Lately im confronting with run time errors... i have no ideea how to fix most of them so im asking here for a little help
I will post others here aswell with time to avoid creating multiple topics
Here i have this Infection Bomb from ZP 5.0
The only edit i did was to add a Var to store the number of infected players and then print it to chat
The errors i recieve in the logs are listed below, i didn't recieve these erors before the edit, but still, i didnt edit anything related to the lines with problem
Errors:
Spoiler
L 09/05/2015 - 19:21:53: Start of error session.
L 09/05/2015 - 19:21:53: Info (map "zm_dusts") (file "addons/amxmodx/logs/error_20150905.log")
L 09/05/2015 - 19:21:53: [ZP] Invalid Player (5)
L 09/05/2015 - 19:21:53: [AMXX] Displaying debug trace (plugin "zp50_item_infection_bomb.amxx")
L 09/05/2015 - 19:21:53: [AMXX] Run time error 10: native error (native "zp_core_infect")
L 09/05/2015 - 19:21:53: [AMXX] [0] zp50_item_infection_bomb.sma::infection_explo de (line 324)
L 09/05/2015 - 19:21:53: [AMXX] [1] zp50_item_infection_bomb.sma::fw_ThinkGrenade (line 265)
L 09/05/2015 - 19:21:53: [ZP] Invalid Player (5)
L 09/05/2015 - 19:21:53: [AMXX] Displaying debug trace (plugin "zp50_item_infection_bomb.amxx")
L 09/05/2015 - 19:21:53: [AMXX] Run time error 10: native error (native "zp_core_infect")
L 09/05/2015 - 19:21:53: [AMXX] [0] zp50_item_infection_bomb.sma::infection_explo de (line 324)
L 09/05/2015 - 19:21:53: [AMXX] [1] zp50_item_infection_bomb.sma::fw_ThinkGrenade (line 265)
Code with problems
Code:
public fw_ThinkGrenade(entity)
{
// Invalid entity
if (!pev_valid(entity)) return HAM_IGNORED;
// Get damage time of grenade
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
// Check if it's time to go off
if (dmgtime > get_gametime())
return HAM_IGNORED;
// Check if it's one of our custom nades
switch (pev(entity, PEV_NADE_TYPE))
{
case NADE_TYPE_INFECTION: // Infection Bomb
{
infection_explode(entity)
return HAM_SUPERCEDE;
}
}
return HAM_IGNORED;
}
// Infection Bomb Explosion
infection_explode(ent)
{
// Round ended
if (zp_gamemodes_get_current() == ZP_NO_GAME_MODE)
{
// Get rid of the grenade
engfunc(EngFunc_RemoveEntity, ent)
return;
}
// Get origin
static Float:origin[3]
pev(ent, pev_origin, origin)
// Get attacker
new attacker = pev(ent, pev_owner)
// Infection bomb owner disconnected or not zombie anymore?
if (!is_user_connected(attacker) || !zp_core_is_zombie(attacker))
{
// Get rid of the grenade
engfunc(EngFunc_RemoveEntity, ent)
return;
}
// Collisions
new victim = -1
while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, origin, NADE_EXPLOSION_RADIUS)) != 0)
{
// Only effect alive humans
if (!is_user_alive(victim) || zp_core_is_zombie(victim) || !pev_valid(victim))
continue;
// Last human is killed
if (zp_core_get_human_count() == 1)
{
ExecuteHamB(Ham_Killed, victim, attacker, 0)
continue;
}
// Turn into zombie
zp_core_infect(victim, attacker)
g_victims++
// Models
new g_model_grenade_infect[MODEL_MAX_LENGTH] = "models/zombie_plague/v_grenade_infect.mdl"
// Sprites
new g_sprite_grenade_trail[SPRITE_MAX_LENGTH] = "sprites/laserbeam.spr"
new g_sprite_grenade_ring[SPRITE_MAX_LENGTH] = "sprites/shockwave.spr"
new Array:g_sound_grenade_infect_explode
new Array:g_sound_grenade_infect_player
// Explosion radius for custom grenades
const Float:NADE_EXPLOSION_RADIUS = 240.0
// HACK: pev_ field used to store custom nade types and their values
const PEV_NADE_TYPE = pev_flTimeStepSound
const NADE_TYPE_INFECTION = 1111
new g_trailSpr, g_exploSpr
new g_ItemID
new g_GameModeInfectionID
new g_GameModeMultiID
new g_InfectionBombCounter, cvar_infection_bomb_round_limit
new cvar_infection_bonus
new g_victims = 0
public plugin_init()
{
register_plugin("[ZP] Item: Infection Bomb", ZP_VERSION_STRING, "ZP Dev Team")
// If we couldn't load custom sounds from file, use and save default ones
new index
if (ArraySize(g_sound_grenade_infect_explode) == 0)
{
for (index = 0; index < sizeof sound_grenade_infect_explode; index++)
ArrayPushString(g_sound_grenade_infect_explod e, sound_grenade_infect_explode[index])
// Save to external file
amx_save_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "GRENADE INFECT EXPLODE", g_sound_grenade_infect_explode)
}
if (ArraySize(g_sound_grenade_infect_player) == 0)
{
for (index = 0; index < sizeof sound_grenade_infect_player; index++)
ArrayPushString(g_sound_grenade_infect_player , sound_grenade_infect_player[index])
// Save to external file
amx_save_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "GRENADE INFECT PLAYER", g_sound_grenade_infect_player)
}
// Load from external file, save if not found
if (!amx_load_setting_string(ZP_SETTINGS_FILE, "Weapon Models", "GRENADE INFECT", g_model_grenade_infect, charsmax(g_model_grenade_infect)))
