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-   -   Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans) (https://forums.alliedmods.net/showthread.php?t=26598)

lantz69 04-05-2006 09:57

Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)
 
2 Attachment(s)
Ptahhotep's Team Balancer 1.8b3

NOTE!!!
Amxmodx 1.70 or higher is required as this version uses the new autochanneling system for hudmessages

Features
Immunity for admins (Controlled by CVARS)
Transfers player alive without killing them.
Weapons and equipment aren't lost in transfers.
Immunity for the VIP in as_* maps

Changelog & Credits
Code:

* Ptahhotep's Team Balancer (PTB)
* Version 1.8b3
* ORIGINAL AUTHOR: Ptahhotep ([email protected])
* CURRENT Support of the plugin: LAntz69 (IRC #amxmodx @Gamesurge or #vanilla.se @Quakenet)
*
* 1.8b3 lantz69: 2007-03-08
- Fixed so you can have mp_roundtime to almost whatever you want and PTB will still work.
* Before PTB did not work if you had mp_roundtime set to 2.10 or 1.75 etc It had to be 1.5, 2.0, 2.5 etc
- Added log_message to hlds logs when a player is transfered (player X joined team ..) for PsychoStats 3.X
- Changed the time player is transfered from 4.0 to 4.5 seconds
- Added cvar ptb_immunity_level so you dont need to recompile to change the admin flag for immunity
- Added cvar ptb_access_level so you dont need to recompile to change the admin flag for access to ptb
- Added cvar ptb_show_in_hlsw If you want to see Transfers made in the HLSW chat have this set to 1
- Added the above cvars into ptb.cfg ptb_immunity_level, ptb_show_in_hlsw and ptb_access_level
- Made all cvars use the new pcvars system.
- Added protection for VIP to be transfered (Uncomment #define PTB_VIP_IMMUNITY in the source for this to work)
 
* 1.8b2 lantz69: 2006-08-03
- If player has defuse kit before a transfer it will be removed (thx teame06)
- Added compile option #define SHOW_IN_HLSW To be able to remove transfers being showed in HLSW chat (Sug. Brad)
 
*  1.8b1 lantz69: 2006-04-05
- ptb.cfg is now back in addons/amxmodx/configs/
- wtj.log is now in addons/amxmodx/logs/
- using amxmodx function floatabs
- added amxmodx 1.70 autochanneling for hud messages
- admins with kick flag is able to join spec even if autojoin is enabled
- new cvars ptb_switch_immunity and ptb_limitjoin_immunity. (in ptb.cfg)
  Now it's easy to disable admins immunity.
 
*  1.7b9.3 lantz69: 2006-01-12
- small fix for client_prints.
*  1.7b9.2 lantz69: 2005-10-03
- changed how players are transfered and cleaned up the code.
- Players are now transfered without being killed and they also keep their weapons
- lastRoundSwitched[id] is also updated at transfers. Before the amx_ptb playerfreq was broken
*  1.7b3  PTB converted for AMX Mod by OLO
*  1.7b5  Modified for CS 1.6 by XAD.
*          Thanks Redmist ("slot1" to close old-style-menus).
*          Added fix by 'Panzermensh' for lost kill when moved
*          (thanks r0otd0wn).
*  1.7b6  Ported to AMX Mod X 0.16 by XAD.
*          Changed config file path to configs/ptb.cfg
*  1.7b7  Added admin immunity by Ingerfara. (Thanks to EpsychE and rootdown)
*  1.7b8  JGHG: changed the path of ptb.cfg to use AMXx's default custom path.



