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-   -   Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans) (https://forums.alliedmods.net/showthread.php?t=26598)

cowboyfromhell0636 10-01-2006 12:27

Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
 
12:32:24 Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.75a ini ANY ANY
[ 2] Fun RUN - fun_amxx_i386.so v1.75 pl1 ANY ANY
[ 3] Engine RUN - engine_amxx_i386 v1.75 pl1 ANY ANY
[ 4] FakeMeta RUN - fakemeta_amxx_i3 v1.75 pl1 ANY ANY
[ 5] CSX RUN - csx_amxx_i386.so v1.76a pl1 ANY ANY
5 plugins, 5 running

lantz69 10-01-2006 13:19

Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
 
As you can see cstrike is not loaded

Be sure that your modules.ini looks like this in the end
Code:


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; These modules will be auto-detected and loaded ;;
;; as needed. You do not need to enable them here ;;
;; unless you have problems. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
fun
engine
fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
csx

Somehow the ctrike module dont get auto loaded.
Try to update to amxmodx 1.76a and maybe that autoloads the module better (not sure just guessing here)

cowboyfromhell0636 10-01-2006 15:50

Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
 
it does look like that the issue i think is the fact that i only have a cstrike.dll file and not a .so file but i have no idea where to get it from the download section only has the .dll file

lantz69 10-01-2006 16:01

Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
 
You must download the addon for cstrike (Linux)

This is for 1.75 , but you could also update to 1.76a if you have the time
http://prdownloads.sourceforge.net/a...cstrike.tar.gz

Vm|Mayhem 10-08-2006 18:12

Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
 
Does this plugin ignore bots or people not on a team? I use fakefull and I was wondering if it's counting those as real people. We had a few times where 2 people were playing and 5 bots were spectating, yet the real player was moved to the same team as the other player.

Brad 10-13-2006 16:14

Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
 
Lantz:

The CVAR ptb_limitjoin_immunity indicates whether the players with immunity can ALWAYS join whichever team they like, correct? This is as opposed to players with immunity can only join whichever team they'd like upon FIRST JOINING the server.

It's that 2nd definition that I would like to see implemented. Ideally, it'd take the CVAR name, "ptb_limitjoin_immunity", while the previous definition of it would use the new CVAR name of "ptb_limitchange_immunity" or something similar.

Your thoughts? I'm making the changes for the 2nd definition in my version of PTB but I'd rather it be integrated into the core plugin.


Edit: After reviewing the code a bit more, perhaps what I wanted is already in the plugin. I *think* all I have to do is set ptb_limitjoin_immunity to 1 and then change the ADMIN_PROTECT_PTB access flag as applicable. Is this correct?

lantz69 10-13-2006 17:35

Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
 
@Brad
This is what i have written in ptb.cfg
Code:


ptb_limitjoin_immunity 1 // Set to 0 if admins with immunity cant choose the team they want

tbh the name of the cvar can be a bit missleading but the explaination in the config should answer what the cvar does.
But you are right just set ADMIN_PROTECT_PTB to the admin level you want to so those admin are immune against the ptb_limitjoin.
btw I think I'm gonna update so you can have the ADMIN_PROTECT_PTB as a cvar instead like I have in amxbans.
Hope to make that update soon.


@Vm|Mayhem
I dont thing spectators are counted as players, but it might make the cvar
Code:

amx_ptb switchmin    5  // number of minimum players on map for switching
to not work as intended.
I think only players assigned to T or CT should count.
I'll check it out.
btw why do your bots stay in spectator?

Vm|Mayhem 10-16-2006 18:46

Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
 
With fakefull the bot's don't actually join teams. They stay as spectator until your player setpoint is exceeded, then they disappear. There was a problem when they used to join teams, they would get kicked.

http://forums.alliedmods.net/showthread.php?t=29774

AlexRose 10-26-2006 05:56

Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
 
hello ...
can u guys help me?
the script loads but cant transfer the players ...
it says somethin' like: "no valid target in winning team"
any ideea?
thx a lot

lantz69 10-26-2006 10:36

Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
 
Quote:

Originally Posted by AlexRose (Post 395364)
hello ...
can u guys help me?
the script loads but cant transfer the players ...
it says somethin' like: "no valid target in winning team"
any ideea?
thx a lot

Show us your ptb.cfg


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