amx_save_setting_string(ZP_SETTINGS_FILE, "Weapon Models", "GRENADE INFECT", g_model_grenade_infect)
if (!amx_load_setting_string(ZP_SETTINGS_FILE, "Grenade Sprites", "TRAIL", g_sprite_grenade_trail, charsmax(g_sprite_grenade_trail)))
amx_save_setting_string(ZP_SETTINGS_FILE, "Grenade Sprites", "TRAIL", g_sprite_grenade_trail)
if (!amx_load_setting_string(ZP_SETTINGS_FILE, "Grenade Sprites", "RING", g_sprite_grenade_ring, charsmax(g_sprite_grenade_ring)))
amx_save_setting_string(ZP_SETTINGS_FILE, "Grenade Sprites", "RING", g_sprite_grenade_ring)
// Precache sounds
new sound[SOUND_MAX_LENGTH]
for (index = 0; index < ArraySize(g_sound_grenade_infect_explode); index++)
{
ArrayGetString(g_sound_grenade_infect_explode , index, sound, charsmax(sound))
precache_sound(sound)
}
for (index = 0; index < ArraySize(g_sound_grenade_infect_player); index++)
{
ArrayGetString(g_sound_grenade_infect_player, index, sound, charsmax(sound))
precache_sound(sound)
}
public event_round_start()
{
g_InfectionBombCounter = 0
}
public zp_fw_items_select_pre(id, itemid, ignorecost)
{
// This is not our item
if (itemid != g_ItemID)
return ZP_ITEM_AVAILABLE;
// Infection bomb only available during infection modes
new current_mode = zp_gamemodes_get_current()
if (current_mode != g_GameModeInfectionID && current_mode != g_GameModeMultiID)
return ZP_ITEM_DONT_SHOW;
// Infection bomb only available to zombies
if (!zp_core_is_zombie(id))
return ZP_ITEM_DONT_SHOW;
// Display remaining item count for this round
static text[32]
formatex(text, charsmax(text), "[%d/%d]", g_InfectionBombCounter, get_pcvar_num(cvar_infection_bomb_round_limit ))
zp_items_menu_text_add(text)
// Reached infection bomb limit for this round
if (g_InfectionBombCounter >= get_pcvar_num(cvar_infection_bomb_round_limit ))
return ZP_ITEM_NOT_AVAILABLE;
// Player already owns infection bomb
if (user_has_weapon(id, CSW_HEGRENADE))
return ZP_ITEM_NOT_AVAILABLE;
return ZP_ITEM_AVAILABLE;
}
public zp_fw_items_select_post(id, itemid, ignorecost)
{
// This is not our item
if (itemid != g_ItemID)
return;
// Give infection bomb
give_item(id, "weapon_hegrenade")
g_InfectionBombCounter++
}
public zp_fw_core_cure(id, attacker)
{
// Remove custom grenade model
cs_reset_player_view_model(id, CSW_HEGRENADE)
}
public zp_fw_core_infect_post(id, attacker)
{
// Set custom grenade model
cs_set_player_view_model(id, CSW_HEGRENADE, g_model_grenade_infect)
}
// Forward Set Model
public fw_SetModel(entity, const model[])
{
// We don't care
if (strlen(model) < 8)
return;
// Narrow down our matches a bit
if (model[7] != 'w' || model[8] != '_')
return;
// Get damage time of grenade
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
// Grenade not yet thrown
if (dmgtime == 0.0)
return;
// Grenade's owner isn't zombie?
if (!zp_core_is_zombie(pev(entity, pev_owner)))
return;
// HE Grenade
if (model[9] == 'h' && model[10] == 'e')
{
// Give it a glow
fm_set_rendering(entity, kRenderFxGlowShell, 0, 200, 0, kRenderNormal, 16);
// And a colored trail
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(entity) // entity
write_short(g_trailSpr) // sprite
write_byte(10) // life
write_byte(10) // width
write_byte(0) // r
write_byte(200) // g
write_byte(0) // b
write_byte(200) // brightness
message_end()
// Set grenade type on the thrown grenade entity
set_pev(entity, PEV_NADE_TYPE, NADE_TYPE_INFECTION)
}
}
// Ham Grenade Think Forward
public fw_ThinkGrenade(entity)
{
// Invalid entity
if (!pev_valid(entity)) return HAM_IGNORED;
// Get damage time of grenade
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
// Check if it's time to go off
if (dmgtime > get_gametime())
return HAM_IGNORED;
// Check if it's one of our custom nades
switch (pev(entity, PEV_NADE_TYPE))
{
case NADE_TYPE_INFECTION: // Infection Bomb
{
infection_explode(entity)
return HAM_SUPERCEDE;
}
}
return HAM_IGNORED;
}
// Infection Bomb Explosion
infection_explode(ent)
{
// Round ended
if (zp_gamemodes_get_current() == ZP_NO_GAME_MODE)
{
// Get rid of the grenade
engfunc(EngFunc_RemoveEntity, ent)
return;
}
// Get origin
static Float:origin[3]
pev(ent, pev_origin, origin)
// Get attacker
new attacker = pev(ent, pev_owner)
// Infection bomb owner disconnected or not zombie anymore?
if (!is_user_connected(attacker) || !zp_core_is_zombie(attacker))
{
// Get rid of the grenade
engfunc(EngFunc_RemoveEntity, ent)
return;
}
// Collisions
new victim = -1
while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, origin, NADE_EXPLOSION_RADIUS)) != 0)
{
// Only effect alive humans
if (!is_user_alive(victim) || zp_core_is_zombie(victim))
continue;
// Last human is killed
if (zp_core_get_human_count() == 1)
{
ExecuteHamB(Ham_Killed, victim, attacker, 0)
continue;
}
// Turn into zombie
zp_core_infect(victim, attacker)
g_victims++