacker, dmg, (1<<24)) set_pev(victim, pev_velocity, knockback) static name[32]; get_user_name(victim, name, charsmax(name)) zp_colored_print(attacker, "Damage to^x04 %s^x01 ::^x04 %0.0f damage", name, dmg) }
// Get rid of the grenade engfunc(EngFunc_RemoveEntity, entity) }
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