[TF2] + [MVM] Red2Robot v2
2 Attachment(s)
Red2Robotv2
This is a new version of Red2Robot and is always alive with new updates, hope you enjoy. What's so different between this plugin and Red2Robot?
What i am planning in the future
You need TF2Attributes and TF2Items for the plugin to work. Changelog Here's a link to it since i'm so lazy to make a full list of what happened Commands and ConVars Full List (HOT?) Bomb Upgrades Some people wanted to grab the bomb with upgrades, so i modified Pelipoika's flag to bomb plugin and created that. (note it can work on other maps so i suggest you use map configs to fix some stuff) Link to the plugin is HERE. Credits Bitl for the original plugin. Benoist3012 for helping me on spawning the weapons and making the spawn ubercharge, and of course for telling me the miniboss boolean and the new sourcepawn syntax. Michalplyoutube BWR2 source, with his source i could find a few things i might add in Red2Robotv2 since he abandoned coding on TF2. awesome144 on giving me the idea of the hidden ubercharge and fading. Me (StormishJustice) for remaking this plugin. |
Re: [TF2] + [MVM] Red2Robot v2
hmmmm well credits? I think this plugin need it.
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Re: [TF2] + [MVM] Red2Robot v2
Well that was downright rude. You didn't even acknowledge the original author's work. I'm aure you didn't write the whole thing from scratch yourself. As Benoist says:
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Re: [TF2] + [MVM] Red2Robot v2
You don't need to ask for the author's permission. The GPL allows you to modify, build, or distribute the work of any plugin that you have received. (http://www.gnu.org/licenses/gpl-3.0.en.html)
Just credit the original author, and make note that he is the original author and the edits you made to the plugin were your additions, and you are golden. It's basically primary school ethics 101: you credit the source that you used to make your project. That's all. You can fork any plugin you want (in this case, you forked red2robot) but just give credit to the original author where it is due. As your OP currently stands, it sounds like you wrote the whole thing yourself. I can fork TF2BWR and inject my own bot control extension into it and it's perfectly legal, and furthermore the makers can't stop me from doing so (I don't need their permission). I just have to credit Michal, Benoist and Leonardo for the original plugin that I used to build my features off of. |
Re: [TF2] + [MVM] Red2Robot v2
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Bot control extension? Hmm interesting, I can't wait to see that :). |
Re: [TF2] + [MVM] Red2Robot v2
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Re: [TF2] + [MVM] Red2Robot v2
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Re: [TF2] + [MVM] Red2Robot v2
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I myself once ago worked on Bot Control Extensoin but got bored out of project It was mix of botdata_t and valve's functions for it (botdata_t::AddAttackCommand n' friends) |
Re: [TF2] + [MVM] Red2Robot v2
I wrote the thing a long time ago, got bored of the project and eventually deleted it because none of my friends were interested in the plugin at the end of the day. Maybe when people are interested in it I'll look back into it. None of the stuff ThisLD has is hard to do... And none of the expert MvM players I know of want them which is why I don't bother ripping off their work.
MvM randomizer with custom upgrades station is what most of my friends want atm. /thread derail |
Re: [TF2] + [MVM] Red2Robot v2
Rate 10/10 love it, i use this and combo it with item designer and make me any robot type i want.
(Giant Burst Fire Soldier ect.) love the miniboss attribute. :D One request... can you make it directable towards others and not just yourself? i.e sm_giant @aim/@player/@username /giant [Username] that would be great so i could force giant on my mvm server on bots and not just me. :D thanks |
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