Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
12:32:24 Currently loaded plugins:
description stat pend file vers src load unlod [ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.75a ini ANY ANY [ 2] Fun RUN - fun_amxx_i386.so v1.75 pl1 ANY ANY [ 3] Engine RUN - engine_amxx_i386 v1.75 pl1 ANY ANY [ 4] FakeMeta RUN - fakemeta_amxx_i3 v1.75 pl1 ANY ANY [ 5] CSX RUN - csx_amxx_i386.so v1.76a pl1 ANY ANY 5 plugins, 5 running |
Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
As you can see cstrike is not loaded
Be sure that your modules.ini looks like this in the end Code:
Try to update to amxmodx 1.76a and maybe that autoloads the module better (not sure just guessing here) |
Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
it does look like that the issue i think is the fact that i only have a cstrike.dll file and not a .so file but i have no idea where to get it from the download section only has the .dll file
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Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
You must download the addon for cstrike (Linux)
This is for 1.75 , but you could also update to 1.76a if you have the time http://prdownloads.sourceforge.net/a...cstrike.tar.gz |
Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
Does this plugin ignore bots or people not on a team? I use fakefull and I was wondering if it's counting those as real people. We had a few times where 2 people were playing and 5 bots were spectating, yet the real player was moved to the same team as the other player.
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Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
Lantz:
The CVAR ptb_limitjoin_immunity indicates whether the players with immunity can ALWAYS join whichever team they like, correct? This is as opposed to players with immunity can only join whichever team they'd like upon FIRST JOINING the server. It's that 2nd definition that I would like to see implemented. Ideally, it'd take the CVAR name, "ptb_limitjoin_immunity", while the previous definition of it would use the new CVAR name of "ptb_limitchange_immunity" or something similar. Your thoughts? I'm making the changes for the 2nd definition in my version of PTB but I'd rather it be integrated into the core plugin. Edit: After reviewing the code a bit more, perhaps what I wanted is already in the plugin. I *think* all I have to do is set ptb_limitjoin_immunity to 1 and then change the ADMIN_PROTECT_PTB access flag as applicable. Is this correct? |
Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
@Brad
This is what i have written in ptb.cfg Code:
But you are right just set ADMIN_PROTECT_PTB to the admin level you want to so those admin are immune against the ptb_limitjoin. btw I think I'm gonna update so you can have the ADMIN_PROTECT_PTB as a cvar instead like I have in amxbans. Hope to make that update soon. @Vm|Mayhem I dont thing spectators are counted as players, but it might make the cvar Code:
amx_ptb switchmin 5 // number of minimum players on map for switchingI think only players assigned to T or CT should count. I'll check it out. btw why do your bots stay in spectator? |
Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
With fakefull the bot's don't actually join teams. They stay as spectator until your player setpoint is exceeded, then they disappear. There was a problem when they used to join teams, they would get kicked.
http://forums.alliedmods.net/showthread.php?t=29774 |
Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
hello ...
can u guys help me? the script loads but cant transfer the players ... it says somethin' like: "no valid target in winning team" any ideea? thx a lot |
Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
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