Compiler options in the ptb.sma line 58
This is for the VIP immunity
// Uncomment for support immunity on VIP
//#define PTB_VIP_IMMUNITY




CVARS (All are in configs/ptb.cfg)
ptb_saychat <0|1|2|3>
0 for disabling all ptb chat messages
1 for enabling all ptb chat messages (Default)
2 Transfers will show as hudmessage and in chat
3 Shows all messages in chat and transfers in hudtext

ptb_transfer_type <1|2|3>
1 PTBs original transfertype (Default)
2 a little more agressive than 1
3 the most agressive transfer
Quote:

Originally Posted by Explaination for agressive transfer
With more aggressive transfers it transfers one player to the other team rather than just swithing 2 players.
This makes the losing team get one more player and the winning team 1 less.
The default setting almost always swith 2 players and almost always doesn't do any effect to balance the team.

ptb_switch_immunity <0|1>
0 admins with immunity will be switched.
1 admins with immunity will be protected from switches. (Default)

ptb_limitjoin_immunity <0|1>
0 admins with immunity will not be able to choose any team they want.
1 admins with immunity can choose any team they want. (Default)

ptb_immunity_level "o"
Here you set which flag an admin must have to be immune against transfers (Default o ADMIN_LEVEL_C)

ptb_access_level "l"
Here you set which flag an admin must have to be able to change PTB settings (Default l ADMIN_RCON)

ptb_show_in_hlsw <0|1>
If you want to see Transfers made in the HLSW chat have this set to 1

Installation instructions
1. Copy the new ptb.cfg to addons/amxmodx/configs/
2. Copy ptb.sma to addons/amxmodx/scripting/ and compile it
3. Copy the compiled file ptb.amxx from the compiled folder to the plugins folder.
4. Add a line ptb.amxx to your amxmodx plugins.ini

5. Edit ptb.cfg to suit your needs (Good settings for a 20 player server):
Code:

amx_ptb maxsize      11  // maximum team size per team
amx_ptb maxdiff      2  // maximum team size difference

or maybe
Code:

amx_ptb maxsize      12  // maximum team size per team
amx_ptb maxdiff      4  // maximum team size difference

The forumla to make it fit your server:
amx_ptb maxsize should be set at maxplayers/2 + amx_ptb maxdiff/2
NOTE: Certain maps like nuke,train, militia and italy only has 10 spawns/team.

6. Enable the required module cstrike in modules.ini or PTB wont load properly


DONE

Good Luck!

***** TODO *****
Make it MultiLingual (50% done)

ptb.sma 1.8b1 was downloaded 1297 times
ptb_1.8b1.zip was downloaded 2070 times
---
ptb.sma 1.8b2 was downloaded 1464 times
ptb_1.8b2.zip was downloaded 4277 times

v3x 04-05-2006 10:18

Nice. This is the one I used not too long ago.

lantz69 04-05-2006 10:30

Quote:

Originally Posted by v3x
Nice. This is the one I used not too long ago.

Thank you very much v3x for approving this :D

Gunny 04-05-2006 11:28

lantz69, Thank YOU for keeping this plugin up to date.

AllMassive 04-05-2006 12:24

NICE - thx lantz

I LOVE those 2 new cvars-options:

ptb_switch_immunity <0|1>
ptb_limitjoin_immunity <0|1>

:!: :!:

slurpycof 04-05-2006 13:00

Great job! Thank you for updating this.

Curryking 04-05-2006 14:10

Glad to see that you will maintain this great plugin. Many thanks lantz69!

Curry

Trip~Hazard 04-05-2006 14:37

Regarding ptb_transfer_type, can anyone describe more aggressive transfer? How would this perform vs. default? Basically what does it do that is different from before.

lantz69 04-05-2006 14:50

Quote:

Originally Posted by Trip~Hazard
Regarding ptb_transfer_type, can anyone describe more aggressive transfer? How would this perform vs. default? Basically what does it do that is different from before.

With more aggressive transfers it transfers one player to the other team rather than just swithing 2 players.
This makes the losing team get one more player and the winning team 1 less.
The default setting almost always swith 2 players and almost always doesn't do any effect to balance the team.

I use ptb_transfer_type 3 on my own server.

