[VSH/FF2] [Plugin] Bots (1.1)
2 Attachment(s)
Hello!
Working Bots for FF2 and VSH is here. I started making this nearly same time as MedicBot. Video coming soon maybe... Features: -Bot bosses can Superjump/Teleport. -Bots will go after enemies and will not wander randomly. -Bots avoid going too close the boss and will run away if too close. -Bot bosses can Rage. (I know ff2 and vsh has this feature by default but it does not work always) -If Bot is Ubered, it will run towards the Boss/Enemy. (Bot heavies can cause over 4000dmg in one Uber) -Bots have very good aim. (Knockback galore) -If Bot is "Spooked" it will run away from Boss. -Spy bots activate cloak if Boss gets too close. -Pyro bots will shove Boss away if gets too close. Install: click Get Plugin on both plugins. Install both plugins as normal plugins. (NOT SUBPLUGIN!) Usage: Put these into server.cfg or anything like it Code:
sm_cvar tf_bot_pyro_deflect_tolerance 0Known Issues/Bugs: -Bots on arena rounds work "badly". (Will not fix) -Bosses with slower speed than 340 will go 340. (Bots do not care about FF2 boss speed in config) Changelog: Code:
v1.1-Credits go to people who have helped on this plugin creation. NOTE: If you are using VSH then please use hale_force_team 3 |
Re: [VSH/FF2] [Plugin] Bots (1.0)
Just a little bump. :3
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Re: [VSH/FF2] [Plugin] Bots (1.0)
I will give this a test and let you know how things go :)
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Re: [VSH/FF2] [Plugin] Bots (1.0)
Thanks for Release!
uh, (maybe)dumb question here: do I need .nav file for this plugin? |
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Re: [VSH/FF2] [Plugin] Bots (1.0)
If bots get stuck on walls that is because of bad navigation file.
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Re: [VSH/FF2] [Plugin] Bots (1.0)
I am using vsh_2fortdesk_v8, and vsh_manncohq_v14. Bots stand still most of the time. Is this only me?
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Re: [VSH/FF2] [Plugin] Bots (1.0)
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Little bit of googling would help. |
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Is there some way to mass produce .navs for maps.
I've never bothered with bots because I have 100+ maps... |
Re: [VSH/FF2] [Plugin] Bots (1.0)
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Try this plugin. Dont know if it does work or not though |
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for VSH, there's VSH_GetSaxtonHaleTeam() |
Re: [VSH/FF2] [Plugin] Bots (1.0)
For VSH you may as well just use GetClientTeam... there are no bosses that appear on the mercenary team, much less duo/minion bosses.
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Re: [VSH/FF2] [Plugin] Bots (1.0)
Just a random comment here...
Its funny to think that i dont have any education about coding or about computers at all. All is just self education and plain interest on bots... ...and yet i got 5 (E in 'murica) as average value after ninth class. EDIT: Apparently there is no E. (silly me :P) So i guess its D then. |
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Re: [VSH/FF2] [Plugin] Bots (1.0)
just a quick note here...
nav_generate can leave a very unfinished nav file and can cause bots getting stuck on things easily. You should edit them by hand after using that. |
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Re: [VSH/FF2] [Plugin] Bots (1.1)
1.1 Update.
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Re: [VSH/FF2] [Plugin] Bots (1.1)
Perhaps instead of giving them velocity and overriding speed restrictions, force them to use the forward or back keys
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Re: [VSH/FF2] [Plugin] Bots (1.1)
Why do boss bots always look up?
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Re: [VSH/FF2] [Plugin] Bots (1.1)
A bug i found is that bot hales always know when you are disguised or cloaked
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From the wiki: Quote:
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My aimbot ignores cloaks, disguises and ubers, this does not |
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PHP Code:
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EDIT: Also boss does not appear on RED team. |
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Re: [VSH/FF2] [Plugin] Bots (1.1)
Hey, Trololo
I tested your plugin, this nice, but i have some remarks: 1) Some classes (Engies, Medics, Snipers, Spies) is rushing and dies stupidly 2) Engies don't building 3) Snipers not staying at sniper points 4) Medics wasting ubercharge when boss in over9000 kilometers 5) Spies have to backstab 6) I guess, navigation like "Finding the easy way" is not effective and this looks like this, when i want backstab boss [http://www.youtube.com/watch?v=y8Kyi0WNg40] *Dead Well, i know, need players for nice game, but this plugin need some nice fixes, i know, this hard, but please make a nice thing, thanks :3 |
Re: [VSH/FF2] [Plugin] Bots (1.1)
How do I install? I don't know how to install sourcemod or anything on here, and I like watching bots play against each other. :)
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I was wondering, if you can add a command or something to make the Bots stop saying "Medic" im using this on my TF2Ware server, makes the bots look that funny, but one wont stop saying Medic and that can be a little annoying
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And honestly, I really have no idea why it's in there to begin with |
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