Blocking +Attack definitively
Dear friends,
Another question about +Attack blocking. It's possible to lock completly this command ? When i send a ~IN_ATTACK message, server side will skip client request but client side play animation, sound and draw bullet's decals. (No bullets was really fired, no countdown). Thanks :D |
You can't tell the client that the attack was stoped. It IS stopped definitely, but the client has already played the animations and sounds BEFORE you can catch them.
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theoretically it should be possible with an alias (just overwrite +attack on the client) but hell, don't do that!
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No, client commands are read before alias's ^^
And who the fuck is this guys friend? Not I, said the Suzuka. |
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