Hope that explains it

Trip~Hazard 04-06-2006 16:58

Thx Lantz and that does help. A few people observed something last night and I wanted to let you know: when PTB decided to switch a live player, the process would start about 1-2 seconds before actual round end. Several people indicated they saw a person change from a CT to a T just before round end....giving in some cases enough time for a CT to kill the switched player who just found themselves amongst enemies and not even know it :?. Most of the time it happened too fast to be an issue, but there is apparently room for it to cause a problem at some point if there is time for you to observe the player morphing to another team. I personally never got a chance to see it, but some of my admins did.

BoK | Krazy 04-06-2006 17:38

Thank lantz69 for making this. The new updates really help.

+ karma for you

lantz69 04-06-2006 18:17

Quote:

Originally Posted by Trip~Hazard
A few people observed something last night and I wanted to let you know: when PTB decided to switch a live player, the process would start about 1-2 seconds before actual round end. Several people indicated they saw a person change from a CT to a T just before round end....giving in some cases enough time for a CT to kill the switched player who just found themselves amongst enemies and not even know it :?. Most of the time it happened too fast to be an issue, but there is apparently room for it to cause a problem at some point if there is time for you to observe the player morphing to another team. I personally never got a chance to see it, but some of my admins did.

Right now the time is set to 4 seconds at round end before a player is swithed to the other team.
If that time would be just a little higher like 4.5 seconds the teamchange might occour when a new round has started.
Think if PTB transfered a terrorist with the bomb to CT
That would not be so good would it :lol:

I hope you understand now.

Trip~Hazard 04-07-2006 17:14

Yea thats fine. I see now that now additional time can be adjusted for the very reason you describe...would be a mess if that happened.

jd91651 04-08-2006 15:10

Re: Ptahhotep's Team Balancer 1.8b1 (Immunity & alive tr
 
Quote:

Originally Posted by lantz69
Ptahhotep's Team Balancer 1.8b1

To make it fit your server
amx_ptb maxsize should be set at maxplayers/2 + amx_ptb maxdiff/2

Can you give 1 or two examples of this using real number.
AND
What about Reserved slots? Does that make a difference since a
16 slot server with 2 reserved slots really only has 14 slots available for
non admin personnel. How does that add in to the formula? If you set it at server max of 16 but it can really only hold 14 non-admin players could that create a problem? thanks

lantz69 04-08-2006 15:56

@jd91651

For a 20 pl server:
Code:

amx_ptb maxsize      11  // maximum team size per team
amx_ptb maxdiff      2  // maximum team size difference

then it can be 11 vs. 9
or
Code:

amx_ptb maxsize      12  // maximum team size per team
amx_ptb maxdiff      4  // maximum team size difference

Then it can be 12 vs. 8

On your server I would set
Code:

amx_ptb maxsize      9  // maximum team size per team
amx_ptb maxdiff      2  // maximum team size difference

Then it can be 9 vs. 7 or 8 vs. 6
I'm not really sure how your 2 reserved slots would affect with that setting, but try it out and see for yourself.

new_idiot 04-12-2006 13:08

Can someone tell us how it works with the reserved slots ? We count those ?

Trip~Hazard 04-12-2006 13:56

Sort of depends really on the number of slots you have. I purposely have 21 slots, using 1 for reserve so my amx_ptb maxsize is 10 since the teams can truely be 10 on 10 at full.

If you have a total of 20 slots using 1 as reserve (19 player total) then I would try keeping amx_ptb maxsize an even division of your total slots. (amx_ptb maxsize 10 for a 20 slot). Otherwise you would have to pick 9 which would be limiting one player and may cause issues....not sure on this. You can experiment both ways....not gonna ruin you either way.

new_idiot 04-15-2006 07:28

My Ptb doesn't change the good players to the loosing team.

I get this msg very often
PTB: Round ended, checking teams.
PTB: Can't switch players, need valid target in each team.


