Re: [VSH/FF2] [Plugin] Bots (1.1)
is there anyway to make the bots stop constantly looking up?
btw this is a awesome plugin |
Re: [VSH/FF2] [Plugin] Bots (1.1)
New issue
L 07/06/2017 - 21:23:44: [SM] Exception reported: logic plugin for these bots is not loaded! L 07/06/2017 - 21:23:44: [SM] Blaming: vshbots_move.smx L 07/06/2017 - 21:23:44: [SM] Call stack trace: L 07/06/2017 - 21:23:44: [SM] [0] SetFailState L 07/06/2017 - 21:23:44: [SM] [1] Line 31, /home/forums/content/files/2/5/9/9/1/8/145237.attach::OnAllPluginsLoaded |
Re: [VSH/FF2] [Plugin] Bots (1.1)
Is there any way to disable the bots' autoaim?
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Re: [VSH/FF2] [Plugin] Bots (1.1)
Quote:
Code:
L 07/01/2020 - 03:18:40: [SM] Failed to load plugin "VSH2\saxtonhale.smx": .This is a bit of an ugly hack but in my server.cfg I can unload all my VSH2 plugins so they're not running all the time: Code:
wait 250; sm plugins unload "VSH2/vsh2.smx"Here is my vsh.cfg file: Code:
exec bots.cfgIt looks like the plugins are loading correctly now, but I can't test it properly yet. VSH won't load unless you have other players and so I'll have to get a few on my testing server to test the mode out, and if it works, I'll go live with it on my server after that. |
Re: [VSH/FF2] [Plugin] Bots (1.1)
they don't seem to work right now they only go after hale but once hale is kinda far a way from them they all just stand there and don't chase him or the other way around.
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Re: [VSH/FF2] [Plugin] Bots (1.1)
Quote:
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Re: [VSH/FF2] [Plugin] Bots (1.1)
yes all my maps have a nav file
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Re: [VSH/FF2] [Plugin] Bots (1.1)
Pretty sure this plugin is broken, it used to work fine but now suddenly stopped working, as bots only stand still. And yes, I do have a nav mesh.
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Re: [VSH/FF2] [Plugin] Bots (1.1)
Turns out it wasn't loading correctly, oops
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