music stops
Why does the connection music stop once the client is put into the server?
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do you mean when you have joined the music is played and when the other player joins the music stops to you and starts playing to the client who joined :D ?
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No.
I mean the music gets played as soon as client_connect( id ) is called. (which is good) It stops once you see the motd (like when you're put into the server). Which is bad. At least in my case. I don't want the music to stop. I want it to go on playing until the id joins some sort of team. |
I'm not quite sure but I think they run stopsound once they get into the server. I don't think there's a way to block this, I'm pretty sure it's a client side command.
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or maybe delete the motd.txt :D
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You can try this but I'm about 99% sure it won't work:
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