Code:

ptb_saychat                1 // can be 0 for off 1 on if set to 2 then Transfers will show in hud but not chat
                          // if set to 3 it will show all messages in chat and transfers in hudtext

ptb_transfer_type        2 // can only be 1, 2 or 3 and 3 is the most agressive transfer
                          // 1 is the original transfertype

ptb_switch_immunity        1 // Set to 0 if admins with immunity also should be switched.

ptb_limitjoin_immunity        1 // Set to 0 so admins with immunity cant choose any team they want.


// team selection control
amx_ptb limitjoin    on        // set limits on team joining
amx_ptb limitafter  0                // number of rounds after which teams limiting begins
amx_ptb limitmin    4                // number of minimum players on map for team limiting
amx_ptb maxsize      11                // maximum team size per team
amx_ptb maxdiff      1                // maximum team size difference
amx_ptb autorounds  2                // number of first rounds into match, which allow autojoin only
amx_ptb wtjauto      3                // wtj tries needed to become autojoined
amx_ptb wtjkick      4                // wtj tries needed to become kicked
amx_ptb kick        off        // kick for wtj counts
amx_ptb savewtj      off        // save wtjs to wtj.log

// team balancing actions
amx_ptb switch      on                // switch/transfer players
amx_ptb switchafter  0                // number of rounds after which switching begins
amx_ptb switchmin    4                // number of minimum players on map for switching
amx_ptb switchfreq  1                // relative next possible switch round
amx_ptb playerfreq  7                // relative next possible switch round for player
amx_ptb forceswitch  1                // number of tries after which PTB switches alive, if neccessary
amx_ptb deadonly    on        // switch dead only

// messages (good to have on when debugging if you use statsx dont have them on)
amx_ptb tellwtj      off        // tell about wtj tries
amx_ptb announce    off        // announce team status at beginning of round
amx_ptb sayok        off        // announce team status, if teams are alright
amx_ptb typesay      off        // use HUD messages

// team strength limits
amx_ptb maxstreak    3                // max. allowed team win streak
amx_ptb maxscore    2                // max. allowed team score difference
amx_ptb minrating    1.5        // minimum critical team rating
amx_ptb maxrating    2.0        // maximum critical team rating
amx_ptb superrating  3.0        // super critical team rating
amx_ptb maxincidents 50                // maximum kills + deaths before the score is divided by PTB_SCALEDOWN
amx_ptb scaledown    2                // divisor for kills and deaths, when PTB_MAXINCIDENTS is reached

I run a 20+2 slots server.

Any help ?

lantz69 04-15-2006 08:56

Change
amx_ptb maxdiff 1
to
amx_ptb maxdiff 2

And change
amx_ptb playerfreq 7
to
amx_ptb playerfreq 5

That should make more valid targets

Also the big error in your settings
Change
amx_ptb deadonly on
to
amx_ptb deadonly off

This version of PTB can switch alive without killing them so amx_ptb deadonly Should always be off

vostok4 04-16-2006 14:10

My PTB doesn't really work at all... only makes people autoselect teams. I've got 17 slots + 2 reserved.... I'd like it as strict as possible so it makes sure the teams are always even (right now sometimes its 28-3 etc)... Thanks!

Code:

// PTB Configuration

// These two cvars must be set to 0 for PTB proper working
mp_autoteambalance      0
mp_limitteams          0

// Four new cvars to control chatmessages, transfertype and immunity
ptb_saychat            1 // can be 0 for off 1 on if set to 2 then Transfers will show in hud but not chat
                          // if set to 3 it will show all messages in chat and transfers in hudtext

ptb_transfer_type      3 // can only be 1, 2 or 3 and 3 is the most agressive transfer
                          // 1 is the original transfertype

ptb_switch_immunity    1 // Set to 0 if admins with immunity also should be switched.

ptb_limitjoin_immunity  1 // Set to 0 so admins with immunity cant choose any team they want.


// team selection control
amx_ptb limitjoin    on        // set limits on team joining
amx_ptb limitafter  0          // number of rounds after which teams limiting begins
amx_ptb limitmin    0          // number of minimum players on map for team limiting
amx_ptb maxsize      9          // maximum team size per team
amx_ptb maxdiff      1          // maximum team size difference
amx_ptb autorounds  3          // number of first rounds into match, which allow autojoin only
amx_ptb wtjauto      3          // wtj tries needed to become autojoined
amx_ptb wtjkick      7          // wtj tries needed to become kicked
amx_ptb kick        on        // kick for wtj counts
amx_ptb savewtj      off        // save wtjs to wtj.log

// team balancing actions
amx_ptb switch      on        // switch/transfer players
amx_ptb switchafter  3          // number of rounds after which switching begins
amx_ptb switchmin    5          // number of minimum players on map for switching
amx_ptb switchfreq  1          // relative next possible switch round
amx_ptb playerfreq  7          // relative next possible switch round for player
amx_ptb forceswitch  0          // number of tries after which PTB switches alive, if neccessary
amx_ptb deadonly    off        // switch dead only

// messages (good to have on when debugging if you use statsx dont have them on)
amx_ptb tellwtj      off        // tell about wtj tries
amx_ptb announce    off        // announce team status at beginning of round
amx_ptb sayok        off        // announce team status, if teams are alright
amx_ptb typesay      off        // use HUD messages

// team strength limits
amx_ptb maxstreak    3          // max. allowed team win streak
amx_ptb maxscore    2          // max. allowed team score difference
amx_ptb minrating    1.5        // minimum critical team rating
amx_ptb maxrating    2.0        // maximum critical team rating
amx_ptb superrating  3.0        // super critical team rating
amx_ptb maxincidents 50        // maximum kills + deaths before the score is divided by PTB_SCALEDOWN
amx_ptb scaledown    2          // divisor for kills and deaths, when PTB_MAXINCIDENTS is reached


lantz69 04-16-2006 14:42

@vostok4
Please post your server IP

Doesn't transfers work at all??
Then try and change
amx_ptb maxdiff 1
to
amx_ptb maxdiff 2

What do you have mp_roundtime set to?

vostok4 04-16-2006 15:37

Transfers don't work, I don't get any status messages anywhere even though everything is enabled and PTB shows up as running. Server IP is 69.41.249.194, its up right now. mp_roundtime is: mp_roundtime 2.10

Lemme try maxdiff 2, although I really would like it to keep it as even as possible.

vostok4 04-16-2006 15:50

Woah, PTB just showed someone trying to join the winning team too many times...

lantz69 04-16-2006 17:31

mp_roundtime 2.10 is not good
Set it to 2.5 instead or 2.0
Then PTB will start to work better.

vostok4 04-16-2006 18:24

OK, I'll try 2.5 later tonight and will report back. Thx!

vostok4 04-16-2006 22:57

NICE! That fixed it along with my StatsX problem of the stats not showing!

RasterMan 04-17-2006 04:18

I use this plugin with CZ and it works fine :lol:

Puntje 04-21-2006 11:40

Hmm, getting compile errors making the .amxx :(
Quote:

Welcome to the AMX Mod X 1.60-300 Compiler.
Copyright (c) 1997-2005 ITB CompuPhase, AMX Mod X Team

ptb.sma(161) : error 017: undefined symbol "CreateHudSyncObj"
ptb.sma(194) : error 017: undefined symbol "ShowSyncHudMsg"
ptb.sma(455) : error 017: undefined symbol "ShowSyncHudMsg"
ptb.sma(532) : error 017: undefined symbol "ShowSyncHudMsg"
ptb.sma(1296) : warning 204: symbol is assigned a value that is never used: "g_M
yMsgSync"

4 Errors.
Could not locate output file compiled/ptb.amx (compile failed).

lantz69 04-21-2006 12:18

Quote:

Originally Posted by Puntje
Hmm, getting compile errors making the .amxx :(
Quote:

Welcome to the AMX Mod X 1.60-300 Compiler.
Copyright (c) 1997-2005 ITB CompuPhase, AMX Mod X Team

ptb.sma(161) : error 017: undefined symbol "CreateHudSyncObj"
ptb.sma(194) : error 017: undefined symbol "ShowSyncHudMsg"
ptb.sma(455) : error 017: undefined symbol "ShowSyncHudMsg"
ptb.sma(532) : error 017: undefined symbol "ShowSyncHudMsg"
ptb.sma(1296) : warning 204: symbol is assigned a value that is never used: "g_M
yMsgSync"

4 Errors.
Could not locate output file compiled/ptb.amx (compile failed).

Use amxmodx 1.70 or newer

slugger 04-21-2006 14:16

i followed the instructions as they were and no luck here. i did amx_plugins and it has this for the ptb.amxx
Quote:

Pause Plugins 1.71 AMXX Dev Team pausecfg.amxx running
Stats Configurati 1.71 AMXX Dev Team statscfg.amxx running
unknown unknown unknown ptb.amxx bad load
what could i have done wrong?
Quote:

Configuration
pausecfg.amxx ; allows to pause and unpause some plugins
statscfg.amxx ; allows to manage stats plugins via menu and commands

; Ptb
ptb.amxx ; runs ptb
that's my plugins.ini is that right? i'm also trying to test it with just me in the server, i don't know if it only loads up maybe with more people, no idea.

lantz69 04-21-2006 15:21

Quote:

Originally Posted by slugger
i followed the instructions as they were and no luck here. i did amx_plugins and it has this for the ptb.amxx
Quote:

Pause Plugins 1.71 AMXX Dev Team pausecfg.amxx running
Stats Configurati 1.71 AMXX Dev Team statscfg.amxx running
unknown unknown unknown ptb.amxx bad load

Enable the module cstrike in modules.ini
I'll update the first post with that info asap

DrO 04-21-2006 19:32

What would be a good setting for a 30 person server? here's my current config.

Code:

// PTB Configuration
//
// File location: addons/amxmodx/configs/ptb.cfg
//
// Settings are loaded on every mapchange
// from this cfg file
//

echo [PTB] Ptb.cfg is being executed

// These two cvars must be set to 0 for PTB proper working
mp_autoteambalance        0
mp_limitteams                0

// Four new cvars to control chatmessages, transfertype and immunity
ptb_saychat                1        // can be 0 for off 1 on if set to 2 then Transfers will show in hud but not chat
                                                // if set to 3 it will show all messages in chat and transfers in hudtext

ptb_transfer_type                3        // can only be 1, 2 or 3 and 3 is the most agressive transfer
                                                    // 1 is the original transfertype

ptb_switch_immunity        0            // Set to 0 if admins with immunity also should be switched.
ptb_limitjoin_immunity        0        // Set to 0 so admins with immunity cant choose any team they want.


// team selection control
amx_ptb limitjoin    on          // set limits on team joining
amx_ptb limitafter  0                // number of rounds after which teams limiting begins
amx_ptb limitmin    0                // number of minimum players on map for team limiting
amx_ptb maxsize      15          // maximum team size per team
amx_ptb maxdiff      2                // maximum team size difference
amx_ptb autorounds  3                // number of first rounds into match, which allow autojoin only
amx_ptb wtjauto      3                // wtj tries needed to become autojoined
amx_ptb wtjkick      5                // wtj tries needed to become kicked
amx_ptb kick        off        // kick for wtj counts
amx_ptb savewtj      off        // save wtjs to wtj.log

// team balancing actions
amx_ptb switch      on          // switch/transfer players
amx_ptb switchafter  3                // number of rounds after which switching begins
amx_ptb switchmin    5                // number of minimum players on map for switching
amx_ptb switchfreq  1                // relative next possible switch round
amx_ptb playerfreq  7                // relative next possible switch round for player
amx_ptb forceswitch  0                // number of tries after which PTB switches alive, if neccessary
amx_ptb deadonly    off        // switch dead only

// messages (good to have on when debugging if you use statsx dont have them on)
amx_ptb tellwtj      off  // tell about wtj tries
amx_ptb announce    off        // announce team status at beginning of round
amx_ptb sayok        off        // announce team status, if teams are alright
amx_ptb typesay      off        // use HUD messages

// team strength limits
amx_ptb maxstreak    3                // max. allowed team win streak
amx_ptb maxscore    2                // max. allowed team score difference
amx_ptb minrating    1.5        // minimum critical team rating
amx_ptb maxrating    2.0        // maximum critical team rating
amx_ptb superrating  3.0        // super critical team rating
amx_ptb maxincidents 50          // maximum kills + deaths before the score is divided by PTB_SCALEDOWN
amx_ptb scaledown    2                // divisor for kills and deaths, when PTB_MAXINCIDENTS is reached


lantz69 04-22-2006 05:54

@DrO

This is your setting and is not that good.
Code:

amx_ptb maxsize      15    // maximum team size per team
amx_ptb maxdiff      2      // maximum team size difference

Here you can have 15 vs 13, but when the server is full you can only have 15 vs 15

So change to
Setting 1
Code:

amx_ptb maxsize      16    // maximum team size per team
amx_ptb maxdiff      2      // maximum team size difference

Then there can be 16 vs 14 when the server is full

Maybe even change to
Setting 2
Code:

amx_ptb maxsize      17    // maximum team size per team
amx_ptb maxdiff      4      // maximum team size difference

Then there can be 17 vs 13 when the server is full

You should use the first setting, but maybe setting 2 could be alright for you.
Test it out and you will see.

jsterling 04-23-2006 07:18

Lantz, It would be nice if there was a say_chat option that only displayed chat messages with no HUD messages. We disscussed this several months ago but never resolved it. Currently all of the options include HUD messages other then off.

Thanks.

lantz69 04-23-2006 09:15

Quote:

Originally Posted by jsterling
Lantz, It would be nice if there was a say_chat option that only displayed chat messages with no HUD messages. We disscussed this several months ago but never resolved it. Currently all of the options include HUD messages other then off.

Thanks.

Yes gonna do that soon.
Just gonna wait some more to see if there is something else that could be improved.

vostok4 04-24-2006 17:24

Ok, the plugin is working OK, but it is making the teams unbalanced when its 5v4 or so, and the team with 4 players is winning, its making it 6v3, even though I have this set:

amx_ptb maxsize 9 // maximum team size per team
amx_ptb maxdiff 1 // maximum team size difference

I want the teams to NEVER be more than one player apart, at all. Is this possible? IE instead of moving a player from one team to another, it should swap two players (one of greater skill with one of lesser skill). That would mean the players wouldn't get swamped by numbers.

lantz69 04-24-2006 19:27

Quote:

Originally Posted by vostok4
I want the teams to NEVER be more than one player apart, at all. Is this possible? IE instead of moving a player from one team to another, it should swap two players (one of greater skill with one of lesser skill). That would mean the players wouldn't get swamped by numbers.

Have this set
ptb_transfer_type 1
I saw that you had that to 3 on the previous page.
See explaination in the first post

vostok4 04-24-2006 19:44

Awesome, when I installed that plugin the explanation wasn't there :D

Curryking 04-25-2006 13:53

Hi lantz69,
I can imagine that this would be a lot of work, although I will ask you. ;-) What's about adding ML-support, I think many people would appreciate that.
I know it from the german part of this forum, that people are often searching for a german version of this plugin? (like done here)

Cheers,
Curry

slugger 04-30-2006 15:08

how do i turn this off?


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